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Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
68•yi_wang•2h ago•23 comments

SectorC: A C Compiler in 512 bytes (2023)

https://xorvoid.com/sectorc.html
233•valyala•10h ago•45 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
25•RebelPotato•2h ago•4 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
144•surprisetalk•10h ago•146 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
176•mellosouls•13h ago•333 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
62•gnufx•9h ago•55 comments

IBM Beam Spring: The Ultimate Retro Keyboard

https://www.rs-online.com/designspark/ibm-beam-spring-the-ultimate-retro-keyboard
19•rbanffy•4d ago•4 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
173•AlexeyBrin•15h ago•32 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
152•vinhnx•13h ago•16 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
41•swah•4d ago•91 comments

First Proof

https://arxiv.org/abs/2602.05192
125•samasblack•12h ago•75 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
298•jesperordrup•20h ago•95 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
69•momciloo•10h ago•13 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
96•randycupertino•5h ago•212 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
98•thelok•12h ago•21 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
35•mbitsnbites•3d ago•3 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
566•theblazehen•3d ago•206 comments

Show HN: Axiomeer – An open marketplace for AI agents

https://github.com/ujjwalredd/Axiomeer
7•ujjwalreddyks•5d ago•2 comments

Vouch

https://twitter.com/mitchellh/status/2020252149117313349
35•chwtutha•1h ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
286•1vuio0pswjnm7•16h ago•465 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
127•josephcsible•8h ago•155 comments

The silent death of good code

https://amit.prasad.me/blog/rip-good-code
81•amitprasad•4h ago•76 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
29•languid-photic•4d ago•9 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
180•valyala•10h ago•165 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
899•klaussilveira•1d ago•275 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
225•limoce•4d ago•125 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
115•onurkanbkrc•15h ago•5 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
141•speckx•4d ago•224 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
143•videotopia•4d ago•48 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
299•isitcontent•1d ago•39 comments
Open in hackernews

New OSM file format: 30% smaller than PBF, 5x faster to import

https://community.openstreetmap.org/t/new-osm-file-format-30-smaller-than-pbf-5x-faster-to-import/137151
145•raybb•3mo ago

Comments

shoo•3mo ago
I was curious about the spec of this new GOB format, there's a comment down thread explaining that there isn't a spec yet but discussing some of the details of the format: https://community.openstreetmap.org/t/new-osm-file-format-30...

Aside from OSM specifics, performance friendly formats for spatial data that support spatial indexing can make huge impact on usability and productivity of applications. e.g. trying to view a large dataset in QGIS that has been saved as KMZ (zipped XML) can make QGIS basically hang for minutes, while the same dataset saved as something like flatgeobuf [1] can be loaded instantly.

[1] https://flatgeobuf.org/

rtpg•3mo ago
Sometimes with QGIS the best thing you can do is load up the stuff into Postgres, just orders of magnitude of perf improvements
brailsafe•3mo ago
My guess is that one of the fundamental differences there would be that KMZ isn't streamable and needs to be fully loaded into memory and then transformed into whatever structure qgis uses internally, but I'm not totally sure about that and haven't used QGIS in a minute. I feel like I've also had bad luck loading KMZ/KML of any reasonable complexity into any other GIS app.

How's geojson of the same data?

tobwen•3mo ago
My opinion: Without support in libosmium and GDAL, this will remain a marginal phenomenon.
Groxx•3mo ago
is there some reason to believe they will not support it?

because otherwise this is true of all new ̶s̶p̶e̶c̶s̶ edit: ideas (this isn't even a finished spec), and it implies absolutely nothing.

PLenz•3mo ago
Does it work with osmium?
odo1242•3mo ago
Not yet - it was just introduced and there isn’t even a full spec yet
thot_experiment•3mo ago
Tangentially related question for any of you GIS people who might be lurking in this thread:

Can anyone recommend me a method of meshing LIDAR point clouds? The sparseness of the data on building walls & other near-vertical surfaces combined with a lack of point normals leads to degenerate solutions with all the common approaches (poisson/ball pivot/vcg in meshlab) not to mention extremely slow perf. Tree canopies and overhanging parapets make a simple heightmap approach less-than desirable (though ultimately acceptable if I can't find anything better). I'm trying to turn 90 billion lidar points into maybe 30-50 million triangles, hopefully without spending months developing a custom pipeline.

shrinks99•3mo ago
I think Meshroom can use LIDAR data as an input now? I used it years ago for photogrammetry and camera tracking for some VFX work and it's an incredibly solid suite of open source tools for these types of tasks.
denpa•3mo ago
https://3dbag.nl/ might be worth a try. This project reconstructed and maintains building models of 11 million buildings in the Netherlands.

It combines airborne LiDAR and building footprints, it's OS (https://github.com/3DBAG) with the reconstruction pipeline here: https://github.com/3DBAG/roofer.

zigzag312•3mo ago
Does this use the new OSM data model?

https://media.jochentopf.com/media/2022-08-15-study-evolutio...

https://github.com/osmlab/osm-data-model

https://blog.openstreetmap.org/2023/01/04/reminder-call-for-...

Resolving the coordinates to node references in current data model is such a nuisance as it's slow and requires lots of RAM.

ramanvarma•3mo ago
does the tiling approach have any trade-offs on random access or is lookup performance comparable to PBF once loaded?