frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

You Don't Need Anubis

https://fxgn.dev/blog/anubis/
34•flexagoon•1h ago•17 comments

Visopsys: OS maintained by a single developer since 1997

https://visopsys.org/
263•kome•7h ago•39 comments

Crossfire: High-performance lockless spsc/mpsc/mpmc channels for Rust

https://github.com/frostyplanet/crossfire-rs
33•0x1997•2h ago•1 comments

How I use every Claude Code feature

https://blog.sshh.io/p/how-i-use-every-claude-code-feature
149•sshh12•5h ago•40 comments

Pomelli

https://blog.google/technology/google-labs/pomelli/
134•birriel•6h ago•39 comments

Claude Code can debug low-level cryptography

https://words.filippo.io/claude-debugging/
270•Bogdanp•11h ago•130 comments

Updated practice for review articles and position papers in ArXiv CS category

https://blog.arxiv.org/2025/10/31/attention-authors-updated-practice-for-review-articles-and-posi...
431•dw64•15h ago•199 comments

GHC now runs in the browser

https://discourse.haskell.org/t/ghc-now-runs-in-your-browser/13169
281•kaycebasques•13h ago•85 comments

Anonymous credentials: rate-limit bots and agents without compromising privacy

https://blog.cloudflare.com/private-rate-limiting/
49•eleye•5h ago•18 comments

Show HN: Why write code if the LLM can just do the thing? (web app experiment)

https://github.com/samrolken/nokode
275•samrolken•12h ago•203 comments

3M Diskette Reference Manual (1983) [pdf]

https://retrocmp.de/fdd/diskette/3M_Diskette_Reference_Manual_May83.pdf
54•susam•5d ago•12 comments

Beginner-friendly, unofficial documentation for Helix text editor

https://helix-editor.vercel.app/start-here/basics/
116•Curiositry•10h ago•35 comments

SQLite concurrency and why you should care about it

https://jellyfin.org/posts/SQLite-locking/
283•HunOL•16h ago•120 comments

Automatically Translating C to Rust

https://cacm.acm.org/research/automatically-translating-c-to-rust/
25•FromTheArchives•1w ago•2 comments

Chip Hall of Fame: Intel 8088 Microprocessor

https://spectrum.ieee.org/chip-hall-of-fame-intel-8088-microprocessor
4•stmw•6d ago•0 comments

LM8560, the eternal chip from the 1980 years

https://www.tycospages.com/other-themes/lm8560-the-eternal-chip-from-the-1980-years/
7•userbinator•1h ago•1 comments

SailfishOS: A Linux-based European alternative to dominant mobile OSes

https://sailfishos.org/info/
216•ForHackernews•7h ago•86 comments

The Smol Training Playbook: The Secrets to Building World-Class LLMs

https://huggingface.co/spaces/HuggingFaceTB/smol-training-playbook
166•kashifr•2d ago•10 comments

Sufficiently Smart Compiler

https://wiki.c2.com/?SufficientlySmartCompiler
12•coffeeaddict1•4d ago•1 comments

From 400 Mbps to 1.7 Gbps: A WiFi 7 Debugging Journey

https://blog.tymscar.com/posts/wifi7speedhunt/
73•tymscar•10h ago•68 comments

Meta readies $25B bond sale as soaring AI costs trigger stock sell-off

https://www.ft.com/content/120d2321-8382-4d74-ab48-f9ecb483c2a9
10•1vuio0pswjnm7•25m ago•1 comments

The purported benefits of effect systems

https://typesanitizer.com/blog/effects-convo.html
6•SchwKatze•6h ago•1 comments

Dating: A mysterious constellation of facts

https://dynomight.net/dating/
73•tobr•2d ago•65 comments

How to Build a Solar Powered Electric Oven

https://solar.lowtechmagazine.com/2025/10/how-to-build-a-solar-powered-electric-oven/
26•surprisetalk•1w ago•13 comments

Linux and Windows: A tale of Kerberos, SSSD, DFS, and black magic

http://www.draeath.net/blog/it/2018/03/13/DFSwithKRB/
11•indigodaddy•5h ago•0 comments

The hardest program I've ever written (2015)

https://journal.stuffwithstuff.com/2015/09/08/the-hardest-program-ive-ever-written/
74•jacobedawson•4d ago•39 comments

Hard Rust requirements from May onward

https://lists.debian.org/debian-devel/2025/10/msg00285.html
357•rkta•22h ago•625 comments

A Few Words About Async

https://yoric.github.io/post/quite-a-few-words-about-async/
21•vinhnx•4h ago•5 comments

RegEx Crossword

https://jimbly.github.io/regex-crossword/
34•a022311•4d ago•11 comments

Word2vec-style vector arithmetic on docs embeddings

https://technicalwriting.dev/embeddings/arithmetic/index.html
62•kaycebasques•10h ago•11 comments
Open in hackernews

Frank Gasking on preserving «lost» games

https://spillhistorie.no/2025/10/24/frank-gasking-on-preserving-lost-games/
80•doener•4d ago

Comments

gxd•15h ago
This is really important work.

