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Tiny C Compiler

https://bellard.org/tcc/
70•guerrilla•2h ago•26 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
155•valyala•6h ago•29 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
84•zdw•3d ago•37 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
90•surprisetalk•5h ago•93 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
122•mellosouls•8h ago•249 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
868•klaussilveira•1d ago•266 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
161•AlexeyBrin•11h ago•29 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
117•vinhnx•9h ago•14 comments

Show HN: Browser based state machine simulator and visualizer

https://svylabs.github.io/smac-viz/
4•sridhar87•4d ago•2 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
39•randycupertino•1h ago•40 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
42•mltvc•1h ago•52 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
24•mbitsnbites•3d ago•1 comments

First Proof

https://arxiv.org/abs/2602.05192
83•samasblack•8h ago•59 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
28•swah•4d ago•30 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
74•thelok•7h ago•14 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
256•jesperordrup•16h ago•83 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
37•gnufx•4h ago•42 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
157•valyala•6h ago•136 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
539•theblazehen•3d ago•197 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
42•momciloo•6h ago•5 comments

Washington Post CEO Will Lewis Steps Down After Stormy Tenure

https://www.nytimes.com/2026/02/07/technology/washington-post-will-lewis.html
8•jbegley•22m ago•1 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
100•onurkanbkrc•10h ago•5 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
19•languid-photic•4d ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
220•1vuio0pswjnm7•12h ago•338 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
58•josephcsible•3h ago•71 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
43•marklit•5d ago•6 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
281•alainrk•10h ago•462 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
129•videotopia•4d ago•42 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
53•rbanffy•4d ago•15 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
659•nar001•10h ago•287 comments
Open in hackernews

Playtiles: The Pocket-Sized Gaming Platform

https://get.playtil.es
25•surprisetalk•2mo ago

Comments

crimsoneer•2mo ago
Aww this is a cute variation on the playdate model, which I really enjoyed
atulvi•2mo ago
I've been wanting something like this! but how does it stick?
mathgeek•2mo ago
From the FAQ, they're using one of the sticky surfaces that are reusable and refresh via getting them wet.
sandboxdev•2mo ago
I don't understand what you're buying, a sticker and access to the software?
zem•2mo ago
the sticker is a game controller, with physical buttons. meant to give you more of a handheld gaming device experience on your phone
Y_Y•2mo ago
Fuck QR codes so much. Yes they have good uses, but this isn't one of them. Would have been a good place to use NFC though.
nosrepa•2mo ago
Cameras are more ubiquitous than nfc chips
bhz•2mo ago
Sad that the dev-kit apparently costs money. Unless I'm missing something, you have to pay to explore the SDK.
zem•2mo ago
it's not entirely clear from the page - the description of what you get when you buy the "dev kit" says

8<----------------

Each kit includes a custom Playtile and a download key for Gumpy Function's enhanced version of "Let's Build a Platformer!" course, featuring exclusive Playtiles chapters on sideloading, testing your games, digital manual, achievements, and more.

8<----------------

so at the very least it sounds like you buy the dev kit and it comes with the device as well, and the PDF course book. but it's not clear whether you can just get a playtile and then develop your own games for it. they do say you can "sideload" games from itch.io and play them with an actual controller, which makes me think the sdk is very minimal and mostly involves input translation, and might well be documented on their site when they release. it would be nice to have that spelt out in the faq though.

weslito•2mo ago
The devkit is the hardware device to test your game + the course

The sdk/game engine is free and open source https://www.gbstudio.dev

You can submit your game and get a publishing agreement on the platform here https://tally.so/r/wbylPE

zem•2mo ago
that's good to know, and greatly increases my likelihood of getting one!
nosrepa•2mo ago
I hope their production units have better buttons than what's shown on some of their images.

https://api.playtil.es/api/v1/shop/items/92/files/screenshot...

zem•2mo ago
the homepage design makes it impossible to link to anything, but they have a video which makes it look a lot better than that.
nom•2mo ago
yeah those are FDM 3d printed, unlikely that they are doing that in production for such simple pieces of plastic, it surely must be a prototype.
fuzzythinker•2mo ago
How does it work w/o batteries? The FAQs didn't answer that.