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GOG Has Had to Hire Private Investigators to Track Down IP Rights Holders

https://www.thegamer.com/gog-private-investigators-off-the-grid-ip-rights-holders/
66•haunter•2h ago

Comments

rolph•2h ago
kudos for the effort, really.
mr_sturd•1h ago
I'm sure this was alluded to in NOCLIP's YouTube documentary on GOG[0].

It was said then that half of the battle was tracking down rights holders as IP had sometimes been absorbed through multiple acquisitions by the time they came to restore some games.

[0] - https://www.youtube.com/watch?v=ffngZOB1U2A

bawolff•1h ago
Maybe we should bring back copyright renewal. If you had to file a renewal with the government every 20 years it would solve a lot of the problems with abandonware.
t-writescode•1h ago
Copyright was 20+20. MOST problems with it come from endless extensions and no format shifting exemption.

Fix those and we’d be muuuuch better off.

jaggederest•32m ago
You also have to charge a fee/pigouvian tax on the renewals. When renewal is free, there's a substantial deadweight drag on society as a result from everyone renewing by default.
branon•1h ago
I like GOG a lot but it's wild to me that their GOG Galaxy client doesn't work on Linux! A lot of gamers who care about preservation and availability are spending money with Valve because Steam's DRM is mostly inoffensive and the Linux support is so good.

The addressable market segment of people who play PC games and also care about DRM-free accessibility would be larger if GOG's launcher ran on Linux and targeted Linux users. It seems like a logical overlap to me.

Valve is eating GOG's lunch in this segment but it could easily change. Sure it might be small but it's bigger than ever, still growing, and seems to fit GOG's mission.

I would definitely start repurchasing my Steam games DRM-free on GOG if only they provided a launcher with the tooling necessary to download & run them on my system.

As things stand now, and for all the good GOG does... it's not enough to be DRM-free but only distribute Windows installers. You've just outsourced the DRM scheme to Microsoft. If the software doesn't run on a DRM-free OS, the job is only halfway done.

And in the meantime, GOG's product is tragically subject to piracy, (I believe) partially enabled by their decision to _only_ package games for the OS upon which most piracy traditionally takes place! :( I hope this could be offset by packaging for a crowd with more ideological overlap.

mathieudombrock•1h ago
It really does seem like the idea of DRM free games and Linux goes hand in hand. I would be really interested to hear about why they don't currently offer Linux support for their launcher.

I'm in the same boat here. I would be more than willing to rebuy some games on GOG if they supported Linux.

lawlessone•50m ago
Does it work with wine/proton? anecdotal but even in apps/games where they make a linux port the wine/proton version sometimes works better.
0cf8612b2e1e•46m ago
I have Linux GOG games which refuse to run for one reason or another. Some outdated library, compiler, whatever that is not on a modern distribution.

If you want easiest future proofing, you gave to use the windows release.

shmerl•1h ago
A bigger problem for me is not lack of Linux Galaxy client, but that a bunch of developers only release Linux versions on Steam (Larian with BG3 is a recent example).

But I agree in general. The issue is probably that GOG is a smaller store than Steam and Linux segment for them in result is also way smaller than for Steam, so they don't see it as a priority.

Meanwhile you can use lgogdownloader.

It's sort of interesting that they support Linux as platform for games sales to begin with. Besides them, Steam and itch.io who even does?

haunter•1h ago
>Linux versions on Steam (Larian with BG3 is a recent example)

Not just on Steam but only for Steam Deck

But I think that's an understandable position. One single distro with one single hardware (okay two because the LCD and OLED versions has some differences).

Once you go down the "full Linux support" way it's a hellhole of different distros, compositors, proprietary and open source hardware drivers etc. This is where Flatpak, AppImage, snap etc. could actually play a good part imo if done well but I'm not sure I've seen any games released on Steam for Linux in those formats (maybe Steam not even allow it)

Edit: you can download BG3 for any Linux distro not just the Steam Deck

shmerl•10m ago
Good chance that this version will run on most up to date distros without much issue. So I don't see it as a reason not to release it.

> proprietary and open source hardware drivers etc

Somewhat of a problem, but not so much anymore, most Linux gamers know to use AMD and Mesa.

ThatPlayer•27m ago
Those are sometimes related. I know Tooth and Tail never released on Linux on GoG because they use the stores networking for multiplayer. So you can't do that on Linux without Galaxy but can on Steam.
shmerl•16m ago
Yeah, that's a good point.
m463•1h ago
> Valve is eating GOG's lunch in this segment

I think you are comparing apples and organges

valve will give you a game license, gog will sell you a game.

you can download, install and play all gog games forever with no drm.

(I use lgogdownloader and download all games to linux)

branon•54m ago
Apples and oranges yes, but to most users (even Linux users) there's only a very blurry line between these concepts. I admit this is not ideal.

I believe choice of storefront is more a service and support problem, and less about the product itself.

Game licensure and game ownership are equivalent products at the end of the day in most instances. Rugs could be pulled, yes, but thus far haven't been very often or to any significant extent (that I know of).

Most paying customers are fine to run proprietary code, accept DRM, or buy a license instead of owning a game. Even Linux users will do this if the company (Valve) has a decent track record at practicing "don't be evil" (they do).

As a Linux user, when you purchase a game from GOG (and I concede that this is ideologically superior to a license from Valve) you are on your own afterwards. Windows users can get a bit of help from Galaxy and I think GOG even does tech support now but this doesn't apply to our segment.

