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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
97•valyala•4h ago•16 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
43•zdw•3d ago•8 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•19 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
55•surprisetalk•3h ago•54 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
97•mellosouls•6h ago•175 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
100•vinhnx•7h ago•13 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
143•AlexeyBrin•9h ago•26 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•1d ago•258 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
138•valyala•4h ago•109 comments

First Proof

https://arxiv.org/abs/2602.05192
68•samasblack•6h ago•52 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
7•mbitsnbites•3d ago•0 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1093•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•6h ago•10 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
235•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
519•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
94•onurkanbkrc•9h ago•5 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
31•momciloo•4h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
259•alainrk•8h ago•425 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
186•1vuio0pswjnm7•10h ago•266 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
48•rbanffy•4d ago•9 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
615•nar001•8h ago•272 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
36•marklit•5d ago•6 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
348•ColinWright•3h ago•414 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
99•speckx•4d ago•115 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
33•sandGorgon•2d ago•15 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•119 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
288•isitcontent•1d ago•38 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments
Open in hackernews

Advent of Code on the Z-Machine

https://entropicthoughts.com/advent-of-code-on-z-machine
108•todsacerdoti•2mo ago

Comments

meindnoch•2mo ago
Oh. From the title I thought it would be the Z machine at Sandia labs: https://en.wikipedia.org/wiki/Z_Pulsed_Power_Facility
ricksunny•2mo ago
Sandia loves their references to Z division

https://en.wikipedia.org/wiki/Sandia_Base

https://en.wikipedia.org/wiki/Z-Division

jhbadger•2mo ago
"First off, it is really low level. From what I understand, not even the people at Infocom wrote raw zil. Instead, they used Lisp macros that generated zil."

Is there any evidence of this? The standard guide to ZIL (written as an in-house document at Infocom for new programmers [1]) presents it very much as if people would be writing it directly. It's also not that low level, only slightly more low level than Inform 6.

[1] https://archive.org/details/Learning_ZIL_Steven_Eric_Meretzk...

ndiddy•2mo ago
The source code for most Infocom games is public, they did write them in ZIL. https://eblong.com/infocom/
kqr•2mo ago
The way I understand it, ZIL at Infocom was a subset of MDL. More specifically, a subset that was easy to compile to the Z-machine. This means that during development, they'd mainly write ZIL code, but they'd do it in MDL, giving them access to the full powers of the Lisp during development. (Since MDL is an early Lisp.)

Sometimes during game development they'd make use of MDL macros that were not available in ZIL, and they'd then have to either macroexpand manually, or hard-code those macros as language features into their ZIL compiler (because ZIL is not quite a Lisp and does not have support for custom macros).

Again, this is the understanding I've pieced together in my head from various sources. I don't have the full picture! Maybe I should try to get in touch with the people who were there to ask them...

KerrAvon•2mo ago
Yes. If you look at the ZILF compiler in particular, which is capable of compiling the original sources, there's a lot more MDL in there than you'd expect would be required for ZIL proper.
taradinoc•2mo ago
Right - that's because ZIL was more or less a _superset_ of MDL.

ZILCH (Infocom's compiler) provided all the functions of MDL, _plus_ a bunch of new ones that manipulated data structures which were then used to generate assembly code for the Z-machine.

One of those new functions, ROUTINE, accepted code written in a domain-specific language resembling a stripped-down MDL, which was then translated into Z-machine instructions. But that domain-specific language isn't synonymous with ZIL: other functions that were inarguably part of ZIL, like OBJECT and SYNTAX, are not part of that domain-specific language.

IMO, the only reasonable definition of ZIL is "the language accepted by a ZIL compiler", which (depending on whether you look at ZILCH or ZILF) is either a superset of MDL or an overlapping set.

taradinoc•2mo ago
Author of ZILF here. I wouldn't say that ZIL "does not have support for custom macros", because ZIL never existed in a form independent of MDL. There's no such thing as "MDL macros that were not available in ZIL", because there was never a version of ZIL that didn't have macros.
busfahrer•2mo ago
The article mentions the Z-Machine as the earliest fantasy console. I'm wondering whether CHIP-8 would qualify?

https://en.wikipedia.org/wiki/CHIP-8

verytrivial•2mo ago
Another worthy mention in this space is Linus Åkesson's dialog language[1]. From its description:

    Dialog is a domain-specific language for creating works of interactive fiction. It is heavily inspired by Inform 7 (Graham Nelson et al. 2006) and Prolog (Alain Colmerauer et al. 1972).
    An optimizing compiler, dialogc, translates high-level Dialog code into Z-code, a platform-independent runtime format originally created by Infocom in 1979.
Development seems dormant at the moment, but it feels more like Inform 7 'done right' to me. If my brain was a little bigger and calmer I'd be all over it. It has excellent documentation too. Very portable -- I compiled it locally under Termux on my phone with nothing but Clang.

[1] https://www.linusakesson.net/dialog/index.php

kqr•2mo ago
Author here. I agree. It does seem like "Inform 7 done right" and I really like the Prolog evaluation model.

I didn't know about Dialog when I wrote this article (learned of it just yesterday!) but unless life gets in the way I will explore it in a future article.

macintux•2mo ago
While poking around I found this side-by-side comparison of Inform 7 & Dialog. Seems instructive.

https://www.linusakesson.net/dialog/craverly/craverly_side_b...

https://www.linusakesson.net/dialog/craverly/index.php

KerrAvon•2mo ago
This is great illustration of the brilliance of Inform 7.

I understand the appeal of Dialog -- Inform 7 can be really awkward for traditional programming constructs -- but I think I'd rather write ZIL if I'm going back to the usual control structures and OOP-style messaging.

1313ed01•2mo ago
There has been some Dialog development in the last year or so, after others picked it up (with Linus' blessing) and started work on a Community Edition:

https://github.com/Dialog-IF/dialog

dyates•2mo ago
Interesting read! A lot of AoC challenges involve navigating 2D grids, which can map quite nicely onto the text adventure model of connected rooms with compass direction exits (a grid of straightforward little passages, all alike). This insight led me to attempt Day 6 from last year's Advent of Code in Inform 7[1], though I ultimately admitted defeat on the second half. I've always found Inform 7's Mathematics Textbook English syntax quite charming, though perhaps I would have a different perspective if I'd ever attempted to build anything substantial with it.

[1]: https://davidyat.es/2024/12/23/aoc-2024-part2/#day-6-python-...

CheeseFromLidl•2mo ago
Last year was my first participation and did everything in javascript in the browser. It’s high level enough to not lose your time in details, you have a graphical output if needed (canvas), text output, threading, parsing, …
Marazan•2mo ago
I was secretly hoping they would write solutions in Inform 7.
varenc•2mo ago
I thought this was about the other Z-Machine at first: https://en.wikipedia.org/wiki/Z_Pulsed_Power_Facility

(used at Sandia for inertial confinement fusion)

lbeckman314•2mo ago
This Z-Machine is also featured in 'Firing the Lorentz Plasma Cannon' [1] by Lightning on Demand [2]!

[1] https://youtu.be/lix-vr_AF38?t=3m12s

[2] https://lod.org

PaulHoule•2mo ago
I think I gotta try it with AVR-8 assembly or something like that this year.