Oh well.
Then again, the demo is only usable for those with existing assets.
Can't, for privacy reasons.
Edit: Oh maybe you do have to have the assets now? I swear last time I used it, it was all online :/
Again, just idle curiosity. No actual intentions here, so just wondering if anyone has some deeper knowledge on the subject.
Not sure it's ever been proven definitively in court, though. And if you "made" custom assets that were exactly like the original ones only with a 1px color difference or something I'm sure you'd fall foul of it. What counts as different "enough" is always debatable.
Once you've seen the originals, you're contaminated and no longer suitable for the role of doing the replacement work.
However, the exact definitions of "significantly different" and "assets" is where things start to get fuzzy. While you could definitely make a very similar RTS game, exactly how similar can you get? EA doesn't own "military-themed RTS", but they probably do own "Soviets vs Allies with about 5 different unit types, air transports, and tesla coils." Getting even more fuzzy, are unit abilities considered assets, or game mechanics? It'd have to be worked out in court.
My gut feeling is these clone engines would probably lose in court. I think the specific expression of the general game mechanics being cloned here probably would constitute infringement. But there isn't much upside to the IP owners to pursue enthusiastic hobbyists cloning a 20+ year old game in a non-commercial way, so they let it slide.
[1] "Although Amusement World admitted that they appropriated Atari's idea, the court determined that this was not prohibited, because copyright only protects the specific expression of an idea, not the idea itself." https://en.wikipedia.org/wiki/Atari,_Inc._v._Amusement_World...
If looking for gameplay like this, OpenRA does play a few games without original game assets. I don't think RA2 though.
Love it, can’t wait to poke at it from home later.
2. The Mental Omega mod project[1] is still going strong, so RA2 is still worth playing today. Hopefully it will work in this browser-based version.
[0] https://forums.revora.net/topic/107344-red-alert-2-engine-so...
So if they had it they'd would have almost certainly included RA2 in that as well.
Everything afterwards felt lame and was geared too much towards multiplayer balance, which does not interest me the least.
I love that they don't take themselves too seriously in this series. RA3 had some hilarious cutscenes with characters barely holding it together (the Soviet Premier was an underrated Tim Curry role IMO).
barely holds laughter back and takes a break
SPACE!"
khoury•1h ago
voxic11•1h ago
shortrounddev2•1h ago
torginus•1h ago
grepfru_it•39m ago
brovonov•1h ago
RankingMember•49m ago
tgv•37m ago
nonethewiser•21m ago
Aurornis•7m ago
If they could distribute them, they would.