> Steam Frame is a PC, and runs SteamOS powered by a Snapdragon® 8 Series Processor. With 16GB of RAM, Steam Frame supports stand-alone play on a growing number of both VR and non-VR games without needing to stream from your PC.
So Steam + Proton works on aarch64? Is this something already available/supported, or is this an announcement?
[1] Steam Frame, which is the VR Headset releasing alongside the Steam Machine. Dedicated discussion here https://news.ycombinator.com/item?id=45903325
https://www.tomshardware.com/peripherals/gaming-headsets/han...
This is fun, just found this issue from 2018 which was closed with this comment:
> Hello @setsunati, this is not a realistic objective for Proton. As @rkfg, mentions wine for ARM does not magically make x86 based games work on ARM cpus.
> Even if Steam were brought to ARM, and an x86 emulation layer was run underneath wine, the amount of games that could run fast and without hitting video driver quirks is small enough not to entertain this idea any time in the near future.
It's mentioned in this issue https://github.com/ValveSoftware/Proton/issues/8136 which was closed Oct 2024 with this comment by kisak-valve:
> Hello @Theleafir1, similar to #1493, this is not a realistic objective for Proton any time in the near future.
Edit: foveated streaming, not rendering
But if it's a very easy plug-n-play type deal to run SteamVR games (and on Linux!), that's a huge ergonomic improvement. Don't have to think too much about whether everything is running correctly or what-have-you.
Looks like a very competent headset indeed though! Nice combo of fast streaming that can prioritize well with foveated encoding, and hopefully a pretty nice malleable capable standalone headset too.
Install Plex, JellyFin, FreeTube et.al. to it and you have a nice open source TV box.
You also get 4k gaming from Steam, GOG, Epic etc. and you get emulators. I've been wanting to build a computer like this, but CEC is hard to find and the adapters that exist don't support full 4k resolution.
Doesn't really mean much to Valve as SteamOS vendor:
- linux kernel supports aarch64 just fine
- user space supports aarach64 just as fine
- Valve provides runtime for games (be it via proton or native linux), so providing aarch64 builds is up to them anyway
The main point of ArchLinuxARM is providing compatible binaries, which isn't something hard to do in-house.
Hmm. Not that it is big deal, but I would be somewhat worried about true longevity with the VRAM. Not sure if SteamOS helps there, but on PC some new titles are going over the 8GB VRAM.
There's absolutely no reasonable way to use more than 8GB of VRAM on this card.
I've played many games with 8GB VRAM* and will do so for the forseeable. If that's not enough, I am not a customer. Simple as.
The truth is, there is going to be a massive motivation with the likes of Steam Deck/Machine to actually make titles that are optimised and perform well within their hardware parameters. It's money you won't want to ignore.
*One example was Silent Hill remake on PC, which used the unreal engine. It was optimised beautifully and ran without visual glitches and stutters even with the highest graphic demands on a 8GB RTX
The support experience was so bad that I got really soured on Valve, and can't even get excited for these announcements now.
Or maybe I've just gotten used to it?
Are you having issues with yours?
Isn't that what the ROG Xbox Ally devices have? At least that's what it looked like to me. Something like a SteamOS's gaming mode counterpart for Windows.
I's say max ~800€ at this point
0, https://www.theverge.com/tech/818111/valve-steam-machine-han...
The HDMI Forum yet again rearing it's ugly head by continuing to block GPU manufacturers from implementing HDMI 2.1 in the Open Source drivers
Holy shit, it's the Year of The Linux Desktop, for real this time. It's happening. It's actually happening.
A standard Arch Linux/KDE[0] PC for every home, in a polished, vendor-supported package. Like Apple, it's a single standard hardware/OS pair, so, FOSS' fatal hardware-support hell might well be made obsolete. The vendor is a household name corporation. There's an incredibly fortuitous (for Linux) market dynamic at this point in time, of "commoditize your complement"—the dynamic that Valve has incentives to invest massively in giving away a nice thing for free, because that does bad things to its competitors. And Steam is... the killer super-app to end all killer apps.
