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Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
83•yi_wang•3h ago•25 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
36•RebelPotato•2h ago•8 comments

SectorC: A C Compiler in 512 bytes (2023)

https://xorvoid.com/sectorc.html
239•valyala•10h ago•46 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
150•surprisetalk•10h ago•148 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
183•mellosouls•13h ago•334 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
68•gnufx•9h ago•55 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
177•AlexeyBrin•16h ago•32 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
159•vinhnx•13h ago•16 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
49•swah•4d ago•94 comments

First Proof

https://arxiv.org/abs/2602.05192
128•samasblack•13h ago•76 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
304•jesperordrup•21h ago•95 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
72•momciloo•10h ago•15 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
102•randycupertino•6h ago•217 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
98•thelok•12h ago•22 comments

Vouch

https://twitter.com/mitchellh/status/2020252149117313349
41•chwtutha•1h ago•7 comments

Show HN: Axiomeer – An open marketplace for AI agents

https://github.com/ujjwalredd/Axiomeer
10•ujjwalreddyks•5d ago•2 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
37•mbitsnbites•3d ago•3 comments

Total Surface Area Required to Fuel the World with Solar (2009)

https://landartgenerator.org/blagi/archives/127
3•robtherobber•4d ago•0 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
570•theblazehen•3d ago•206 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
291•1vuio0pswjnm7•17h ago•467 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
132•josephcsible•8h ago•160 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
183•valyala•10h ago•165 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
30•languid-photic•4d ago•10 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
227•limoce•4d ago•125 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
899•klaussilveira•1d ago•275 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
113•zdw•3d ago•56 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
146•speckx•4d ago•228 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
145•videotopia•4d ago•48 comments

The silent death of good code

https://amit.prasad.me/blog/rip-good-code
83•amitprasad•5h ago•76 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
116•onurkanbkrc•15h ago•5 comments
Open in hackernews

Springs and Bounces in Native CSS

https://www.joshwcomeau.com/animation/linear-timing-function/
60•Bogdanp•3mo ago

Comments

capitainenemo•3mo ago
https://news.ycombinator.com/item?id=45736461 duplicate from 9 days ago, 41 comments
Sharlin•3mo ago
"piecewise" would probably have been a better name than "linear".
bhollis•3mo ago
This is one of those "easy" things that should really be built into the CSS standard (as Josh points out in the article).
Y-bar•3mo ago
What I also would _love_ is a function based on velocity, or speed per logical pixel. So that a transition that happens over say 200px does not take the same time as the same transition happening over 450px.

    --myidea-tranistion-timing: 1px/5ms;
The above would take one second (200pixels at 5ms per pixel) to transition a 200px distance, and would take 2.25 seconds to transition 450px because the velocity would be the same.
semolino•3mo ago
That would be awesome — I have found myself wishing for a similar CSS-only solution. In the meantime, I've resorted to measuring the translation distance in JS, and multiplying that by the average duration I want the element to spend in each pixel position (usually a few milliseconds).
Y-bar•3mo ago
I found an actual proposal which is very similar: https://github.com/w3c/csswg-drafts/issues/5091
andrecarini•3mo ago
> Bézier curves are great, but there are certain things they just can’t do. For example:

It would be nice if we had a better explanation of what is wrong with the Bézier curves in the example. I've put the spring Bézier example side by side with the javascript simulated one, had them both trigger at the same time on a keyboard press and I can barely notice a difference; one doesn't look better than the other to my eyes.

ItsHarper•3mo ago
Where do you see a Bezier-based spring example? I think the one in the section you quoted is just to show what a spring animation looks like, so you know what you're missing by sticking to Bezier curves.

I'm on my phone right now, so I can't actually verify how the one in that section is implemented.