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Affinity Studio now free

https://www.affinity.studio/get-affinity
395•dagmx•3h ago•316 comments

The ear does not do a Fourier transform

https://www.dissonances.blog/p/the-ear-does-not-do-a-fourier-transform
131•izhak•2h ago•51 comments

Launch HN: Propolis (YC X25) – Browser agents that QA your web app autonomously

https://app.propolis.tech/#/launch
59•mpapazian•2h ago•14 comments

987654321 / 123456789

https://www.johndcook.com/blog/2025/10/26/987654321/
387•ColinWright•4d ago•71 comments

Show HN: I made a heatmap diff viewer for code reviews

https://0github.com
90•lawrencechen•4h ago•27 comments

Free software scares normal people

https://danieldelaney.net/normal/
232•cryptophreak•4h ago•161 comments

UDP isn't unreliable, it's a convertible (2024)

https://www.proxylity.com/articles/udp-is-a-convertible.html
30•mlhpdx•5d ago•21 comments

Minecraft HDL, an HDL for Redstone

https://github.com/itsfrank/MinecraftHDL
7•sleepingreset•21m ago•0 comments

TruthWave – A Platform for Corporate Whistleblowers

https://www.truthwave.com
5•mannuch•22m ago•0 comments

Rapid Brightening of 3I/Atlas Ahead of Perihelion

https://arxiv.org/abs/2510.25035
13•bikenaga•54m ago•12 comments

ZOZO's Contact Solver for physics-based simulations

https://github.com/st-tech/ppf-contact-solver
46•vintagedave•3h ago•24 comments

I have released a 69.0MB version of Windows 7 x86

https://twitter.com/XenoPanther/status/1983477707968291075
60•rvnx•1h ago•13 comments

Springs and bounces in native CSS

https://www.joshwcomeau.com/animation/linear-timing-function/
7•feross•2d ago•0 comments

Some people can't see mental images

https://www.newyorker.com/magazine/2025/11/03/some-people-cant-see-mental-images-the-consequences...
56•petalmind•1h ago•120 comments

US declines to join more than 70 countries in signing UN cybercrime treaty

https://therecord.media/us-declines-signing-cybercrime-treaty?
239•pcaharrier•4h ago•160 comments

Zig's New Async I/O

https://andrewkelley.me/post/zig-new-async-io-text-version.html
147•todsacerdoti•1d ago•39 comments

Show HN: In a single HTML file, an app to encourage my children to invest

https://roberdam.com/en/dinversiones.html
153•roberdam•8h ago•288 comments

Qt Creator 18 Released

https://www.qt.io/blog/qt-creator-18-released
92•jrepinc•2h ago•11 comments

Israel demanded Google and Amazon use secret 'wink' to sidestep legal orders

https://www.theguardian.com/us-news/2025/oct/29/google-amazon-israel-contract-secret-code
340•skilled•1d ago•121 comments

Learn Multiplatform Z80 Assembly Programming with Vampires

https://www.chibiakumas.com/z80/
11•surprisetalk•4d ago•0 comments

Frozen DuckLakes for Multi-User, Serverless Data Access

https://ducklake.select/2025/10/24/frozen-ducklake/
29•g0xA52A2A•5d ago•2 comments

Replacing EBS and Rethinking Postgres Storage from First Principles

https://www.tigerdata.com/blog/fluid-storage-forkable-ephemeral-durable-infrastructure-age-of-agents
82•mfreed•1d ago•34 comments

NaN, the not-a-number number that isn't NaN

https://piccalil.li/blog/nan-the-not-a-number-number-that-isnt-nan/
72•tobr•1w ago•64 comments

Tell HN: Azure outage

856•tartieret•1d ago•779 comments

Minecraft removing obfuscation in Java Edition

https://www.minecraft.net/en-us/article/removing-obfuscation-in-java-edition
945•SteveHawk27•1d ago•405 comments

You can't turn off Copilot in the web versions of Word, Excel, or PowerPoint

https://support.microsoft.com/en-us/office/turn-off-copilot-in-microsoft-365-apps-bc7e530b-152d-4...
44•artbristol•2h ago•7 comments

Aisuru botnet shifts from DDoS to residential proxies

https://krebsonsecurity.com/2025/10/aisuru-botnet-shifts-from-ddos-to-residential-proxies/
4•feross•1d ago•0 comments

Acronymy (Can we define every word as an acronym?)

https://acronymy.net/
29•cubefox•5d ago•10 comments

Spinning Up an Onion Mirror Is Stupid Easy

https://flower.codes/2025/10/23/onion-mirror.html
161•speckx•1w ago•61 comments

Typst's Math Mode Problem

https://laurmaedje.github.io/posts/math-mode-problem/
98•marcianx•6d ago•44 comments
Open in hackernews

ZOZO's Contact Solver for physics-based simulations

https://github.com/st-tech/ppf-contact-solver
46•vintagedave•3h ago

Comments

jayd16•3h ago
This seems to be the relevant Two Minute Papers with a very quick explainer.

https://m.youtube.com/watch?v=VOORiyip4_c

embedding-shape•2h ago
Was Two Minute Papers always so sensationalistic or is that a recent change? I remember seeing the videos many many years ago, and don't recall him being so overly enthusiastic and borderline sensationalistic, like this video seems to be.