[0] https://en.wikipedia.org/wiki/SteamOS
This is real life!
Linux has been a great platform for devs for a long time. This is exactly why WSL exists, and why MacOS has a native Linux container[1] tool.. because Linux was eating their lunch in this user segment.
Unfortunately that's quite a logical jump...
I think this machine will be decent for most people, but it's no-one with a 3080 is going to be looking at this and thinking "this is worth it", as it's probably coming in at about $750. The question is whether it'll have power parity with whatever the next Xbox is.
If Valve pivoted into making a well-supported laptop with good hardware that ran Linux and played games...
That said. Fortnite. Yes, I still play it with friends and cannot play it on Mac or Linux. :(
I'm sure others have similar examples. Also there are just simple things like playing with friends and streaming on Discord. Anybody streaming from Windows always comes across smooth and HD to the other participants while anybody on Linux seems to consistently be received (I don't know where exactly in the chain the problem exists, so just "received", as it may not be a broadcasting or encoding problem, I'm not an expert in this) with a lot of artifacts and lower framerates.
GTAVs online ecosystem with custom servers. Rust hasn’t enabled Linux Battleye support. Valorant
Some releases that are temporarily popular like BF6, playtest of Battleye games where Linux support isn’t enabled (Fellowship, Exoborne). All games in this paragraph also by Swedish developers. Kom igen, linuxstöd
If I could travel back in time and prevent my kids and nephews from ever learning about Fortnite, I might do it. Instead I'm out here trying to keep from getting sniped by a Simpson character.
Fortunately, it seems like the rest of the family is getting tired of COD's ceaseless churn, and might be willing to pick up something else.
Imagine not supporting the latest releases that all your friends are playing.
Everything is kinda a dumpster fire, but they nailed steam games.
NOTHING
EVER
HAPPENS
Also set rotate left and right to the grip triggers (roll in aviation terms I guess).
I realize this may not be practical, but it's kind of weird that PCs have been more or less stuck with a protocol designed for XBox 360 controllers for 2 decades now, while the locked-down console space is seeing much more experimentation and innovation around input. The original steam controller at least hinted at being sort of an open platform for this sort of thing, although it didn't really take off. Fingers crossed for the new version.
Back buttons would be another nice one. Right now there's just 2-4 buttons too few on controllers, and it often leads to strange button mappings that either shift with context or require multi-button activations, which gets even more annoying if you have to do it during, say, a jump.
https://docs.handheldlegend.com/s/sinput/doc/sinput-hid-prot...
I don't think Steam has ever published specs for their protocol. And without Steam, their old controller would fallback to a mouse/keyboard mode. The Linux kernel drivers (that didn't require Steam) were reverse engineered. Hori released a Steam Controller recently. Even that still had an XInput fallback switch.
It forces everyone to make the same controller, so the developer knows what the user will have.
I used that to set things like boost in rocket League and it felt super intuitive.
They should have put them just above the joysticks, like the PS5 controller
Better, they should have made them detachable with a magnet, similar to the Switch JoyCon's system, what a missed opportunity
Microsoft really did it right with the XSX controller. They took the old X360 / Xone design (perfect for large and medium hands) shrunk it slightly and then added cut-outs and and angled button surfaces (perfect for medium and small hands). The Elite is similarly good, with the back buttons being elongated and thin, meaning everyone can reach them comfortably without them getting in the way.
tldr; DHH is a controversial figure, and Framework are latching onto Omarchy. I think some folks think that Framework's image is being tarnished by working with DHH.
https://davidcel.is/articles/rails-needs-new-governance https://blogs.library.duke.edu/blog/2023/11/30/why-were-drop...
I'm going to be buying the box though for the faster AMD chip, as I wasn't able to play some like Resident Evil 2 remake. While the Silent Hill 2 Remake played decent enough.
