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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
81•valyala•4h ago•16 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•15 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
34•zdw•3d ago•4 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
87•mellosouls•6h ago•165 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
129•valyala•3h ago•98 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
45•surprisetalk•3h ago•52 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
142•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
95•vinhnx•6h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•23h ago•256 comments

First Proof

https://arxiv.org/abs/2602.05192
66•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1090•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
62•thelok•5h ago•9 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
93•onurkanbkrc•8h ago•5 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
231•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
515•theblazehen•3d ago•191 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
331•ColinWright•3h ago•390 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
3•mbitsnbites•3d ago•0 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
253•alainrk•8h ago•411 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
181•1vuio0pswjnm7•10h ago•250 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
610•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
26•momciloo•3h ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
47•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•37 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
96•speckx•4d ago•103 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
210•limoce•4d ago•117 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
32•sandGorgon•2d ago•15 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
286•isitcontent•1d ago•38 comments
Open in hackernews

Dark Corners of Unicode (2015)

https://eev.ee/blog/2015/09/12/dark-corners-of-unicode/
17•cratermoon•2mo ago

Comments

gudzpoz•2mo ago
Previous discussion: https://news.ycombinator.com/item?id=13149705
deathanatos•2mo ago
And don't miss [this comment](https://news.ycombinator.com/item?id=13149912). The future is now!
jakeogh•2mo ago
Superscript:

Lowercase: ᵃᵇᶜᵈᵉᶠᵍʰⁱʲᵏˡᵐⁿᵒᵖʳˢᵗᵘᵛʷˣʸᶻ

Uppercase: ᴬᴮᴰᴱᴳᴴᴵᴶᴷᴸᴹᴺᴼᴾᴿᵀᵁⱽᵂ

no lower q, and no upper C,F,Q,S,X,Y or Z. And depending on the font, it might be worse.

Sniffnoy•2mo ago
Worth noting that the addition of the interlinear annotation characters was quite controversial, with many commenting that this simply is not plain text and as such does not belong in Unicode. I'm not clear on how it made it in anyway, but it sure seems like the Unicode Consortium now somewhat agrees, as while they haven't formally deprecated the characters, they have kind of discouraged their use.
fainpul•2mo ago
Recently I compared Unicode handling in Rust, Swift and Go for my own curiosity. Sharing it here, in the hope someone finds it useful:

Get bytes representing utf8-encoding of string

Only ASCII characters map 1:1 to their utf8-encoding. Everything else expands to multiple bytes.

https://en.wikipedia.org/wiki/UTF-8#Description

  Rust
  line.bytes()

  Swift
  line.utf8

  Go
  line  // slice of bytes
  // assuming line is valid utf8, which is not enforced

Get Unicode codepoints of string

Most characters and emojis consist of a single codepoint. Some are made up of multiple codepoints.

If it isn't guaranteed that only this limited set of characters is used, this is not a safe way to iterate over what users would consider characters.

Codepoints are 4 bytes, usually stored internally as u32 or i32 but with different API for the programmer.

  Rust
  line.chars()
  // https://doc.rust-lang.org/std/primitive.char.html

  Swift
  line.unicodeScalars
  // https://developer.apple.com/documentation/swift/unicode/scalar

  Go
  []rune(line)
  // or iterate with range
  for index, runeValue := range line {
    fmt.Printf("%#U starts at byte position %d\n", runeValue, index)
  }
  // https://go.dev/blog/strings

Get extended grapheme clusters of string

What a reader would actually consider to be a character. E.g, this character consists of two codepoints but is one grapheme cluster: a̐

  Rust
  use unicode_segmentation::UnicodeSegmentation;
  line.graphemes(true)

  Swift
  for ch in line {
    print(ch)
  }
  // This is the default view - just iterate over string (or map, filter etc.)
  // In Swift, a `Character` is a grapheme cluster.
  // https://developer.apple.com/documentation/swift/string#Accessing-String-Elements

  Go
  // https://pkg.go.dev/github.com/rivo/uniseg

Normalize strings

A character like é can be represented in different forms: either as one codepoint (U+00e9) or as a combination of e + ◌́ (U+0065, U+0301).

Some characters are defined multiple times with different names: Ω can be found as "greek capital letter omega" (U+03a9) and as "ohm sign" (U+2126).

Normalization converts a string to use only one of those forms and is required to consistently compare strings.

  Rust
  use unicode_normalization::UnicodeNormalization;
  line.nfc()
  line.nfd()

  Swift
  line.precomposedStringWithCanonicalMapping
  line.decomposedStringWithCanonicalMapping

  Go
  // https://pkg.go.dev/golang.org/x/text/unicode/norm

Remove diacritics

This can be considered a destructive form of normalization, which can be useful in some cases.

  Rust
  use diacritics::remove_diacritics;
  remove_diacritics(line)

  Swift
  line.applyingTransform(.stripDiacritics, reverse: false)
  // and others to transform between alphabets etc.
  // https://developer.apple.com/documentation/Foundation/StringTransform
anonnon•2mo ago
You probably want ICU4X if you're working with Unicode in Rust. It's fast, has a tolerable overhead, and its lead developers have experience doing i18n work at Mozilla and Google and are involved with the Unicode Consortium.
Chaitanya1111•2mo ago
heyyoo