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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
624•klaussilveira•12h ago•182 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
926•xnx•18h ago•548 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
32•helloplanets•4d ago•24 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
109•matheusalmeida•1d ago•27 comments

Jeffrey Snover: "Welcome to the Room"

https://www.jsnover.com/blog/2026/02/01/welcome-to-the-room/
9•kaonwarb•3d ago•7 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
40•videotopia•4d ago•1 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
219•isitcontent•13h ago•25 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
210•dmpetrov•13h ago•103 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
322•vecti•15h ago•143 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
370•ostacke•18h ago•94 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
358•aktau•19h ago•181 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
477•todsacerdoti•20h ago•232 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
272•eljojo•15h ago•160 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
402•lstoll•19h ago•271 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
85•quibono•4d ago•20 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
14•jesperordrup•2h ago•6 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
25•romes•4d ago•3 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
56•kmm•5d ago•3 comments

Start all of your commands with a comma

https://rhodesmill.org/brandon/2009/commands-with-comma/
3•theblazehen•2d ago•0 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
12•bikenaga•3d ago•2 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
244•i5heu•15h ago•188 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
52•gfortaine•10h ago•21 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
140•vmatsiiako•17h ago•63 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
280•surprisetalk•3d ago•37 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1058•cdrnsf•22h ago•433 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
132•SerCe•8h ago•117 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
70•phreda4•12h ago•14 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
28•gmays•8h ago•11 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
176•limoce•3d ago•96 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
63•rescrv•20h ago•22 comments
Open in hackernews

All Sources of DirectX 12 Documentation

https://asawicki.info/news_1794_all_sources_of_directx_12_documentation
33•ibobev•2mo ago

Comments

chasing0entropy•2mo ago
A great deal of effort which will be help to someone... Assuming search engines provide it as a result to that industrius soul
eviks•2mo ago
> What a mess! Why is the DirectX 12 documentation so scattered across so many websites in different shapes and forms? Of course, I don't know

While you're at it, do you also not know why they break the URLs from time to time so that you can't follow old guides because they point to empty pages?

veltas•2mo ago
Microsoft does this all the time, and it reeks of a lack of continuity or ownership internally.
jack_tripper•2mo ago
This and also due to the fact that positions that involve writing and managing documentation typically do not have great paths for promotions.

Not just at Microsoft, but it's an entire industry issue. It's not a job most Software companies value, so ambitious people constantly leave for better positions and the jobs constantly get moved around to the cheapest cost center where ownership and knowledge gets lost and quality declines.

pjmlp•2mo ago
Many of those sites, incredible for a $4 trillion valued company, are managed by teams themselves on their own infra, thus when there is one of those restructuring rounds that big corps love doing almost every year, some of that gets lost.
gldrk•2mo ago
Every few years they break all links to The Old New Thing. There is no job Microsoft can't botch.
veltas•2mo ago
Yup I also enjoyed that time when they replaced everyone's usernames with their hidden emails on that blog.
ta12653421•2mo ago
"continuous development & adaption at a high paced environment"

;-)

01HNNWZ0MV43FF•2mo ago
Eh I'm sticking with GLES 2 until this little GPU craze dies down
veltas•2mo ago
Basically all native libraries inevitably have bad or difficult to follow documentation like this, proprietary or open source. Vulkan is the exception as it's a standard so needs to be very clear so all stakeholders can implement it correctly.

Usually I find if you're using an open source library you need the whole source checked out for reference, better than proprietary libraries where you need to pay and sign an NDA to get that access or equivalent support.

pjmlp•2mo ago
Extensions to Khronos standards are hardly that greatly documented.

A TXT dump of the proposal, with luck a sample from the GPU vendor, and that is all.

Vulkan was famously badly documented, one only has to go to LunarG yearly reports regarding community feedback on Vulkan, and related action points.

OpenGL 4.6 never has had a red book editon, Vulkan only had a red book for 1.0, OpenCL and SYSCL just have the PDF reference, not all Khronos APIs have a cheatsheeet PDF on Khronos site.

veltas•2mo ago
And the red book isn't that good either.
socalgal2•2mo ago
Vulkan spec is missing tons of stuff. Implementers check they pass the conformance tests (tho those also miss stuff)

directx also has conformance tests.

The directx specs are arguably better in many ways than the vulkan specs. They go into bit level details how various math is required to work, especially in samplers

veltas•2mo ago
I'm sure it misses stuff, but generally a 'spec' is better than a 'doc' for the reason that you need enough info to at least guess how a spec is implemented, whereas a doc can leave everything out and as long as the programmer has headers and some examples they can probably do 90% of what is needed.
flohofwoe•2mo ago
> Vulkan is the exception as it's a standard so needs to be very clear so all stakeholders can implement it correctly.

Lol... while the Vulkan documentation situation is a lot better than OpenGL it's not any better than the documentation of other 3D APIs, especially when trying to make sense of extensions (which depend on other extensions, which in turn depend on other extensions - once you're at the end of the breadcrumb trail you already have forgotten what the original question was).

D3D has a 'functional spec' here which provides a lot more under-the-hood information than what's available on https://docs.vulkan.org/spec/latest/index.html:

https://microsoft.github.io/DirectX-Specs/

djmips•2mo ago
I want to point out that the DirectX 12 Discord is a great place to get help , it also covers PIX. Yeah, I know - it's not indexed but the regular web search but nevertheless it has a lot of good information and experts from industry and Microsoft that can be quite helpful.
flohofwoe•2mo ago
I really wish DX would go back to have a proper installable SDK with headers, libs, tools, integrated documentation and example code instead of those things being scattered across the Windows SDK and half the internet (and then half of the links becoming stale).

At least making the functional spec public was a massive step forward, this is much more useful than the actual API documentation, and also better than the documentation/specifications for most other 3D APIs:

https://microsoft.github.io/DirectX-Specs/

rajhlinux•2mo ago
No wonder cutting edge LLMs themselves are so confused with DX12 APIs... I guess I should stick with CUDA, they have so good documentation and support on everything all in one place.

Only reason I need to use DX12 is because the swapchain uses DXGI textures. I hope Microsoft gives NVIDIA great priority and leverage to use CUDA native textures at the swapchain directly in Windows.

DX12 functions ported directly into CUDA will be a big plus, programming stack is literally next to the NVIDIA hardware, do everything under one language and don't need to mess with two language interoperability.