frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
142•yi_wang•5h ago•43 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
62•RebelPotato•4h ago•16 comments

Bye Bye Humanity: The Potential AMOC Collapse

https://thatjoescott.com/2026/02/03/bye-bye-humanity-the-potential-amoc-collapse/
46•rolph•3h ago•31 comments

SectorC: A C Compiler in 512 bytes (2023)

https://xorvoid.com/sectorc.html
258•valyala•12h ago•51 comments

Total surface area required to fuel the world with solar (2009)

https://landartgenerator.org/blagi/archives/127
24•robtherobber•4d ago•20 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
168•surprisetalk•12h ago•159 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
202•mellosouls•15h ago•354 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
69•swah•4d ago•123 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
73•gnufx•11h ago•59 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
181•AlexeyBrin•18h ago•35 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
172•vinhnx•15h ago•17 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
322•jesperordrup•22h ago•97 comments

First Proof

https://arxiv.org/abs/2602.05192
135•samasblack•15h ago•79 comments

Why there is no official statement from Substack about the data leak

https://techcrunch.com/2026/02/05/substack-confirms-data-breach-affecting-email-addresses-and-pho...
19•witnessme•1h ago•6 comments

Vouch

https://twitter.com/mitchellh/status/2020252149117313349
71•chwtutha•3h ago•15 comments

Wood Gas Vehicles: Firewood in the Fuel Tank (2010)

https://solar.lowtechmagazine.com/2010/01/wood-gas-vehicles-firewood-in-the-fuel-tank/
32•Rygian•2d ago•8 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
83•momciloo•12h ago•17 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
105•thelok•14h ago•24 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
585•theblazehen•3d ago•212 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
40•mbitsnbites•3d ago•5 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
112•randycupertino•8h ago•236 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
309•1vuio0pswjnm7•19h ago•491 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
233•limoce•4d ago•125 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
156•speckx•4d ago•242 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
904•klaussilveira•1d ago•276 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
147•josephcsible•10h ago•180 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
35•languid-photic•4d ago•16 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
304•isitcontent•1d ago•39 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
189•valyala•12h ago•178 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
496•lstoll•1d ago•331 comments
Open in hackernews

Solving Rush Hour, the Puzzle (2018)

https://www.michaelfogleman.com/rush/
63•xeonmc•2mo ago

Comments

gcanyon•2mo ago
Since the author seems interested in the maximum number of moves required to solve the puzzle, a similar puzzle called Subway Shuffle far outdoes Rush Hour. For example, puzzle 100 involves 9 pieces on a 10-spot grid, but requires (as far as is known, maybe the solution isn't optimal?) 589 steps to solve. https://www.cs.brandeis.edu/~storer/JimPuzzles/ZPAGES/zzzSub...
pavel_lishin•2mo ago
Does anyone know if a version of this is available for Android? I've had no luck searching.

It also seems like something that would be great as part of Simon Tatham's puzzle collection: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ / https://play.google.com/store/apps/details?id=name.boyle.chr...

gcanyon•2mo ago
I had the app installed way back when, and it was fun. I reached my limit around 60-90 step solutions. The numbers are a little deceiving: in many cases there are sequences of moves 3, 4, or 5 (or more?) long where only one move is possible, and therefore in a sense they qualify as only one decision as a unit, even if they are multiple moves. I think this same aspect is sometimes true of Rush Hour, but less so.

As far as I know it was iOS-only. I think the author created the puzzle as a phd paper, and once I found the paper itself online. It was interesting reading.

It should be possible today to vibe code the mechanics as a web app, right?

pavel_lishin•2mo ago
> It should be possible today to vibe code the mechanics as a web app, right?

Probably, but I ain't got the interest to.

mzl•2mo ago
Fun article.

The Rush Hour puzzle is quite fun when viewed as a planning problem. In standard PDDL the model becomes very messy. I like the extensions proposed in https://arxiv.org/abs/2412.06312v1 that makes the model intuitive.

tromp•2mo ago
It turns out that Rush Hour becomes much harder if we shrink the cars from size 2x1 to size 1x1, while maintaining their direction to be either horizontal or vertical [1]. While the hardest 6x6 Rush Hour puzzle takes 51 moves, the hardest Unit Rush Hour puzzle takes a whopping 732 moves [2].

[1] https://tromp.github.io/orimaze.html

[2] https://tromp.github.io/rh.ps

Simon-curtis•2mo ago
Thanks for the article, perfect timing. Was stuck on a secret Santa gift for the brother in law. Rush hour is perfect!
ohc•2mo ago
Great article, very impressive to solve the entire game, rather than just individual puzzles.

PS: Good chance that if you're reading these comments that you will appreciate this video by 2swap, visualising solutions to Rush Hour in 3D: https://youtu.be/YGLNyHd2w10?si=fGFqzEbmV3utbA0O

jasonjmcghee•2mo ago
I played this a lot as a kid. There are so many "levels" - it's fantastic and addictive - but like in a good way where you're using your brain.
sameermanek•2mo ago
A little shameless plug:

Ive just released a game built around this project on play store - https://play.google.com/store/apps/details?id=com.noobgiraff...

Has 4x4, 5x5 and 6x6 puzzles. Generating 7x7 puzzles is long process and i think i may have to do it on cloud, but am planning to release them soon.