My main MUD was Discworld MUD which was started in 1991. I can't describe the excitement I felt on finding a game where the world continued when I was offline. Where I could go to make friends with the thrill of also making enemies.
It was the perfect place to escape to, which taught me about addiction and many aspects of myself.
My character is still alive after 20 something years and if I feel like logging in I'm sure there will be friendly faces who remember me.
> It was the perfect place to escape to, which taught me about addiction and many aspects of myself.
It surprises me that the world of MUD’s would have been addictive, but I suppose it didn’t limit the amount you could play per day?
On reflection, this was an unintentional healthy aspect of the BBS; 30 minutes a day and then booted for the next guy.
The feeling was eerie, like walking around an empty museum of your own past :)
I also played quite a bit of Ancient Anguish (still around) and Forsaken Lands (still around)
reconnecting•2h ago