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Start all of your commands with a comma

https://rhodesmill.org/brandon/2009/commands-with-comma/
137•theblazehen•2d ago•40 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
666•klaussilveira•14h ago•201 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
949•xnx•19h ago•551 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
122•matheusalmeida•2d ago•32 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
52•videotopia•4d ago•2 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
228•isitcontent•14h ago•25 comments

Jeffrey Snover: "Welcome to the Room"

https://www.jsnover.com/blog/2026/02/01/welcome-to-the-room/
16•kaonwarb•3d ago•19 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
222•dmpetrov•14h ago•117 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
330•vecti•16h ago•143 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
25•jesperordrup•4h ago•16 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
493•todsacerdoti•22h ago•242 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
381•ostacke•20h ago•95 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
359•aktau•20h ago•181 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
288•eljojo•17h ago•169 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
412•lstoll•20h ago•278 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
19•bikenaga•3d ago•4 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
63•kmm•5d ago•6 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
90•quibono•4d ago•21 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
43•helloplanets•4d ago•40 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
256•i5heu•17h ago•196 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
32•romes•4d ago•3 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
12•speckx•3d ago•4 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
33•gmays•9h ago•12 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1066•cdrnsf•23h ago•446 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
57•gfortaine•12h ago•24 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
150•vmatsiiako•19h ago•67 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
149•SerCe•10h ago•137 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
287•surprisetalk•3d ago•43 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
182•limoce•3d ago•98 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
73•phreda4•13h ago•14 comments
Open in hackernews

I've wanted to play that 'Killer Shark' arcade game briefly seen in 'Jaws'

https://www.remindmagazine.com/article/15694/jaws-arcade-video-game-killer-shark-atari-sega-electromechanical/
55•speckx•2mo ago

Comments

JKCalhoun•2mo ago
https://web.archive.org/web/20240626184542/https://www.remin...

Broken video links as well. Here appears to be a few:

https://youtu.be/RSgvQr9tV9Y

https://youtu.be/ObUw9ezvp5o

https://youtu.be/ATcbU9w-PuY

randycupertino•2mo ago
Old school NES Jaws is really fun! If you want a 1980s retro throwback you can play it online here, and a few other retro game websites:

https://www.retrogames.cz/play_381-NES.php

When you get the minisub (appears randomly after 20 conch shells or I think 30,000 points) it is sooooo fun.

havblue•2mo ago
Minisub goes in the water. You go in the water. Shark's in the water...

Farewell and adieu to you fair Spanish ladies...

alexjplant•2mo ago
Years ago some enterprising individual made a Flash version of the non-existent computer game in "Big" [1]. It's just a single room but the fact that somebody went to such lengths is amazing.

[1] https://www.kongregate.com/games/bomtoons/cavern-of-the-evil...

defulmere•2mo ago
I've played it!

Back in the 70s a campground near Mandeville, Louisiana had a Killer Shark machine in a small arcade next to their pool, I spent the entire vacation (and way too many quarters) in there much to my parents' dismay :)

bni•2mo ago
I also remember playing it in the late 80s, in an amusement park in my home country of Sweden. Game was already quite old by then, but these things had a long life outside the US.

I specifically remember the gun and the gruesome way the shark dies.

MomsAVoxell•2mo ago
I grew up on Scarborough Beach, in Perth, Western Australia, during the 70's. This was basically peak Australian beach culture - everything you could want in a sunny day at the beach - bikini's, surf, sharks, hamburgers, jewellery lost in the sand, the ever shrinking swim suit .. the whole deal. Bike gangs and surf nerds, newly returned from Vietnam, beating each other to smithereens in the baking parking lots while the girls watched on. I can still smell the sun cream lotion, and remember the smell of my Dads hamburger grill, erected in the ruins of the famous 50's "Snake Pit" haunt, replete with ghosts and memories of dances gone by, of rock and roll been and gone, replaced with stoner rock and KISS or Abba, depending on your thing.. I have muscle memory buried deep for the regular cleaning of the onion slicing machine, the giant bottles of mayo I had to refill, every single day. The beetroot stains and the harvesting of the 'crispies' from the competing deep fryer shop, "Peters by the Sea", who sold us kids a pack of the junk for 10c a bag, and which is the only remaining survivor of the era, still slinging buns even today ..

The esplanade in those days was basically a sullen row of shops, one after the other offering beach-goers refreshments and entertainment, luring every customer in with the promise of fun and cheer .. and every single one of those 8 or so shops had a small Cold War going on against the other, for entertainment devices.

At one end, there was an air-hockey paradise with a side row of electromechanical games, one of which was indeed Killer Shark, along with another airplane bombing game that ran on a big map, rolling underneath the camera through which the player would view and send down their 'light bombs' as we kids referred to them, way back then. My first impression of "Germany", as it were, rolling endlessly in some kind of ethereal, hypnotic landscape. Pinballs and stuff too, almost an overwhelming selection of blinking chaos into which to pour coins. Each shop had its speciality - my Dads' place (MINDERBINDERS, in case there are any sand gropers about) specialised in pinball and stag films in a back room, for those who knew the secret handshake.

