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What will enter the public domain in 2026?

https://publicdomainreview.org/features/entering-the-public-domain/2026/
230•herbertl•6h ago•85 comments

Apple Releases Open Weights Video Model

https://starflow-v.github.io
105•vessenes•4h ago•21 comments

Rootless Pings in Rust

https://bou.ke/blog/rust-ping/
44•bouk•2h ago•20 comments

Beej's Guide to Learning Computer Science

https://beej.us/guide/bglcs/
128•amruthreddi•1d ago•41 comments

How Brian Eno Created Ambient 1: Music for Airports (2019)

https://reverbmachine.com/blog/deconstructing-brian-eno-music-for-airports/
25•dijksterhuis•1h ago•8 comments

DeepSeek-v3.2: Pushing the frontier of open large language models [pdf]

https://huggingface.co/deepseek-ai/DeepSeek-V3.2/resolve/main/assets/paper.pdf
756•pretext•17h ago•361 comments

India orders smartphone makers to preload state-owned cyber safety app

https://www.reuters.com/sustainability/boards-policy-regulation/india-orders-mobile-phones-preloa...
674•jmsflknr•1d ago•421 comments

Tom Stoppard has died

https://www.bbc.com/news/articles/c74xe49q7vlo
85•mstep•2d ago•16 comments

Reverse math shows why hard problems are hard

https://www.quantamagazine.org/reverse-mathematics-illuminates-why-hard-problems-are-hard-20251201/
84•gsf_emergency_6•6h ago•16 comments

Why Replicate is joining Cloudflare

https://blog.cloudflare.com/why-replicate-joining-cloudflare/
23•chmaynard•3h ago•9 comments

URL in C Puzzle

https://susam.net/url-in-c.html
30•birdculture•5d ago•5 comments

Ghostty compiled to WASM with xterm.js API compatibility

https://github.com/coder/ghostty-web
327•kylecarbs•15h ago•95 comments

Notes on Bhutan

https://apropos.substack.com/p/notes-on-bhutan
50•sg5421•7h ago•18 comments

After Windows Update, Password icon invisible, click where it used to be

https://support.microsoft.com/en-us/topic/august-29-2025-kb5064081-os-build-26100-5074-preview-3f...
43•zdw•7h ago•3 comments

Frequently Asked Unicycling Questions

https://vale.rocks/posts/unicycle-faq
37•edent•4h ago•16 comments

Codex, Opus, Gemini try to build Counter Strike

https://www.instantdb.com/essays/agents_building_counterstrike
196•stopachka•3d ago•51 comments

Ask HN: Who is hiring? (December 2025)

254•whoishiring•17h ago•337 comments

Cartographers have been hiding illustrations inside Switzerland’s maps (2020)

https://eyeondesign.aiga.org/for-decades-cartographers-have-been-hiding-covert-illustrations-insi...
303•mhb•19h ago•60 comments

Arcee Trinity Mini: US-Trained Moe Model

https://www.arcee.ai/blog/the-trinity-manifesto?src=hn
56•hurrycane•8h ago•14 comments

Stride Game Engine 4.3 with .NET 10 Support

https://www.stride3d.net/blog/announcing-stride-4-3-in-dotnet-10/
11•bj-rn•6d ago•7 comments

Google, Nvidia, and OpenAI

https://stratechery.com/2025/google-nvidia-and-openai/
196•tambourine_man•18h ago•162 comments

Google unkills JPEG XL?

https://tonisagrista.com/blog/2025/google-unkills-jpegxl/
310•speckx•18h ago•229 comments

Cloud-Init on Raspberry Pi OS

https://www.raspberrypi.com/news/cloud-init-on-raspberry-pi-os/
58•rcarmo•4d ago•8 comments

10 years of writing a blog nobody reads

https://flowtwo.io/post/on-10-years-of-writing-a-blog-nobody-reads
212•thejoeflow•4d ago•117 comments

Shrinking While Linking

https://www.tweag.io/blog/2025-11-27-shrinking-static-libs/
17•ingve•4d ago•0 comments

John Giannandrea to retire from Apple

https://www.apple.com/newsroom/2025/12/john-giannandrea-to-retire-from-apple/
104•robbiet480•11h ago•311 comments

The Penicillin Myth

https://www.asimov.press/p/penicillin-myth
171•surprisetalk•19h ago•82 comments

Tested: 1981 Datsun 280ZX Turbo (1981)

https://www.caranddriver.com/reviews/a69529696/1981-datsun-280-zx-turbo-archive-test/
42•RickJWagner•2d ago•49 comments

Instagram chief orders staff back to the office five days a week in 2026

https://www.businessinsider.com/instagram-chief-adam-mosseri-announces-five-day-office-return-202...
241•mfiguiere•12h ago•272 comments

AI agents find $4.6M in blockchain smart contract exploits

https://red.anthropic.com/2025/smart-contracts/
179•bpierre•9h ago•94 comments
Open in hackernews

Stride Game Engine 4.3 with .NET 10 Support

https://www.stride3d.net/blog/announcing-stride-4-3-in-dotnet-10/
11•bj-rn•6d ago

Comments

eknkc•41m ago
Let's say I want to create a small 2D game. I'm no game dev so nothing fancy, just a PoC. I'm willing to take a code first approach and I love C#. What is my best best?

- Unity seems promising but they have a weird version of mono running things and not so recent C# features available. Might be a non issue.

- Godot seems more promising for my use case but I feel like they want you to use GDScript. I don't want to use GDScript while there is a perfectly capable C# engine there. Is .NET second class in Godot?

- MonoGame was basically abandoned for a long time. I wonder if it got any better. That might be a little too much "code first" though.

Stride.. I just heard it the first time ever. Its a shame. And apparently it is a proven engine especially in VR space. Jumped on it, unfortunately no macOS support available so can't dig in right now.

danielbarla•27m ago
Godot is a great engine, and .Net support is very good. You can't go far wrong with it, especially for small 2D games.
glimshe•23m ago
Godot has full C# support and it is a first class citizen. GDScript has a few advantages, the main being binary size, but they are extras from the fact it's a custom language. The C# development experience is smooth.
greener_grass•20m ago
MonoGame is stable and still receiving updates.

I would strongly suggest that for quick code-first prototypes. The boiler-plate of "load a texture and render to screen" is quite minimal - you could perhaps make a small library for yourself?

It also has no opinions about how you structure your game data. This means you can represent things like a Flappy Bird clone as just a `Vector2`, rather than having to bash a graph of entities in the shape you want.

bob1029•18m ago
Unity is easily your best option if you've got any sensitivity to platform targeting issues. They are working on a CoreCLR conversion but no telling if it will actually see the light of day.

The lack of modern c# features and hijacking of things like null coalescing operators are annoying but it's not something that ruins the overall experience for me. The code is like 20% of the puzzle. How it all comes together in the scene is way more important.

johnfn•7m ago
Godot's support for C# is fantastic. I highly recommend it.
bob1029•38m ago
> Bepu Physics

This is a seriously impressive physics engine. Their design is difficult to integrate with but the performance is insane.

https://youtu.be/tjtwSq3u6Dg