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OpenMW 0.50.0 Released – open-source Morrowind reimplementation

https://openmw.org/2025/openmw-0-50-0-released/
95•agluszak•2h ago

Comments

evanjrowley•2h ago
This project never fails to impress me.

If you scroll to the bottom of the announcement, you'll see maps from Skyrim, Fallout: New Vegas, and Oblivion loaded into OpenMW.

Games people spend 1000 hours playing earn a level of cultural significance that deserves protection from rent-seeking publishers. Each time Bethesda announces an update to Skyrim or Fallout 4, I cringe, because what the updates do above all else is break the existing mods. OpenMW is solving this problem for older Bethesda titiles, but I am pessimistic about Elder Scrolls 6 and Fallout 5. Those two are years away and already lost causes IMHO.

kqr•1h ago
Not to mention the immense effort from the modding community.

The Tamriel Rebuilt mod opens up much of mainland Morrowind for exploration (the official game covers only the island of Vvardenfell) and it is huge. It's as if they had released a Morrowind 2 but made it twice as big and still in the exact same style as the original.

ndriscoll•1h ago
Also:

* Graphics updates with shaders for improved water and fog (which you can combine with much higher view distance), godrays, HDR, etc, improved meshes, improved grass, high resolution textures with normal maps, and PBR.

* Modernized UIs

* Multi-mark (extra marks as you level mysticism)

* Turn the books into audiobooks and add full voice acting if you're a mild heathen.

* Combat and leveling system overhauls if you're a full heathen.

https://youtube.com/watch?v=iFZm4VZnHy0

https://youtube.com/watch?v=9Hv-46CCd9I

https://modding-openmw.com/

4ggr0•57m ago
one of my favorite games i've ever played is Enderal: Forgotten Stories[0], total conversion mod for Skyrim. liked it way more than Skyrim, includes some new gameplay elements and the story is absolutely phenomenal. while playing it i was constantly in awe of the fact that this was a free conversion made by a low amount of people. played it for about 90 hours over a couple of weeks.

[0]https://en.wikipedia.org/wiki/Enderal

akerl_•49m ago
> Games people spend 1000 hours playing earn a level of cultural significance that deserves protection from rent-seeking publishers.

It's not clear to me what you're suggesting here?

1. Are you saying that the developer shouldn't be able to ship updates to their game if those upgrades break 3rd party mods?

2. Why would a game's developer's rights be restricted after they ship something based on how many people use it or how much society likes it?

afavour•42m ago
> Are you saying that the developer shouldn't be able to ship updates to their game if those upgrades break 3rd party mods?

Reading between the lines I think OP is suggesting backwards compatibility is retained when publishing updates.

> Why would a game's developer's rights be restricted after they ship something based on how many people use it or how much society likes it?

I'm assuming OP's answer is something along the lines of "because it's good for society". Why shouldn't society do things that are good for society, even if they increase a burden on a profit making company? Obviously every case is different but the principle is sound, IMO. Like copyright expiry. At the very least it's an interesting thought exercise.

aidenn0•11m ago
Consider books in the vein of Hardy Boys[1]. Many of these books get revised over the years by the publisher. Imagine if the book on your shelf changed and when you went to read it again, the prose differed from how you remembered. People can disagree as to the extent to which the changes are good or bad (some are clearly fixes for "whoa, that was racist even for the year it was published" others are claimed by the original authors to have stamped out the small bit of originality they were able to slip past the editors), but something is lost when you lose things the way they were originally experienced.

1: For those who don't know, this is a kids book series with a single pen-name, but with each book written for-hire. Nancy Drew and Tom Swift were created by the same publisher in a similar manner.

pfix•40m ago
Ohh, these are excellent questions!

I understand OPs sentiment fully - and the response is probably "it depends" :D

Culture and Art is a volatile thing and let's assume a game and it's mods are a piece of culture and art. Then an update of the original that interrupts the original aspects is basically the destruction of art.

In olden times, in those 90s, when games were offline, you could mod to your hearts desire and nobody could take it away. And by now it's recognized as cultural heritage - even though those old games become less and less appealing to the audience that is used to better game ux (This is a bold statement by me. My generation grew up with those graphics and love them - our grandchildren will ask us why we did that like they will never understand why people used those loud noisy typewriters when you can tell your phone to write the text up)

Still - typewriters are still usable. But copyright law and online only games and forced updates really destroy that game you played 10 years ago as you cannot (legally) access it anymore. Mods can be updated but that requires recreating that art - if still possible with changed APIs.