Killer Shark was great - it was so clearly a mechanical game that you could never beat, but on occasion the odd punter would score a free game or so. Even more of a treat, the proprietors would sometimes start off the games with 20 credits or so, just sitting there, to attract the teens. There was another electro-mechanical, ocean themed game, something like "SPEAR HUNT", which offered players a few snapper and some stingrays upon which to direct their sun-kissed ire, should they have a remaining 20c or two to waste.

I loved that era of my life (was just a boy starting school) .. 1976 .. the brand new "Breakout" appears suddenly, and it immediately soaked up all the coins from the neighborhood. I remember seeing the service guy open up Breakout and all the coins just came pouring out .. and then, slowly, the rest of the strip went video and computer, Space Invaders arrived, and the electromechanical games slowly phased out, becoming ever more unpopular and under-used as the year rolled over.

My first memory of Killer Shark was fun - my last, sadness, as its faded exterior got loaded onto the truck to be replaced by something brighter, flashier, more challenging. Soon enough there were only 'computer games' and pinballs, and all those delicate machines got replaced, one by one. Eventually, the esplanade itself got replaced with a modern monstrosity, and the era ended with the fervent twang of the 80's arriving, power synth chords and all.

But I still remember the squealing joy of a player, spearing themselves a shark, only to be pissing themselves with laughter/fearjoy once the shark 'recovered' and made them face a frontal attack. It was, somehow, cathartic.

Until a real shark showed up in the surf and bit a kids leg off, during prime surf hour.

That made me the computer kid I still am, today.

whoodle•2mo ago
That was a really nice read, thank you.
MomsAVoxell•2mo ago
You’re welcome. Was a fun memory to wander into again. Makes you think what is the “Killer Shark” or “Breakout” of today, eh kids? I guess Minecraft and GTA might fill that spot, some day, in some future VR utopia ..
kznewman•2mo ago
Also wanted to foot stomp on the good writing (mean it). Glad the missing leg never held you back.
MomsAVoxell•2mo ago
Thanks for the compliment .. just so its clear, it wasn’t my leg, fortunately for me .. but it did definitely make me a bit of an indoor person at a young age. ;)
Lio•2mo ago
Not directly linked to "Killer Shark" but for anyone that likes custom mechanical arcade machines I thoroughly recommend Tim Hunkin's two arcade:

https://www.underthepier.com/ in Southwold, Suffolk

https://www.novelty-automation.com/ in Holborn, London

There links pages also cover some other arcades in case there's something closer to you.

bitwize•2mo ago
I love electromechanical arcade games. My father mentioned one from his youth that had you manning an anti-aircraft gun and shooting down incoming WWII fighters. This would have been made in the 1950s or maybe even the late 40s, given the time frame at which he played it.

I managed to find a game that was conceptually similar, but certainly not the game my father played. It was Sky Hawk by Nintendo, made in 1976:

https://m.youtube.com/watch?v=2GMAWtqJr3w

The way it works is there are actually three clips of footage: plane attacking, plane exploding, and a light spot indicating the target area needed to register a hit. The latter two are shown on the bottom half of the film frame at different times. A mirror usually reflects the top half of the film, showing the "attacking" footage, toward the screen where the player can see it. However, the gun is mechanically linked to a light sensor pointed at the bottom half, and if it picks up the light spot in the "light spot" footage, a hit will be registered. When the "plane blowing up" footage starts, the mirror will pivot to reflect that to the screen instead, and you will be awarded a point.

It was an ingenious setup that required no computers to operate. It was pure mechanics and optics.

Another difference is, Sky Hawk used footage of R/C model planes to simulate the incoming fighters. From my father's description, the game he played used footage of actual fighters taken during actual WWII engagements. But the idea is the same, and it makes me wonder if a similar mirror setup were used in his game as well.

add-sub-mul-div•2mo ago
Needless and awkward rewriting of the title.
mulmen•2mo ago
I believe the video mode in the new Jaws pinball machine is based on Killer Shark.
TheHunter•2mo ago
There's an implementation of it inside the JAWS pinball game, which can be activated and played on the LCD using the flippers as controls. The game even comes with 3D glasses, and you can play it in 3D if you so desire.

https://shop.sternpinball.com/collections/games/products/jaw...

jonny_eh•2mo ago
Fun fact: Stern Pinball was owned for a while by Japanese game company Data East in the 80s and 90s. Then it was sold to Sega for a few years in the late 90s, until it was spun out as an independent company.
UncleSlacky•2mo ago
I'm sure that I used to play this (or something very similar) a lot in the late 70s - I don't remember there being much "background" but the extremely bloody shark graphics were memorable!
foxyv•2mo ago
For a hot second I thought this article was talking about Sewer Shark on the Sega CD.

https://en.wikipedia.org/wiki/Sewer_Shark

JodieBenitez•2mo ago
You can. Almost. https://www.youtube.com/watch?v=R-H-tcpo5pE
vee-kay•2mo ago
This would be jawsome in VR!!
qingcharles•2mo ago
There was this "VR" version when I was a kid in the 80s:

https://i.etsystatic.com/32161931/r/il/f63592/6781095364/il_...

vee-kay•2mo ago
Woah, that looks to be jawsome indeed! Thanks for the cool trivia!

Here's a bite (pun intended) of nostalgia for you: https://m.youtube.com/watch?v=1TDJoLOEGjY&pp=0gcJCR4Bo7VqN5t...

DrNosferatu•2mo ago
We need a MAME for electromechanical arcade games!