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France's homegrown open source online office suite

https://github.com/suitenumerique
369•nar001•3h ago•181 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
100•bookofjoe•1h ago•82 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
415•theblazehen•2d ago•152 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
79•AlexeyBrin•4h ago•15 comments

Leisure Suit Larry's Al Lowe on model trains, funny deaths and Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
13•thelok•1h ago•0 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
772•klaussilveira•19h ago•240 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
27•vinhnx•2h ago•4 comments

First Proof

https://arxiv.org/abs/2602.05192
33•samasblack•1h ago•19 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
49•onurkanbkrc•4h ago•3 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1020•xnx•1d ago•580 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
156•alainrk•4h ago•199 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
159•jesperordrup•9h ago•58 comments

Software Factories and the Agentic Moment

https://factory.strongdm.ai/
11•mellosouls•2h ago•10 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
9•marklit•5d ago•0 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
103•videotopia•4d ago•26 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
17•rbanffy•4d ago•0 comments

StrongDM's AI team build serious software without even looking at the code

https://simonwillison.net/2026/Feb/7/software-factory/
8•simonw•1h ago•2 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•41 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
261•isitcontent•19h ago•33 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
273•dmpetrov•19h ago•145 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
34•matt_d•4d ago•9 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
15•sandGorgon•2d ago•3 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
545•todsacerdoti•1d ago•262 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
416•ostacke•1d ago•108 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
361•vecti•21h ago•161 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
61•helloplanets•4d ago•64 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
332•eljojo•22h ago•206 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
456•lstoll•1d ago•298 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
371•aktau•1d ago•194 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
61•gmays•14h ago•23 comments
Open in hackernews

Multi-User Dungeon (MUD)

https://en.wikipedia.org/wiki/Multi-user_dungeon
36•reconnecting•2mo ago

Comments

reconnecting•2mo ago
LLM interface. Beginning.
barcoder•2mo ago
MUDs taught about the real world from the confines of my bedroom. As a teenager I was giving responsibility through my guild and had to negotiate with adults from all around the world.

My main MUD was Discworld MUD which was started in 1991. I can't describe the excitement I felt on finding a game where the world continued when I was offline. Where I could go to make friends with the thrill of also making enemies.

It was the perfect place to escape to, which taught me about addiction and many aspects of myself.

My character is still alive after 20 something years and if I feel like logging in I'm sure there will be friendly faces who remember me.

lll-o-lll•2mo ago
Sounded all wholesome and win until this bit:

> It was the perfect place to escape to, which taught me about addiction and many aspects of myself.

It surprises me that the world of MUD’s would have been addictive, but I suppose it didn’t limit the amount you could play per day?

On reflection, this was an unintentional healthy aspect of the BBS; 30 minutes a day and then booted for the next guy.

myself248•2mo ago
Oh, no, it was highly addictive. Socialization and safety at the same time? Interacting with grownups but nobody knows you're a dog? You can actually be good at something and get recognition for it without being judged by your physical age? Massively, massively powerful.

I managed to keep my IRL grades above failing, but as far as I was concerned they were no longer relevant, the people in the MUD were what mattered.

gregoryl•2mo ago
You should login and have a wander again. I've done the same recently, and it still has the same community / tone, a small relic of what the internet used to be!
praptak•2mo ago
I think I visited Grimne maybe 10 years ago? Some players were connected but all of them were running on automation scripts, i.e. no actual humans to talk to. There was an occasional admin popping in.

The feeling was eerie, like walking around an empty museum of your own past :)

electroglyph•2mo ago
I played a bit of Discworld, really great game. I love all the Terry Pratchett usenet quotes in the game.

I also played quite a bit of Ancient Anguish (still around) and Forsaken Lands (still around)

rockskon•2mo ago
Oh wow, the Discworld MUD was my mainstay in my early teens.
Keyframe•2mo ago
similar story although I can't remember the name of the MUD anymore. Nor much of the game for that fact. I do remember flee was an important concept and action early on when you started out. What did matter and stay was exactly what you said - there's this living and breathing world even when I'm not in it, live people and what's today knows as NPCs.. you could do something with people online interactively together and it wasn't talk/ytalk or IRC.
electroglyph•2mo ago
anyone interested in building a MUD today should check out the Evennia engine and come visit us on Discord!

(https://discord.gg/3ZTt4sJ6)

atebyagrue•2mo ago
Evennia is great. I've been a user & supporter for a couple of years now. I highly recommend taking a look at it to anyone interested in MUDs. One day, I'll actually finish my CircleMUD conversion...
praptak•2mo ago
I would try my hand at building a MUD but I don't have a solution for the hard problem of getting people to play it.
chewyfruitloop•2mo ago
muds were the only way we could get games on the university network back in the 90s the mud of choice back then was https://en.wikipedia.org/wiki/GodWars
kcaseg•2mo ago
Is there any good book/documentary/longform article on MUDs you could recommend?
mysterydip•2mo ago
"Designing Virtual Worlds" by Richard Bartle has a good mix of history and design from his perspective, IMHO.
atebyagrue•2mo ago
Great book. This one & "Mud Game Programming" by Ron Penton & the CircleMUD Documentation Project are also very good resources.
tjpnz•2mo ago
I was struggling with first year CS and made the decision to check out for a bit and build something - I decided to build a MUD and used this[0] book for ideas. MUDs expose you to a huge cross section of the CS curriculum (or what we were learning at the time) - simple data structures, sockets, network protocols, threading, parsers and data serialization to name a few. Most of my CS classes were on easy mode from that point.

I might be screaming into the void here, but if you're new, and contemplating a project to add to your resume, please don't build another React todos app. You're better than that.

0: https://www.goodreads.com/book/show/927128.MUD_Game_Programm...

jgalt212•2mo ago
MUDs would work great inside WhatsApp. I'm surprised I have not seen any, nor have my friends tried to get me to any (if they exist).
praptak•2mo ago
You need a scriptable client though.
skeezyjefferson•2mo ago
slow news day is it??
Thoreandan•2mo ago
Harry says: What are you waiting for?
rascul•2mo ago
WoTMUD taught me to type fast.