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Asus Ascent GX10

https://www.asus.com/networking-iot-servers/desktop-ai-supercomputer/ultra-small-ai-supercomputer...
111•jimexp69•2h ago•91 comments

Unexpected things that are people

https://bengoldhaber.substack.com/p/unexpected-things-that-are-people
75•lindowe•2h ago•22 comments

Launch HN: Hypercubic (YC F25) – AI for COBOL and Mainframes

https://www.hypercubic.ai/
23•sai18•1h ago•10 comments

Interesting SPI Routing with iCE40 FPGAs

https://danielmangum.com/posts/spi-routing-ice40-fpga/
68•hasheddan•4h ago•4 comments

Think Weirder: The Year's Best SciFi Ideas

https://thinkweirder.com
27•mooreds•1w ago•17 comments

Pose Animator – An open source tool to bring SVG characters to life (2020)

https://blog.tensorflow.org/2020/05/pose-animator-open-source-tool-to-bring-svg-characters-to-lif...
83•jerlendds•6d ago•7 comments

Cops Can Get Your Private Online Data

https://www.eff.org/deeplinks/2025/06/how-cops-can-get-your-private-online-data
105•jamesgill•2h ago•12 comments

Time to start de-Appling

https://heatherburns.tech/2025/11/10/time-to-start-de-appling/
129•msangi•3h ago•89 comments

Benchmarking leading AI agents against Google reCAPTCHA v2

https://research.roundtable.ai/captcha-benchmarking/
14•mdahardy•1h ago•20 comments

Steven Heller's Font of the Month: Archive Matrix

https://ilovetypography.com/2025/11/07/steven-hellers-font-of-the-month-archive-matrix/
38•baruchel•4h ago•3 comments

Zig and the design choices within

https://blueberrywren.dev/blog/on-zig/
49•lerno•2h ago•15 comments

Hacker News Headlines (game)

https://projects.peercy.net/projects/hn-oracle/index.html
8•greenwallnorway•22m ago•3 comments

Games Preservation Is Hard and Sometimes Involves Private Detectives

https://kotaku.com/gog-preservation-program-private-detectives-drm-2000635611
53•PaulHoule•2h ago•10 comments

Installing and using HP-UX 9

https://thejpster.org.uk/blog/blog-2025-11-08/
96•TMWNN•9h ago•41 comments

Beets: The music geek’s media organizer

https://beets.io/
201•hyperific•11h ago•81 comments

Using the expand and contract pattern for schema changes

https://www.prisma.io/dataguide/types/relational/expand-and-contract-pattern
72•tanelpoder•1w ago•29 comments

LLMs are steroids for your Dunning-Kruger

https://bytesauna.com/post/dunning-kruger
67•gridentio•2h ago•61 comments

Reminder to passengers ahead of move to 100% digital boarding passes

https://corporate.ryanair.com/news/ryanair-issues-reminder-to-passengers-ahead-of-move-to-100-dig...
31•teekert•2h ago•101 comments

Modular monolith and microservices: Modularity is what matters

https://binaryigor.com/modular-monolith-and-microservices-modularity-is-what-truly-matters.html
96•BinaryIgor•6d ago•103 comments

Refashion: Reconfigurable Garments via Modular Design

https://arxiv.org/abs/2510.11941
22•PaulHoule•4h ago•3 comments

Multistable thin-shell metastructures for multiresponsive metabots

https://www.science.org/doi/10.1126/sciadv.adx4359
10•PaulHoule•4h ago•1 comments

Canadian military will rely on army of public servants to grow its ranks by 300k

https://ottawacitizen.com/public-service/defence-watch/canadian-military-public-servants
18•Teever•1h ago•13 comments

DNS Provider Quad9 Sees Piracy Blocking Orders as "Existential Threat"

https://torrentfreak.com/dns-provider-quad9-sees-piracy-blocking-orders-as-existential-threat/
192•gslin•6h ago•83 comments

ClickHouse acquires LibreChat, open-source AI chat platform

https://clickhouse.com/blog/librechat-open-source-agentic-data-stack
29•samaysharma•1h ago•4 comments

Show HN: What Is Hacker News Working On?

https://waywo.eamag.me/
190•eamag•3d ago•39 comments

Ask HN: What Are You Working On? (Nov 2025)

339•david927•21h ago•1022 comments

XSLT RIP

https://xslt.rip/
570•edent•10h ago•370 comments

Europe to decide if 6 GHz is shared between Wi-Fi and cellular networks

https://www.theregister.com/2025/11/09/europe_to_decide_if_6/
137•FridayoLeary•7h ago•172 comments

How the UK lost its shipbuilding industry

https://www.construction-physics.com/p/how-the-uk-lost-its-shipbuilding
189•surprisetalk•16h ago•405 comments

BGP zombies and excessive path hunting

https://blog.cloudflare.com/going-bgp-zombie-hunting/
38•emot•1w ago•6 comments
Open in hackernews

Games Preservation Is Hard and Sometimes Involves Private Detectives

https://kotaku.com/gog-preservation-program-private-detectives-drm-2000635611
53•PaulHoule•2h ago

Comments

egypturnash•1h ago
> “We are talking about more subtle things,” Paczynski explains, “like the game not supporting modern controllers, the game not supporting ultra-wide screens or modern resolutions, or even a simple thing like being able to minimize the game.”

