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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
98•valyala•4h ago•16 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
43•zdw•3d ago•11 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•19 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
56•surprisetalk•3h ago•54 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
98•mellosouls•6h ago•176 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
144•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
101•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
851•klaussilveira•1d ago•258 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
139•valyala•4h ago•109 comments

First Proof

https://arxiv.org/abs/2602.05192
68•samasblack•6h ago•52 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1093•xnx•1d ago•618 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
7•mbitsnbites•3d ago•0 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•6h ago•10 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
235•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
519•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
94•onurkanbkrc•9h ago•5 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
31•momciloo•4h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
259•alainrk•8h ago•425 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
49•rbanffy•4d ago•9 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
187•1vuio0pswjnm7•10h ago•267 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
615•nar001•8h ago•272 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
36•marklit•5d ago•6 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
348•ColinWright•3h ago•414 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
125•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
99•speckx•4d ago•117 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
33•sandGorgon•2d ago•15 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•119 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
288•isitcontent•1d ago•38 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments
Open in hackernews

Dead or Alive creator Tomonobu Itagaki, 58 passes away

https://www.gamedeveloper.com/design/dead-or-alive-creator-tomonobu-itagaki-has-passed-away-at-58
124•corvad•3mo ago

Comments

msie•3mo ago
I was a big fan of the DOA series. Played a lot of it on the PS2. RIP
ranger_danger•3mo ago
RIP King of the age 99 jubblies.
nahnahno•3mo ago
Sad. This guy was such a force of nature and a uniquely wonderful, creative personality.
throwmeaway222•3mo ago
Damn too early.
AdmiralAsshat•3mo ago
He made one very good game (Ninja Gaiden remake), a couple pretty good games (DOA 1 & 2)....and some crap. I was never really keen on his shit-talking media personality, especially since he had long since admitted that it was purely a marketing campaign.
fidotron•3mo ago
He wouldn't have got to make the later games, like the NGs, if not for his marketing style.

He literally saved Tecmo, and then later he had to sue them for not paying bonuses to him and his team properly.

mingus88•3mo ago
How dare you speak that way about Dead or Alive Xtreme Beach Volleyball
jhbadger•3mo ago
The weird thing about that game is kind of the same issue I have with Mario Kart -- how do you have arch enemies (Mario & Bowser in Mario Kart, Kasumi & Ayane in the DOA "Beach" games) putting aside their rivalry to race or play volleyball?
0dayz•3mo ago
Simple they all only care about winning, that is the true rivalry, it's just that Super Mario Bros shows Mario winning.
nh23423fefe•3mo ago
Ninja Gaiden on xbox is one of the best games of all time
tclancy•3mo ago
I was hoping for the same dopamine hit and bought the new one for Switch and it is very good, but 15 years or so on, even knowing what I was in for difficulty-wise, I don't know if I have it in me.
fidotron•3mo ago
It says a lot that it falls to his rival, the Tekken creator, to give the most fitting comments: https://x.com/Harada_TEKKEN/status/1978773188034109651
Our_Benefactors•3mo ago
This was a fantastic read, and also kind of funny as my perception of DOA is basically “the boobie Tekken game”.
basfo•3mo ago
Sad news. I played a lot of Dead or Alive 2 on the Dreamcast.

He was always on the cutting edge of boobs physic engines.

popalchemist•3mo ago
My exact thoughts, reading this headline. What an interesting legacy to leave behind! I never thought about the person behind DoA but reading the twitter thread from his rival, he seems to have been a very interesting character.
The_President•3mo ago
On OG Xbox we would set our age to 99, just to make sure we got the best gravity.
leshokunin•3mo ago
Repost of https://www.gamedeveloper.com/design/dead-or-alive-creator-t...
bitwize•3mo ago
Because of his somewhat similar traits (long hair, rockstar/edgelord vibe, ego, puerile game tastes) I always thought of Itagaki as "the Japanese John Romero". A personality type for which I have a grudging respect: probably difficult as all get-out to work with, but brilliantly creative, seems like he has a lot of fun with it, and ballsy enough to defend his ideas. I'm sad he's gone so soon.
bad_haircut72•3mo ago
One of the best movies Ive ever seen
HK-NC•3mo ago
Ninja Gaiden was great, NG2 combat wise perfected that system. Only game Ive ever gone full nerd on and completed multiple playthroughs of, I usually get bored after the first run if I even get that far. Used to chill out on master ninja listening to music and slaughtering ninjas to stop me falling asleep after training.