Humanity has done a decent job at preserving artifacts from our past despite wars and the effects of time on our cultural output. Throughout history, books, paintings, sculptures, music, and other forms of art were the available outlets for artistic and creative people. With the rise of computers, video games joined the set of cultural works produced by our species. While one could argue that the artistic value of David and Pac-Man is not comparable, I prefer to adopt a more open-minded view of games. It's great that some people are giving video games proper attention, considering the enormous amount of time we spend playing them and the place they occupy in our childhood memories.

reddalo•13h ago
I don't see why Pac-Man should be valued less than the statue of David. Of course they're different, but they both contributed to the culture heritage of the human species.
Timwi•5h ago
The article focuses on games that were never released or never even completed. It could be argued that those (unlike Pac-Man) did not contribute to cultural heritage. This is obviously not to say that their preservation is unimportant; I just think it should be compared more to unfinished/unpublished works of art, not the statue of David. It's more like The Salmon of Doubt than it is The Hitchhiker’s Guide to the Galaxy.
gxd•3h ago
You're right. My comparison was more about sculptures as art vs the games as art. If you don't believe them to be equivalent at some level, it would be difficult to find this preservation work worthwhile.

That said, unfinished games are similar to manuscripts of an unfinished book. Many such manuscripts have been published throughout history and are, in my opinion, part of our cultural heritage too.

kator•14h ago
Bigger challenge is games that die because the back-end servers are turned off and the assets are discarded. I'm on a team reverse engineering an old MMO from 2011. We've spent years rebuilding the server from packet captures and disassembly because everything official got nuked. This is just one of many examples where the customer "buys" a thing in their mind only later to find out they really didn't buy anything.

The legal situation is a mess too. We're not competing with anyone (game's been dead over a decade), we're not selling anything, but we still operate in this gray area wondering what's fair use versus what crosses a line. Copyright law wasn't written with "what if the company abandons it and erases it from existence" in mind.

Meanwhile every day that passes, more of these games just vanish permanently because preservation is treated as piracy.

tremon•14h ago
old MMO from 2011

It makes me very angry to realize that the same people who decided to completely destroy that game still get to obstruct and/or receive benefits from any third-party effort for 61 more years.

Wowfunhappy•11h ago
> or receive benefits from any third-party effort for 61 more years.

...do they?

Like let's say I make a modified version of this game. Technically my modification is illegal to distribute since it contains assets I don't own the rights to. However, the creators of the original game don't own the rights to my modifications either.

estimator7292•9h ago
If you post a video about it on YouTube, they can and will demonetize it and send any revenue to the IP holder
Wowfunhappy•5h ago
Yes, but this has less to do with copyright law and more to do with Youtube's policies.
matheusmoreira•12h ago
You are a hero. Thank you for your work.

I hope the corporation has moved on and doesn't bother you. And if they do, we'll remember. I'll never forgive EA for C&Ding the attempts to revive Battlefield 2. Just one of their many atrocities.

1313ed01•14h ago
I hope early digital games will be preserved better than early films:

"around 75% of original silent-era films have perished ... Of the American sound films made from 1927 to 1950, an estimated half have been lost"

https://en.wikipedia.org/wiki/Lost_film

estimator7292•9h ago
That's a very different (but still interesting) story.

Mainly it's down to the materials technology of the time, and the fact that cellulose was need for war purposes

shawn_w•9h ago
And at least one fire destroying a studios film archives.

https://en.wikipedia.org/wiki/1965_MGM_vault_fire

(That article says that many other film studios destroyed old film prints, so it's not just fires (explosions really, since nitrocellulose film tends to go boom, plus even in the best case it degrades into an unusable mess with time))

quuxplusone•14h ago
The impression I get from TFA is that this is about "unfinished/unreleased" games more than "lost" games. A "lost" game, film, or work of literature would be one that was published or released, only to disappear again from the historical record.

https://en.wikipedia.org/wiki/Lost_literary_work

https://en.wikipedia.org/wiki/Lost_media

Several lost games from the text-adventure world are listed here:

https://www.club.cc.cmu.edu/~ajo/in-search-of-LONG0751/2009-...

https://ascii.textfiles.com/archives/2923 (BlackDragon and Dor Sageth)

https://web.archive.org/web/20140528184628/http://games.wwco... (The PITS)

https://bluerenga.blog/2024/09/02/adventures-1974-1982-lost-...

https://bluerenga.blog/2024/10/27/adventures-1974-1982-lost-...

(To be fair, many of the games listed in the latter two posts seem to be known only via advertisements; it's conceivable that those advertised games might never have existed. But in many cases we know a game existed because we have testimony from people who played it at the time.)

thelok•12h ago
There are lost games as well in there: https://www.gamesthatwerent.com/general-preservation-work/
TechSquidTV•13h ago
I have been hunting for a lost ROM for years. I even may have spoken to someone who has a copy.

https://lostpixellore.com/blog/where-in-the-world-is-static-...

deepsun•6h ago
I'm looking for a game (like 5-10 years old?) which kinda mimicked Turing machine.

There was guy/robot, viewed from above, going along a path, and an input -- tape with blue and red dots. Player task is to create the path with tiles like "if the current tape dot is red -- turn left, otherwise turn right", and "write blue to the tape".

Advanced levels had interesting tasks like "imagine the tape represents a binary number, add 1 to it".