But then game developers need to life off something and updating and improving games should always be in their right, see no mans sky and how it changed over the years to be a completely different game in a way that would not have been possible otherwise.

IMHO it would be simple to keep significant old versions available for the general public like WoW did with their Classic rollback (not sure if this is the best example) - or like system shock, there's the rewrite and there's the original and everyone can use that version they prefer without preventing the original developer from publishing and improving.

Pet_Ant•48m ago
I've felt that properties that earn a certain threshold should become public domain. You've made enough money, and now you are part of the culture. The heft of having created a cultural landmark or cornerstone ought to be enough weight to ensure their other projects get enough of a boost.
FuriouslyAdrift•30m ago
I keep hoping they'll release Cyberpunk 2077 for open development. They abandoned the RedEngine and the city is really well built.
saubeidl•1h ago
On a related note, there's a fork of OpenMW that lets you play the game multiplayer with your friends: https://tes3mp.com/

Unfortunately, it's a bit outdated (based on 0.47), but OpenMW devs have announced their intention to add multiplayer to upstream as well.

Additionally, one can't talk about Morrowind fan projects without mentioning Tamriel Rebuilt, a 24-year-and-counting effort to build all of Tamriel within Morrowind. It's not done yet, but it already has twice as many quests as the base game [0], massive landmasses, joinable factions and a city that's way bigger than anything the base game has to offer, all while staying lore-friendly and neatly integrated.

Times are good for Morrowind fans.

[0] https://www.tamriel-rebuilt.org/about/frequently-asked-quest...

iberator•1h ago
Why not rebuild whole morrowind and Skyrim i. daggerfall unity? Map is already there hehe
saubeidl•1h ago
You're welcome to start your own multi-decade project heh. Seriously tho, TR is amazing.
mdtrooper•1h ago
I love this kind of free software (or open source) project.

It is a hard work for several years.

I think that the goal or finish of this work is the engine and a new (similar to old close game) set free assets (sprites, 3D models, maps, music...). And I know few projects in this point, OpenTTD and FreeDoom.

Are there more projects in this point?

saubeidl•1h ago
There's a whole lot! Here's a list I found: https://github.com/radek-sprta/awesome-game-remakes
NoboruWataya•1h ago
OpenRA (Command & Conquer), CorsixTH (Theme Hospital), ET: Legacy (Wolfenstein: Enemy Territory) and FreeCiv (Civilization) are the examples I have spent the most time playing. I know there are others targeting games like Age of Empires and Heroes of Might and Magic but I haven't played them and I'm not sure if they are as mature.
saubeidl•1h ago
VCMI (the Heroes of Might and Magic 3 one) is amazing!
klaussilveira•1h ago
https://osgameclones.com

Also: https://freegamer.blogspot.com/

NortySpock•1h ago
I've been enjoying and contributing patches to Beyond All Reason, which traces its inspiration back to the Total Annihilation real time strategy game.

It's truly incredible what a community can achieve over the course of ~20 years of open-source contributions.

rhdunn•40m ago
Widelands is based on/inspired by Settlers II.
NoboruWataya•1h ago
Still my all time favourite game, and the work the OpenMW team are continuing to do is incredible. Really breathing new life into an old game while remaining faithful to the original vision. I didn't even realise they are aiming to support later game engines, that is very exciting.
agluszak•1h ago
If you have some spare time, please consider contributing! The community is really nice, I have sent a few PRs myself :)
boriskourt•1h ago
The Lua integration has grown massively over the last couple of years. Can really get up to some very cool stuff now. Its been fun to see how it contributes to a lot of the dehardcoding in the C++ codebase too.
Caius-Cosades•59m ago
OpenMW my beloved.
sys32768•43m ago
I want to play again so long as there's a mod to reduce the cliff racers.
FuriouslyAdrift•27m ago
I used to hear that screeching in my dreams...
accrual•31m ago
Wow, congrats on the significant release, OpenMW team!

> In out-of-combat situations, Morrowind updates awareness only every so often, and characters don't have superhuman (or superelvish) reaction time while observing your… exploits

I laughed. This reminded me of playing Oblivion, carefully stealthing my way through an NPC's belongings, only to pick up 1 gold and hear "STOP! You've violated the law!".

> As the 0.49.0 release announcement boasted, running Oblivion and later Bethesda open-world engine games is in the engine’s eventual scope.

So cool! I see the demo Oblivion screenshot. I would adore playing Oblivion on a Morrowind-like engine. Both games have their merits but I always liked the more retro/polygonal charm of Morrowind.

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