Even the title of the video is straight up clickbait ("The Worst Bug In Games Is Now Gone Forever") since the context is all wrong, the metrics on the top left even shows "time/frame: 3.38 min", how could that be useful for games? The problem with physics in games is in real-time simulations, not in cached/animated "physics".

Don't get me wrong, the simulations are impressive, and hopefully will have a big impact on simulation stability for real-time and not, I was just taken aback by the video.

makach•2h ago
hey, what a time to be alive
zokier•2h ago
He has been like that for couple of years at least. I guess it wins clicks in the youtube slot-machine. But I can't stand him either, despite being exact target audience for his videos.
MintPaw•1h ago
I used to watch his videos early on, but it's been like this for a few years at least.
embedding-shape•1h ago
Same here, that's why I was kind of surprised. Shame what YouTube forces creators to degrade into, I remember it being super nice being able to see a video about a new SIGGRAPH paper before diving into the details, but these new videos (well, "new" if what you say is true about it being years) I can barely stand because of the change...
GuB-42•1h ago
It has always been his style, you can check for yourself by watching some of his early videos. Over the years, he has refined it and fully committed to it.

I usually don't like too much sensationalism, but he gets a pass. That's just his style and I think he does it well without compromising on the information content. He acknowledges that the technique is slow by the way, but that's late in the video.

But I agree that the title is poorly chosen in this case and I think it would be more appropriate for the previous video about a similar paper [1] where the simulation is less accurate, but runs in real-time. It is as if the titles were swapped.

[1] https://www.youtube.com/watch?v=7NF3CdXkm68

Edit: And of course, it is entertainment, what did you expect of a YouTube channel covering state-of-the-art research in less than 10 minutes! If you want to get serious, read the actual paper. Short(ish) YouTube videos is simply not the right format for serious work, sensationalism or not.

andai•1h ago
His catchphrase is literally "What a time to be alive!"
ivanjermakov•2h ago
Not realtime, seconds-minutes per frame.
totallymike•2h ago
Is your comment here to refute a claim you saw somewhere, or to simply point this out? I wouldn’t expect this to be real-time, given the complexity, nor do I believe it needs to be in order to be useful.
erwincoumans•2h ago
It is good to point it out it is for offline simulations. There is some related recent work, Offset Geometric Contact that is suitable for interactive use: https://ankachan.github.io/Projects/OGC/index.html
embedding-shape•2h ago
Also assumed by default we were talking about real-time, but then I saw Python/juPyter and a rendered videos, got a bit confused, then came across "46.4s/frame" for one of the examples and finally registered it wasn't about real-time.

I agree it doesn't have to be real-time to be valid, I think my mindset just goes to physics in video games which are usually real-time when I see contact solvers or most other things related to simulations.

fnord77•2h ago
Contributors:

claude 19 commits, +21,000 lines

moritonal•1h ago
That's quite a bad faith take when you'd have seen claude is used at the very end after 10 months of another author's work with +62,847 lines.
SecretDreams•2h ago
Contact is a hard problem to solve and there's some tangential softwares that do it well within the FEA space. I'd be curious to know how this does with materials/geometries of vastly different stiffnessess and if it produces realistic reaction/contact forces (one cheap way to manage contact is to jack up the contact stiffness, which will prevent penetration, but drive some unrealistic forces at those interfaces).
suioir•2h ago
What value do all the emojis provide?
Y_Y•1h ago
They made me stop reading halfway through.

It didn't help that they make meaningless claims like

> Physically Accurate: Our deformable solver is driven by the Finite Element Method.

I don't know or care if they used an LLM to write that readme, but it's hot garbage. A pity because it seems like a decent sim otherwise.

cutlilacs•1h ago
What's wrong with that statement? FEM is a good way to handle deformables, but it isn't the only way, so it a fine statement.
twright•1h ago
joy.
zparky•1h ago
yeah its pretty funny, i wonder if they prompted the llm to put as many emojis in as possible:

<edit> forgot hn doesnt show emojis, so ill just link to the paragraph: https://github.com/st-tech/ppf-contact-solver?tab=readme-ov-...

8 emojis in 2 sentences, lol

zokier•2h ago
If I'm understanding correctly, the same approach was implemented also in IPC Toolkit here: https://github.com/ipc-sim/ipc-toolkit/pull/148
adammarples•2h ago
I can't quite figure out how to install and use this. Perhaps it would be useful if I could install it as a python package, by providing a pyproject.toml or something? I ran warmup.py which is creating venvs for me and doing all kinds of things I don't really want, but when activating the environment it still failed on 'from frontend import App', which seems to be commonly used in your examples.
DarmokJalad1701•1h ago
Holy emoji batman!

Shirt shells? Tree stump solids? Knot rods?

I have no idea what any of those mean.

stronglikedan•20m ago
Fun fact: In Haiti, "zozo" is a slang term for male genitalia.