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Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
66•yi_wang•2h ago•23 comments

SectorC: A C Compiler in 512 bytes (2023)

https://xorvoid.com/sectorc.html
233•valyala•10h ago•45 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
24•RebelPotato•2h ago•4 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
144•surprisetalk•10h ago•146 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
175•mellosouls•13h ago•333 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
62•gnufx•9h ago•55 comments

IBM Beam Spring: The Ultimate Retro Keyboard

https://www.rs-online.com/designspark/ibm-beam-spring-the-ultimate-retro-keyboard
19•rbanffy•4d ago•4 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
172•AlexeyBrin•15h ago•32 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
152•vinhnx•13h ago•16 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
41•swah•4d ago•90 comments

First Proof

https://arxiv.org/abs/2602.05192
125•samasblack•12h ago•75 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
298•jesperordrup•20h ago•95 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
69•momciloo•10h ago•13 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
96•randycupertino•5h ago•212 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
98•thelok•12h ago•21 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
35•mbitsnbites•3d ago•3 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
566•theblazehen•3d ago•206 comments

Show HN: Axiomeer – An open marketplace for AI agents

https://github.com/ujjwalredd/Axiomeer
7•ujjwalreddyks•5d ago•2 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
286•1vuio0pswjnm7•16h ago•464 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
126•josephcsible•8h ago•155 comments

The silent death of good code

https://amit.prasad.me/blog/rip-good-code
81•amitprasad•4h ago•76 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
29•languid-photic•4d ago•9 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
180•valyala•10h ago•165 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
899•klaussilveira•1d ago•275 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
225•limoce•4d ago•125 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
115•onurkanbkrc•15h ago•5 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
111•zdw•3d ago•55 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
141•speckx•4d ago•224 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
143•videotopia•4d ago•48 comments

Vouch

https://twitter.com/mitchellh/status/2020252149117313349
34•chwtutha•1h ago•5 comments
Open in hackernews

Show HN: ASCII Automata

https://hlnet.neocities.org/ascii-automata/
103•california-og•3mo ago
ASCII AUTOMATA is a tool to analyze the visual connectivity of characters in textmode fonts. It works by scoring edge connectivity of each piece and finding the best matching neighbour piece. Every time it places a piece, it "grows" towards the edges it touches by placing a matching piece. The red heatmap shows how frequently each character is used, useful for analyzing the fonts.

I initially made it as a tool for myself. When I design textmode art fonts it is sometimes difficult to figure out if a specific character would actually be useful for drawing or not. I wanted a tool which would show how useful and versatile some character is, and how well it connects to all other pieces.

But, as it turned out, this tool produces unexpectedly beautiful emergent patterns, so I made it into a proper little toy-tool for anyone to play around with.

Sidenote: it was also a good opportunity to test a new method for constructing a responsive semi-complex UI.

I made a web component which renders text as SVG paths using hershey vector fonts. The SVG fills the parent element, and applies stroke after the stretching happens: so strings "a" and "aaa" take the same amount of space, while remaining legible because the stroke is independent of the text's transformations. Thus, I never have problems with overflowing text in the UI!

The layout is made with a CSS grid. For example the sidebar is simply <div style="--cols:8;--rows:41;" class="sidebar grid"> and then each UI element gets a position and size <vec-text style="--x:1;--y:19;--w:2;--h:1;">Cell Width</vec-text> . As a result, the layout is easy to make, the sidebar itself can be any size or shape,all the UI elements stay exactly where I put them, and all text remains legible due to the stretchy, monolined vector font web component. It's great!

The WHOLE UI layout is just 120 lines of HTML, and 40 lines of CSS (for around 90 UI elements)!

(it did take a while to fiddle with the coordinate numbers, but I'm working on a wysiwyg tool to make that easier too...)

[crossposted this comment from mastodon: https://typo.social/@gdc/115405978249292146]

Comments

mkesper•3mo ago
Truly nice! Reminds me of https://10print.org/
maremmano•3mo ago
Speechless. I love this kind of creativity and agency.
mkesper•3mo ago
Awesome! Have you thought about adding a PETSCII font?
california-og•3mo ago
That's a great idea! Don't know how I didn't think of that. But you can upload your own fonts too as long as they are 1bit black and white.
debo_•3mo ago
The UI gives me intensely wonderfig xfig vibes
Timsky•3mo ago
Beautiful!
mock-possum•3mo ago
This is WILD. good clean safe pareidolia fun.
ge96•3mo ago
Feel like I've seen a similar tool Ben Hecks used in one of his projects making a game badge, able to look at a character like an Invader
sgentle•3mo ago
Really fun. Thanks for sharing!

Some random ideas:

It'd be cool if you could start the growth engine from manual mode. Maybe for breadth-first growth you could add all the placed characters, and for depth-first just the last cell you clicked (+ some kind of visual feedback to show what that is)?

I'd also love to play with some way of enabling/disabling the characters to create a subset and see how that behaves.

One last thing is it'd be nice to toggle the grid lines off.

california-og•3mo ago
Thank you! These are good ideas, will implement for the next iteration.