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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
76•ColinWright•1h ago•42 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
21•surprisetalk•1h ago•19 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
121•AlexeyBrin•7h ago•24 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
104•alephnerd•2h ago•56 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
58•vinhnx•4h ago•7 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
824•klaussilveira•21h ago•248 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
54•thelok•3h ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
105•1vuio0pswjnm7•8h ago•122 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1058•xnx•1d ago•608 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
76•onurkanbkrc•6h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
478•theblazehen•2d ago•175 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
205•jesperordrup•11h ago•69 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
547•nar001•5h ago•253 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
216•alainrk•6h ago•335 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
35•rbanffy•4d ago•7 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
28•marklit•5d ago•2 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
3•momciloo•1h ago•0 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
4•valyala•1h ago•1 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
113•videotopia•4d ago•30 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
4•valyala•1h ago•0 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
73•speckx•4d ago•74 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
68•mellosouls•4h ago•73 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
273•isitcontent•22h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
199•limoce•4d ago•111 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
285•dmpetrov•22h ago•153 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
21•sandGorgon•2d ago•11 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
555•todsacerdoti•1d ago•268 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
43•matt_d•4d ago•18 comments
Open in hackernews

Show HN: ASCII Automata

https://hlnet.neocities.org/ascii-automata/
103•california-og•3mo ago
ASCII AUTOMATA is a tool to analyze the visual connectivity of characters in textmode fonts. It works by scoring edge connectivity of each piece and finding the best matching neighbour piece. Every time it places a piece, it "grows" towards the edges it touches by placing a matching piece. The red heatmap shows how frequently each character is used, useful for analyzing the fonts.

I initially made it as a tool for myself. When I design textmode art fonts it is sometimes difficult to figure out if a specific character would actually be useful for drawing or not. I wanted a tool which would show how useful and versatile some character is, and how well it connects to all other pieces.

But, as it turned out, this tool produces unexpectedly beautiful emergent patterns, so I made it into a proper little toy-tool for anyone to play around with.

Sidenote: it was also a good opportunity to test a new method for constructing a responsive semi-complex UI.

I made a web component which renders text as SVG paths using hershey vector fonts. The SVG fills the parent element, and applies stroke after the stretching happens: so strings "a" and "aaa" take the same amount of space, while remaining legible because the stroke is independent of the text's transformations. Thus, I never have problems with overflowing text in the UI!

The layout is made with a CSS grid. For example the sidebar is simply <div style="--cols:8;--rows:41;" class="sidebar grid"> and then each UI element gets a position and size <vec-text style="--x:1;--y:19;--w:2;--h:1;">Cell Width</vec-text> . As a result, the layout is easy to make, the sidebar itself can be any size or shape,all the UI elements stay exactly where I put them, and all text remains legible due to the stretchy, monolined vector font web component. It's great!

The WHOLE UI layout is just 120 lines of HTML, and 40 lines of CSS (for around 90 UI elements)!

(it did take a while to fiddle with the coordinate numbers, but I'm working on a wysiwyg tool to make that easier too...)

[crossposted this comment from mastodon: https://typo.social/@gdc/115405978249292146]

Comments

mkesper•3mo ago
Truly nice! Reminds me of https://10print.org/
maremmano•3mo ago
Speechless. I love this kind of creativity and agency.
mkesper•3mo ago
Awesome! Have you thought about adding a PETSCII font?
california-og•3mo ago
That's a great idea! Don't know how I didn't think of that. But you can upload your own fonts too as long as they are 1bit black and white.
debo_•3mo ago
The UI gives me intensely wonderfig xfig vibes
Timsky•3mo ago
Beautiful!
mock-possum•3mo ago
This is WILD. good clean safe pareidolia fun.
ge96•3mo ago
Feel like I've seen a similar tool Ben Hecks used in one of his projects making a game badge, able to look at a character like an Invader
sgentle•3mo ago
Really fun. Thanks for sharing!

Some random ideas:

It'd be cool if you could start the growth engine from manual mode. Maybe for breadth-first growth you could add all the placed characters, and for depth-first just the last cell you clicked (+ some kind of visual feedback to show what that is)?

I'd also love to play with some way of enabling/disabling the characters to create a subset and see how that behaves.

One last thing is it'd be nice to toggle the grid lines off.

california-og•3mo ago
Thank you! These are good ideas, will implement for the next iteration.