0 - https://www.protondb.com/ 1 - https://en.wikipedia.org/wiki/Bazzite_(operating_system)
i'm having a hard time describing the feelings this makes me feel. like i've been stressed, bedraggled and worn down, and suddenly there's a moment where i can just rest
it's nice to be excited about something for once instead of the baseline expectation of a horrible adversarial experience, which is the case for most tech in 2025
it is somewhat depressing that it's this novel to expect a piece of hardware to actually exist to make my life nicer vs the default of being an abomination that tries constantly to extract money and information from me like a fucking vampire
(and i guess, not having used this yet, this also speaks to valve being one of the last companies that i have any trust in to be capable of making a business decision that makes them less money in the short run in order to deliver a better product)
Valve is also not publicly traded and they have a succession plan of some sort in the event that gaben kicks it, I can only assume whatever he's come up with is sound, he's done a great job of running the place so far.
With some luck it would be easy to upgrade ourselves.
- 2 USB3-A on the front
- 2 USB2-A on the back
- 1 USB-C on the back
If you want to plug an external USB hard drive or SSD at full speed, you'll need to plug it at the front? Or use up the only USB-C port...
I suspect most joysticks sold today come with a USB-C to USB-C cable, so if you want to charge your controller you either need to plug on the back, use an adapter, or get a USB-A to USB-C cable?
Also the single USB-C port isn't Thunderbolt/USB4, and they're only including gigabit ethernet, which is disappointing but perhaps understandable if they're trying to keep it at a low price.
Current Xbox and PS5 controllers charge with a USB-C port on the controller end but a USB-A port where the plug into the console.
although I own a bunch of those usb-a->c attachments you plug on the end, so it wouldnt make much difference
As for gigabit fewer and fewer people have ethernet routed to their office/TV area much less >1gig networking to take advantage of anything better than a 1 gig.
I wired my whole place with 10Gb - couldn't do it in the wall (as in, hidden) so I have flat cables around the door frame and wall corners. I was willing to accept the cables, just to get 10Gb.
And, IMHO, it's worth it.
Are you talking "4k streaming" as the current streaming providers do it, with trash bitrate, or "4k streaming" as you would do it if you had ripped your own blu-ray disks and you want to stream it from a NAS somewhere else in your house to your living room?
C to A converters for devices are technically verboten since they would allow an enduser to make a A to A cable, which can fry hosts if you plug them into eachother if they don't support USB OTG. You can lose certification if you try to ship a device with a C to A converter.
Because of that, USB-A devices with an optional A to C converter (or neater devices that have both plugs on them natively) are what makes a lot of sense for a lot of people for the kinds of devices that live on a key chain. So it makes sense for that to be the default on the front of a desktop, IMO.
I have a Y-splitter for my PS5 controllers and if I didn't, I would have had some sort of controller dock. I assume I would do the same for this. Either way, TV is too far from my couch for a cable, so I wanted to keep playing and charging I'd use a powerbank from my coffee table.
Gigabit Ethernet...that's sad, I'd take 2.5G, so I can better stream my legally ripped Blu-rays. I assume most people don't care because they would use Wi-Fi or their switch only goes to 1G. Better than JBL making android TV sound bar with 100mpbs.
I think it purposely designed, so you don't try to build a NAS on it.
There is no adapting without a proper solution for securing game integrity.
When it comes to anti-cheat on Linux, it's basically an elephant in the room that nobody wants to address.
Anti-cheat on Linux would need root access to have any effectiveness. Alternatively, you'd need to be running a custom kernel with anti-cheat built into it.
This is the part of the conversation where someone says anti-cheat needs to be server-side, but that's an incredibly naive and poorly thought out idea. You can't prevent aim-bots server-side. You can't even detect aim-bots server-side. At best, you could come up with heuristics to determine if someone's possibly cheating, but you'd probably have a very hard time distinguishing between a cheater and a highly skilled player.
Something I think the anti-anti-cheat people fail to recognize is that cheaters don't care about their cheats requiring root/admin, which makes it trivial to evade anti-cheat that only runs with user-level permissions.
When it comes to cheating in games, there are two options:
1. Anti-cheat runs as admin/root/rootkit/SYSTEM/etc.
2. The games you play have tons of cheaters.
You can't have it both ways: No cheaters and anti-cheat runs with user-level permissions.