You must now divine a scheme whereby your game is made runnable. Cue fighting with distro repositories and Wine versions/prefixes/winetricks, or depending on a third party launcher (Bottles/Lutris/Heroic/pick one), or adding the game to the Steam client (that you probably have installed already anyway) because Steam knows how to run things with Proton... and then you must maintain this going forward.

This might not bother you or you may even find it therapeutic (and I do, for certain games). But the majority of the segment doesn't like it, and it won't scale as well as a first-party solution, not even for an individual user.

My assertion is that exchanging game ownership for game licensure currently looks like a pretty fair deal if I receive first-party support for running the game on my OS. But GOG could change that!

2OEH8eoCRo0•22m ago
There is also minigalaxy
Retric•20m ago
You have an executable with gog, but playing it forever requires long term support.

I don’t expect whatever windows may or may not be available in 2060 to be able to support such a download from 2025 in a playable fashion.

rendx•7m ago
Any game ever can run very well on any modern hardware using emulators or virtual machines.
apayan•56m ago
I agree that GOG needs to port their client to Linux for all the reasons you stated, but as a workaround you can use Lutris which lets you log into your GOG account and download+install games (Windows games too).

It's not as pain free as Steam, because you sometimes still have to apply wine fixes, but it works well with the most popular games.

haunter•54m ago
Heroic is way easier to use imo, but both are good options https://heroicgameslauncher.com/
cholantesh•28m ago
My primary gripes with Lutris are:

1. it doesn't (at least recently?) always do a great job of handling multiple displays, either launching games on my second monitor, which I orient vertically or getting confused about which monitor to use and switching back and forth until eventually the instance (but not the Lutris client) crashes

2. I find myself getting into launcher hell where I'll use a different wine version for one game and when I switch to a different game, it's using this new wine version and stops working

Not sure if Heroic solves these issues but I would try it again (didn't have any luck setting it up initially) if it does

haunter•23m ago
I can answer the first on at least:

If you are using KDE then there is a global Window rules setting and Heroic actually obey those rules, so you can force to launch a game always on X display, always minimized etc.

https://docs.kde.org/stable5/en/kwin/kcontrol/windowspecific... (not sure that's the most up to date manual)

JohnFen•56m ago
I don't know about the overall market analysis so I'm not commenting on that. But I do know that personally, GOG meets my needs in spades and Valve doesn't, so I've spent a lot of money at GOG and will for the foreseeable future. I am a Linux guy and don't own any Windows machines. I couldn't care less about the Galaxy client. To be honest, I'm not even sure what it does -- I just know that I get along just fine without it.

For me, GOG is as close to perfect as I've found.

weaksauce•9m ago
it's like the steam client but for gog + all the other markets like epic/xbox apparently including messaging.
dandersch•42m ago
Bad QA for actual Linux games was the main reason I stopped buying on gog. Even when a game had a (gog exclusive) Linux port using their weird "game inside a shell script" approach[0], often times I would run into more problems than just using wine/proton on the Windows build.

[0] apparently using this https://icculus.org/mojosetup/

throwaway48476•39m ago
Linux doesn't not prioritize backwards compatibility. It's time to stop trying to make linux native gaming work without a stable ABI.
dandersch•8m ago
I agree. Game devs are better off targeting proton as a platform, but Linux purists complain if there is no native port and you don't get the brownie points for putting in the effort.
ntoskrnl_exe•7m ago
I'm a Linux user who buys a lot of games on GOG and I've never had a problem running them using Wine stable, with the only exception being games that supposedly don't even work on Proton yet.

Majority of the games there don't even come in a native Linux form, and those that do can be a hit or miss when it comes to compatibility - at least one game I tried needed a dependency from a no longer available package. Alternatively a few titles come shipped with some kind of wrapper that's really just an outdated version of Wine surrounding a win32 EXE.

Also, isn't the point of buying something DRM free that you don't have to use a client or any other online feature? The offline installer has always been GOG's killer feature in my book, that's how you make sure the game gets truly preserved.

bragr•39m ago
>Paczynski says they once hired a private investigator to find someone living off the grid in the UK. He had unknowingly inherited the rights to several games

My grandfather was a "landman" for oil companies tracking down mineral rights and has all sorts of stories like this. It can all get messy and weird fast.

Stuff like tracking down people you'd assume would be dead but are in fact ancient and alive at 103 in a nursing home. Convincing a bank that through a series of mergers and acquisitions that they are the rightful owners of the mineral rights to a piece of land foreclosed on in the great depression by a bank that itself failed. Generations of poor people dying without wills or settling probate. Inheritance battles spanning generations until no one alive was around for the start. Step mother that swooped in and married a man at the end of his life, inherited everything, remarried, had kids and left everything to them instead of the step kids.

phendrenad2•34m ago
A weird quirk of the system. PIs are the only private-sector way to get certain kinds of information about people, including corporate entities.
jccalhoun•27m ago
Link to the actual article instead of a page summarizing the article: https://www.thegamebusiness.com/p/when-we-launched-resident-...
namrog84•6m ago
I briefly worked at Microsoft xbox back compat where we made the Xbox OG and Xbox 360 games work on Xbox one and newer generations and I know the PMs spent considerable time and effort doing similar things for the earlier Xbox games to be allowed for us to have them work on newer Xbox generations. It's really surprising that sometimes IP changes hands enough in some cases the owners might not have even known they owned something. I think the legal and permission always definitely one of the harder problems. I know music in some games were also particularly challenging, a few games had to have sound tracks removed or replaced.

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