Then I discovered an actively maintained modern patch for the final Winamp called WACUP, and now I'm back to daily driving that instead. :)
It's still being actively developed
But now, not only is it not branded OS X, but it’s literally not at version 10 anymore. (The X was a roman numeral.)
It requires macOS 13.0 (High Sierra, 2017) or later, which is several releases after it stopped being called OS X. 10.11 (El Capitan, 2015) was the last OS X.
By contrast, macOS 13 is Ventura, from 2022.
I don't have anything to play FLAC or Vorbis, but the machine has more urgent problems... <https://www.rollc.at/posts/2024-07-02-tibook/>
#misheardLyrics
You should, however, change the name. I am pretty sure the name Winamp is trademarked and you can get into legal trouble.
Though design is more akin to the default Apple Music app than WinAmp.
It now has a last.fm plugin, so let's get scrobbling!
100% offline-only. Open in Finder, drag&drop music, enjoy the untethered experience.
One MacWorld mouse out of five.
Yet they pulled off one of the most usable media player.
Since the actual Winamp had a questionable source code release, it could feasibly have been ported to other platforms, so we need to know that it is in fact a clone, and not a port of the real Winamp.
I think any winamp clone should run on OSX Windows and Linux.
I understand that cross-platform code may be annoying, but we really need applications that work on the three main operating systems.
Joking aside, there's Audacious[1], which is an excellent and cross-platform player, with support for Winamp skins. Also check out WebAmp[2] and the skin museum[3].
[1] <https://audacious-media-player.org> [2] <https://webamp.org> [3] <https://skins.webamp.org>
hyperbole•3h ago
mabedan•1h ago
antonyh•53m ago
asimovDev•45m ago
I remember having trouble making a Swift UI for my C app because I forgot to disable sandboxing in Xcode project settings. Spent a frustrating two hours debugging