The more likely outcome is that developers would segment matchmaking into people with kernel-level anti-cheat, and people without it. This seems fair to me.
Or deliver the game as a container format, like snap or appimage to bypass most of the system.
Or demand the installation of a kernel driver like they do on windows.
or just give up on kernel level aticheat since they're been breached all the same, just as windows are restricting their power too.
easy-anticheat has a linux version. Developers have to disable the support intentionally.
Mac Mini m4: 127 x 127 x 50 mm = 0.8 L
Steam Machine: 156 x 162 x 152 = 3.8 L
That's 4.76 times more volume.
Mac Mini will throttle itself after sustained full load, especially with the GPU engaged.
A Mac Mini will start throttling well before the end of a 30 minute online gaming match.
A larger volume for better cooling was a good choice for a machine designed to run the CPU and GPU at full load for hours.
Not being able to play these huge titles on Linux really sucks!
It has to be no more than 800€ then if it also wants to compete against the console market.
Even 800€ is too much imo because looking at the specs it's already not a "future proof" build, more like a previous gen gaming laptop
0, https://www.theverge.com/tech/818111/valve-steam-machine-han...
Considering how big GPU silicon is, when you have both integrated and custom, it'd have made sense to integrate them.
This one simple thing is the only thing that makes my SteamDeck+Dock feel like a second class console. So far they only claim it's for the Steam Controller, but I'd be great if it worked with the handful of 8bitdo or Switch controllers I've been using.
Edit: Now that I think about it, this might have been a feature added to the OLED model.
I use my SteamDeck as a streaming device too, and since my TV is connected via HDMI, waking the console also wakes the TV. So I can start playing/watching anything by just turning on my PS5 controller (which is not ideal because the PS5 controller has terrible battery life and is often dead when I need it, but that's a different issue)
Earlier this month SteamOS had a release: "Temporarily re-disabled experimental wake-on-bluetooth support for Steam Deck LCD while issues with spurious wake-ups are investigated"
What a refreshing thing to hear in 2025... :D
I'd look up game review youtube videos and search stuff in between games from my couch. No complaints.
The only downside to SteamOS being linux is the lack of easy mod support. It's either a PIA or not supported.
As a result, I can open Spotify in the background and have it play music while I game, from the primary SteamOS interface.
W shadow drop.
Now people will need to give Steam real money to buy their new devices.
>Valve won’t necessarily sell any of those extra panels, but says it’ll release the CAD files so you can design and 3D print your own.
Also why announce it without a price?
It's something that doesn't get headlines, but a real barrier for enjoyment for a console-like PC. Hate being stuck with 'guest 1' and 'guest 2' or whatever. Many games want each player to progress and without true multi sign on, it just doesn't work. Hence games dropping local multiplayer on PC.
Add to that, Windows isn't usable on 10ftUI or really anything that is not fully-controlled (think ATMs) or desktop with kb/m.
- No price
- No indication for whether the CPU/GPU/RAM/SSD are upgradable or all soldered together on the board.
- "4K gaming at 60 FPS with FSR" but doesn't mention what kind of games it can run at that quality.
- No performance benchmarks, or mention of what the equivalent retail CPU/GPU to their custom one is.
At face value this seems like a $500-600 PC, and that's also the price it would be able to compete with consoles at.
It will all come down to the price.
mojoe•1h ago
Interesting that it uses KDE Plasma for the desktop
lordleft•1h ago
embedding-shape•1h ago
They've been doing it since Steam Deck launched, or even since they started to contribute to Proton/Wine (depending on exactly what you see "OS" to be). They seem to have grips on it more or less already, Deck upgrades are a breeze and the machine and software itself is open enough for a Linux hacker like me to be very comfortable on it, and also closed down enough for my nieces to not be able to brick theirs by just tapping around.
oersted•1h ago
jvanderbot•1h ago
It can run just about everything I want to play, but yes, there are plenty of things that don't work yet. Doom Dark Ages, for example.
TiredOfLife•1h ago
przmk•1h ago