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Tiny C Compiler

https://bellard.org/tcc/
85•guerrilla•2h ago•35 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
171•valyala•6h ago•30 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
105•surprisetalk•6h ago•104 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
40•gnufx•5h ago•43 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
91•zdw•3d ago•44 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
126•mellosouls•9h ago•263 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
875•klaussilveira•1d ago•268 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
164•AlexeyBrin•12h ago•29 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
124•vinhnx•9h ago•15 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
52•randycupertino•2h ago•51 comments

The silent death of Good Code

https://amit.prasad.me/blog/rip-good-code
4•amitprasad•1h ago•0 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
53•mltvc•2h ago•67 comments

First Proof

https://arxiv.org/abs/2602.05192
90•samasblack•9h ago•61 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
259•jesperordrup•16h ago•84 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
78•thelok•8h ago•16 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
25•mbitsnbites•3d ago•1 comments

Show HN: Browser based state machine simulator and visualizer

https://svylabs.github.io/smac-viz/
7•sridhar87•4d ago•3 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
545•theblazehen•3d ago•201 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
46•momciloo•6h ago•9 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
158•valyala•6h ago•140 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
231•1vuio0pswjnm7•13h ago•368 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
22•languid-photic•4d ago•5 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
68•josephcsible•4h ago•94 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
105•onurkanbkrc•11h ago•5 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
134•videotopia•4d ago•43 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
294•alainrk•11h ago•468 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
46•marklit•5d ago•6 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
55•rbanffy•4d ago•15 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
677•nar001•10h ago•292 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
44•sandGorgon•2d ago•18 comments
Open in hackernews

SVG.js v3.2

https://svgjs.dev/docs/3.2/
91•eustoria•2mo ago

Comments

emil-lp•2mo ago
Anyone know a Python library for manipulating SVG images?
WillAdams•2mo ago
I've been meaning to look into:

https://coderivers.org/blog/python-svg/

monkmartinez•2mo ago
You mean svgwrite (https://github.com/mozman/svgwrite) which looks like it is no longer maintained?

I know of svg.py (https://github.com/orsinium-labs/svg.py) and drawsvg (https://github.com/cduck/drawsvg)... I have played with both a bit, no idea how they compare to others.

beagle3•2mo ago
Not what you asked for, but something you might find useful: https://github.com/andy31lewis/brySVG

A great SVG kit for Brython (browser Python)

pyrolistical•2mo ago
It’s 10x slower than vanilla which makes this an ideal use case for transpilation.

I bet you could just take one afternoon to write a vite plugin

maxloh•2mo ago
What is the use case of this library given that vanilla JS is 10x faster?
aabhay•2mo ago
Perhaps non-browser usage?
elygre•2mo ago
Maybe it's ease of development, and resulting readability?

I did enjoy the example code, compared to the native javascript (both shown in the article):

  var draw = SVG().addTo('#drawing')
    , rect = draw.rect(100, 100).fill('#f06')
bryanrasmussen•2mo ago
why would the native JavaScript not be something like (probably errors here, so like, not necessarily this precisely)

const div = document.getElementById('drawing');

div.innerHTML = `<svg width="100%" height="100%"><rect width="100" height="100" fill="#f06"/></svg>`;

obviously if the what is going in can have user input in some way then open to attack using innerHTML but otherwise it seems like the structure of the example native JavaScript is made in such a way as to make the SVG.js version seem super cool in comparison.

jasonjmcghee•2mo ago
> Obviously not as fast as vanilla js

I had a similar question- why is it obviously not as fast as vanilla js?

cal85•2mo ago
Because it’s written in vanilla JS.
dagss•2mo ago
I typically use d3 for any generated SVGs.