I dunno if it's really preservation when you have to completely rework the game to work on a screen three times wider and 4x denser than anything that existed when the game was designed, and hack in a completely new way of talking to the controllers. Just package up the whole thing in an emulator and call it a day. Even if they're still both running versions of Windows, a 2025 computer and a 1997 computer are completely alien systems that have about as much to do with each other as a 2025 computer and a Nintendo 64.

PaulHoule•1h ago
Not the GoG way.

I remember working at a library field where there was a tremendous amount of concern that digital assets like floppy disks and files would become 'unplayable' over time.

You might not be able to pay people to do it but the video game emulation community shows that it can be done as a labor of love.

xandrius•1h ago
Yep, it's like one day we expect an old game to work in VR++ and my 950pi smellovision implant.

If it runs on a runnable emulator of the target platform then we're good.

entropicdrifter•1h ago
But we do want that, right? We want people in the future with their unknowable future digital-experience-providing devices to be able to experience the video games of the past/today, right?

So in the interest of making older games future compatible we (those interested in preservation) do need to pursue those things.

How else can we guarantee they'll run on future devices? Emulators are one good way to make things run on newer devices, but emulators will in turn need the features to be able to run on 4K/8K screens, XR devices, etc.

hamdingers•1h ago
It's probably closer to conservation and restoration. One day there won't be any more working 1997 computers, so getting the game to work on a 2025 computer extends the lifespan of the media by at least 28 years. It's not unlike digitizing VHS tapes.

> Just package up the whole thing in an emulator and call it a day.

This is indeed one of the ways GoG ships games, but it doesn't work in all cases.

EvanAnderson•1h ago
I wonder how many games are impossible to preserve because of the copyright system and apathy on the part of rights-holders.

As an example: I look forward to the day when the license to the "No One Lives Forever"[0] franchise gets sorted out. Through acquisitions and divestitures the ownership to the rights for the game and its sequel have been "lost".

I suppose eventually it'll fall into the public domain, society will collapse, or the heat death of the universe will occur. At least one of those is an eventuality, I think.

[0] https://en.wikipedia.org/wiki/The_Operative:_No_One_Lives_Fo...

ndiddy•1h ago
Japan has a scheme for orphaned games where if you can prove you did due diligence in searching for a rightsholder and couldn't find one, you can go ahead with rereleasing the game and the royalty payments get held in escrow by the government in case the rightsholder comes forward. I wish the US had something similar for cases like these.
pathartl•1h ago
The reality is Valve often does a better job at preservation than GoG. They know that a game released on Steam in 2009 that hasn't received any updates will never be updated to support things like modern controllers, which is why they wrote Steam Input.

Even then, there's so many other things that can go wrong with games. With DOS-era titles, DOSBox does a pretty fantastic job, as long as you use a fork with useful features like DOSBox-X. With Windows titles the possibilities to preserve games is almost endless thanks to hooking. I've spent the past few years compiling a personal archive of games to get them in a playable state. For me, this often involves support for modern controllers and _at least_ natively rendering at a higher resolution. Compatibility shims like dgVoodoo make it easy to bump up the rendering resolution of a game, while preserving aspect ratio for games that may only support 4:3.

Graphics are basically solved with projects like dgVoodoo, and there's numerous dinput -> xinput solutions out there, but that's rarely the whole picture. WinSock could really benefit from a wrapper that tunnels traffic over the internet (VPNs are really like using a steam roller to drive a nail). Registry API calls really could be redirected to read from config files instead of relying on the weird bastardization of WOW64 and the VirtualStore. Hell, even file access could be redirected so we can contain all of a game's files.

I'm actually working towards implementing the latter two as a way to preserve the functionality of installers and allow their reimplementation through something like PowerShell.

vivzkestrel•39m ago
We need someone to help us restore servers for Ghost Recon Future Soldier https://github.com/koteykaby/raven we have already built a backend on quazal protocol https://github.com/Phoenix-Network-Ltd/Ghost-Recon-Future-So...
ChrisArchitect•47s ago
Related:

Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology

https://news.ycombinator.com/item?id=45865159