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Tiny C Compiler

https://bellard.org/tcc/
102•guerrilla•3h ago•44 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
186•valyala•7h ago•34 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
110•surprisetalk•7h ago•116 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
43•gnufx•6h ago•45 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
130•mellosouls•10h ago•280 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
880•klaussilveira•1d ago•269 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
129•vinhnx•10h ago•15 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
166•AlexeyBrin•12h ago•29 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
97•zdw•3d ago•46 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
60•randycupertino•2h ago•90 comments

First Proof

https://arxiv.org/abs/2602.05192
96•samasblack•9h ago•63 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
265•jesperordrup•17h ago•86 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
167•valyala•7h ago•148 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
85•thelok•9h ago•18 comments

Eigen: Building a Workspace

https://reindernijhoff.net/2025/10/eigen-building-a-workspace/
4•todsacerdoti•4d ago•1 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
549•theblazehen•3d ago•203 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
49•momciloo•7h ago•9 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
26•mbitsnbites•3d ago•2 comments

The silent death of Good Code

https://amit.prasad.me/blog/rip-good-code
48•amitprasad•1h ago•47 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
24•languid-photic•4d ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
246•1vuio0pswjnm7•13h ago•388 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
80•josephcsible•5h ago•107 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
108•onurkanbkrc•12h ago•5 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
138•videotopia•4d ago•44 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
57•rbanffy•4d ago•17 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
215•limoce•4d ago•123 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
303•alainrk•12h ago•482 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
48•marklit•5d ago•9 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
121•speckx•4d ago•185 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
294•isitcontent•1d ago•39 comments
Open in hackernews

Moonlander.BAS

https://basic-code.bearblog.dev/moonlander/
56•ibobev•3mo ago

Comments

anonzzzies•3mo ago
If there is anything that really gives me the nostalgia vibes, it's basic listings. So many good memories typing over listings and changing them to enhance or cheat. It was very educational as a child. Mags like this [0] fill me with joy even though it makes no more sense. At least I got to live it fully (my nostalgia vibes go from 1980-1988 around; after that it was more study/work; I was 14 in 1988 and teaching the computer classes at my high school as the teachers didn't understand anything).

[0] https://archive.org/details/msx-gids-nr.-08/mode/2up

citbl•3mo ago
I used to load up tapes for 15' on my spectrum and then poke around trying to understand what was under the hood.

All I had was a thick book in a language I didn't speak yet.

No internet, no friends to bounce it with. Infinite time.

Good times.

1313ed01•3mo ago
Some commercial MS-DOS games were written in GW-BASIC. Infuriatingly it was not possible to list the code for those. I could not figure it out at the time.

Almost 40 years later, in 2025, I learned about the "protected" save format in GW-BASIC, and that there are tools to open those files and allow you to list the code.

https://retrocomputing.stackexchange.com/questions/7104/how-...

dahart•3mo ago
Typing in BASIC programs from magazines… brings back memories. Remember the Mad Magazine that had a program to draw Alfred E. Neumann? Here I just found it: https://meatfighter.com/mad/

That and going to the weird room at the dept. of education across from the library that kept drawers full of floppies and sifting through all the random public domain code & shareware.

Tepix•3mo ago
So, neither Claude nor ChatGPT were able to write a little javascript program to provide an optimal solution for a suicide burn. Did anyone else have more luck?
sgentle•3mo ago
It's a bit tricky because velocity and altitude are floored every step, and you can only burn on whole timesteps so you can't necessarily hit the target velocity and altitude in a single burn.

I'm not sure if it's optimal, but this is a 2-burn solution that does 1 burn to hit x=20 and another to hit v>=-14 right afterwards: https://gist.github.com/sgentle/d88dd6fe37e76f9167db24379dc7...

iconjack•3mo ago
You can get more fuel by entering a negative Thrust value.
JKCalhoun•3mo ago
You should file bug, open an issue.
drob518•3mo ago
Better yet, submit a PR.
JKCalhoun•3mo ago
(Bingo. You worded it better than me.)
bigiain•3mo ago
I now want to submit a PR that accepts negative thrust values, and runs time backwards as a result.
pizlonator•3mo ago
I remember playing this when I was 8 years old! Much feels!
satisfice•3mo ago
I remember programs like this when I had a TRS-80 Model 1.

Even then they were underwhelming...

anthk•3mo ago
I'd love MISSON.BAS being ported from MBASIC for CP/M 2.2 in order to be runnable under bwbasic/blassic and so on.
BoredPositron•3mo ago
Sometimes when waiting for a transfer to finish I still play a round of moonlander or two. Good times.
johng•3mo ago
I remember playing gorilla.bas when I was a kid.... what a gem to stumble upon. I didn't own many games and this game was free and was great!

https://www.reddit.com/r/programming/comments/sbqa61/gorilla...