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France's homegrown open source online office suite

https://github.com/suitenumerique
379•nar001•3h ago•185 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
111•bookofjoe•1h ago•88 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
421•theblazehen•2d ago•152 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
81•AlexeyBrin•5h ago•15 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
29•vinhnx•2h ago•4 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
774•klaussilveira•19h ago•240 comments

Leisure Suit Larry's Al Lowe on model trains, funny deaths and Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
14•thelok•1h ago•0 comments

First Proof

https://arxiv.org/abs/2602.05192
34•samasblack•1h ago•19 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
50•onurkanbkrc•4h ago•3 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1021•xnx•1d ago•581 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
159•alainrk•4h ago•206 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
160•jesperordrup•9h ago•60 comments

Software Factories and the Agentic Moment

https://factory.strongdm.ai/
11•mellosouls•2h ago•11 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
10•marklit•5d ago•0 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
103•videotopia•4d ago•26 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
17•rbanffy•4d ago•0 comments

StrongDM's AI team build serious software without even looking at the code

https://simonwillison.net/2026/Feb/7/software-factory/
9•simonw•1h ago•3 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
35•matt_d•4d ago•9 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•42 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
261•isitcontent•19h ago•33 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
275•dmpetrov•20h ago•145 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
15•sandGorgon•2d ago•3 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
545•todsacerdoti•1d ago•263 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
417•ostacke•1d ago•108 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
361•vecti•21h ago•161 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
61•helloplanets•4d ago•65 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
334•eljojo•22h ago•206 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
456•lstoll•1d ago•298 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
371•aktau•1d ago•195 comments

Google staff call for firm to cut ties with ICE

https://www.bbc.com/news/articles/cvgjg98vmzjo
108•tartoran•2h ago•30 comments
Open in hackernews

Binmoji: A 64-bit emoji encoding

https://github.com/jb55/binmoji
31•jb55•3mo ago

Comments

creatonez•3mo ago
> There is a possibility of collisions in the future, we can use the reserved flags as a nonce for known collisions if this ever comes up.

This is a ticking time bomb. Good luck getting folks using this standard to implement this properly when this eventually happens. If this is the contingency for a collision, then a massive non-hash-based list of every combination was probably a better solution to begin with.

Edit: On second look, I'm not sure if binmoji is working properly? The component hash lookup table seems way too short to cover even a fraction of possible combinations, and it doesn't seem like it can properly roundtrip emojis such as this diverse family emoji: https://apps.timwhitlock.info/unicode/inspect?s=%F0%9F%91%A8...

Matheus28•3mo ago
Agreed. I feel that a lookup table can probably map all emojis possible to a uint32 (maybe optimistically uint16, [1] says there's about 4k emojis, does that include skin variations?). And you can add new ones sequentially after so IDs remain stable.

[1] https://unicode.org/emoji/charts/emoji-counts.html

AlecSchueler•3mo ago
A nonce?
unwind•3mo ago
Cool!

I've not had enough coffee to deeply understand this, some parts seem like magic and I'm not sure if the hashing is sufficient.

Anyway, I am eminently nerd-snipable when it comes to reviewing C code, so here are a few comments. Do with them as you wish obviously.

1. C89 is an interesting and slightly depressing choice, it would be interesting to hear one platform where this library would be relevant that lacks at least a C99-compliant compiler.

2. On that note, I don't think `uint32_t` and friends are in C89, so that's a bit strange. Many compilers seem to allow it anyway, but then your code is no longer C89-compliant, of course.

3. I think the constant `num_hash_entries` pollutes the global namespace, it's not `static` and has no prefix.

4. In the header there is the `USER_FLAG_MASK` which is static, but will also clobber any application-defined symbol of the same name. Consider prefixing it.

4. In general please consider writing

    memset(binmoji, 0, sizeof(struct binmoji));
as:

    memset(binmoji, 0, sizeof *binmoji);
it's less error-prone (since it "locks" the cleared size to the actual type of the variable used) while being shorter and typographically less involved.

5. The repeated bitwise-OR:ing in `binmoji_encode()` has extra parentheses on each of the lines.

6. Awesome to see use of `bsearch()` to reduce risk of binary-search bugs.

flufluflufluffy•3mo ago
I probably don’t understand something but why is the fact that it is lossless called out as a feature? Wouldn’t the entire thing just break if it was “lossy” (speaking of, what would “lossy” even mean in this context?)