We evaluated it BT5.x and the performance was not overly satisfying.
https://www.bluetooth.com/specifications/specs/?types=adopte...
...and the GSM/UMTS/LTE/NR standards are at least an order of magnitude even bigger.
Sizes like that nicely lock out newcomers from the market, as it can't be entered without a strong financial backing.
https://www.intel.com/content/www/us/en/developer/articles/t...
Direct link: https://cdrdv2.intel.com/v1/dl/getContent/671200
https://ecma-international.org/publications-and-standards/st...
But in general there is very little support for 5.4 from the hardware side right now. I looked into ESLs (electronic shelf labels) which should be directly supported by 5.4 but you find almost nothing. Would just be nice if one could take any manufacturer's ESLs and they would just work. Right now there is a plethora of different standards.
I wont hold my breath for 6.2 support. There are not many devs on bluez and on the kernel side.
Same goes for A2DP with a remotely decent compression algorithm which doesn't sound like crap
I'm cynical enough to believe that these obvious huge missing parts of standard Bluetooth aren't accidental. They've surely noticed.
However the protocols to do that are all proprietary and mutually incompatible. At least the PS3 protocol has been sufficiently reverse engineered so you can plug a DualShock 3 controller into a Steam Deck and have it just work wirelessly afterwards.
Most stuff now will happily access the first thing that connects to it while in pairing mode. I have many devices that a switch my headphone pairing between with ease.
The best pairing experience is with devices that have a pair button or let you hold down the power button to enter pairing mode. Although I've now ended up with headphones (Creative Zen Hybrid (Gen 2)) that have this, but also decide to just unexpectedly enter pairing mode when you disconnect all devices from it...
Apple has a proprietary USB protocol for pairing its own wireless keyboards, trackpad and mouse, and Microsoft and Sony have proprietary protocols for their respective gamepads.
This can already be done with LE audio, support is coming slowly.
But support (on both ends) is quite rare, experimental, and needs to be explicitly enabled.
Haven't checked in a while, so I don't know if is there something reasonable now that doesn't cost like $500 or so.
Televisions(eg.: LG) where you're unable to turn BT off. With that knowledge, you can buy cheap device which is normally used for development and analyzing of BT communication.
And with that device, you can spam any TV around you with fake BT connection requests, TV is basically unusable during this time and best thing, this cannot be blocked :D
(only way to turn BT off on LG TV is with you getting root and downloading homebrew app, which of course degrade the use of your TV remote, because it uses BT)
hsbauauvhabzb•2h ago
mrcsharp•2h ago
- I have to have BLE v5.2 at least on my Windows device - It must have isosynchronous audio support (which I believe is an optional feature in the spec)
- The headset must have the same features too.
Then it is a question of which audio codecs are supported on those 2 devices. It's quite messy to be honest.
summm•2h ago
dogma1138•55m ago
Works on SteamOS out of the box and with all the features as far as I can tell.
gkhartman•2h ago
Spunkie•2h ago
I don't think any ear pod style mic exists that isn't completely outclassed by a mic I could pickup 2 decades ago at Walmart for $10-$20.
culopatin•2h ago
clort•1h ago
So yeah, the isochronous streaming mode is much lower bit rate but thats probably why Windows sets it as a communications device, because it needs that mode.
Its difficult to know exactly, but I use a Logitech Zone Vibe 125 headphones with microphone and find it works fine for phone calls and listening to audio. However, I am not an audio nerd and neither are the people I speak to using it. I never had any luck with in-ear devices.
viraptor•24m ago
ehnto•2h ago
The form factor doesn't help either, the mics are tiny. Phones have the benefit of a bit more space and a much more practical location.
cstrahan•1h ago
When the mic is turned on, many headsets go from sounding good enough to sounding absolutely horrible. Something about switching from A2DP to HFP, and sharing the bandwidth between the incoming audio and outgoing audio.
AirPods are impacted much, much less, largely I think because the AAC-ELD codec is decent, and Apple OSes switch the audio from stereo to mono when the mic is on (which seems like a no-brainer IMO, but I guess not all operating systems do this).
gbil•2h ago
whatevaa•1h ago
chekibreki•1h ago
Gigachad•33m ago
Philip-J-Fry•29m ago