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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
85•valyala•4h ago•16 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•14 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
35•zdw•3d ago•4 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
89•mellosouls•6h ago•166 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
131•valyala•4h ago•99 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
47•surprisetalk•3h ago•52 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
143•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
96•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•23h ago•256 comments

First Proof

https://arxiv.org/abs/2602.05192
66•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1092•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•5h ago•9 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
4•mbitsnbites•3d ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
232•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
516•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
93•onurkanbkrc•8h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
333•ColinWright•3h ago•400 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
254•alainrk•8h ago•412 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
182•1vuio0pswjnm7•10h ago•251 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
611•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
27•momciloo•4h ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
47•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
96•speckx•4d ago•108 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•117 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
32•sandGorgon•2d ago•15 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
287•isitcontent•1d ago•38 comments
Open in hackernews

New OSM file format: 30% smaller than PBF, 5x faster to import

https://community.openstreetmap.org/t/new-osm-file-format-30-smaller-than-pbf-5x-faster-to-import/137151
145•raybb•3mo ago

Comments

shoo•3mo ago
I was curious about the spec of this new GOB format, there's a comment down thread explaining that there isn't a spec yet but discussing some of the details of the format: https://community.openstreetmap.org/t/new-osm-file-format-30...

Aside from OSM specifics, performance friendly formats for spatial data that support spatial indexing can make huge impact on usability and productivity of applications. e.g. trying to view a large dataset in QGIS that has been saved as KMZ (zipped XML) can make QGIS basically hang for minutes, while the same dataset saved as something like flatgeobuf [1] can be loaded instantly.

[1] https://flatgeobuf.org/

rtpg•3mo ago
Sometimes with QGIS the best thing you can do is load up the stuff into Postgres, just orders of magnitude of perf improvements
brailsafe•3mo ago
My guess is that one of the fundamental differences there would be that KMZ isn't streamable and needs to be fully loaded into memory and then transformed into whatever structure qgis uses internally, but I'm not totally sure about that and haven't used QGIS in a minute. I feel like I've also had bad luck loading KMZ/KML of any reasonable complexity into any other GIS app.

How's geojson of the same data?

tobwen•3mo ago
My opinion: Without support in libosmium and GDAL, this will remain a marginal phenomenon.
Groxx•3mo ago
is there some reason to believe they will not support it?

because otherwise this is true of all new ̶s̶p̶e̶c̶s̶ edit: ideas (this isn't even a finished spec), and it implies absolutely nothing.

PLenz•3mo ago
Does it work with osmium?
odo1242•3mo ago
Not yet - it was just introduced and there isn’t even a full spec yet
thot_experiment•3mo ago
Tangentially related question for any of you GIS people who might be lurking in this thread:

Can anyone recommend me a method of meshing LIDAR point clouds? The sparseness of the data on building walls & other near-vertical surfaces combined with a lack of point normals leads to degenerate solutions with all the common approaches (poisson/ball pivot/vcg in meshlab) not to mention extremely slow perf. Tree canopies and overhanging parapets make a simple heightmap approach less-than desirable (though ultimately acceptable if I can't find anything better). I'm trying to turn 90 billion lidar points into maybe 30-50 million triangles, hopefully without spending months developing a custom pipeline.

shrinks99•3mo ago
I think Meshroom can use LIDAR data as an input now? I used it years ago for photogrammetry and camera tracking for some VFX work and it's an incredibly solid suite of open source tools for these types of tasks.
denpa•3mo ago
https://3dbag.nl/ might be worth a try. This project reconstructed and maintains building models of 11 million buildings in the Netherlands.

It combines airborne LiDAR and building footprints, it's OS (https://github.com/3DBAG) with the reconstruction pipeline here: https://github.com/3DBAG/roofer.

zigzag312•3mo ago
Does this use the new OSM data model?

https://media.jochentopf.com/media/2022-08-15-study-evolutio...

https://github.com/osmlab/osm-data-model

https://blog.openstreetmap.org/2023/01/04/reminder-call-for-...

Resolving the coordinates to node references in current data model is such a nuisance as it's slow and requires lots of RAM.

ramanvarma•3mo ago
does the tiling approach have any trade-offs on random access or is lookup performance comparable to PBF once loaded?