The Rush Hour puzzle is quite fun when viewed as a planning problem. In standard PDDL the model becomes very messy. I like the extensions proposed in https://arxiv.org/abs/2412.06312v1 that makes the model intuitive.
PS: Good chance that if you're reading these comments that you will appreciate this video by 2swap, visualising solutions to Rush Hour in 3D: https://youtu.be/YGLNyHd2w10?si=fGFqzEbmV3utbA0O
Ive just released a game built around this project on play store - https://play.google.com/store/apps/details?id=com.noobgiraff...
Has 4x4, 5x5 and 6x6 puzzles. Generating 7x7 puzzles is long process and i think i may have to do it on cloud, but am planning to release them soon.
gcanyon•2mo ago
pavel_lishin•2mo ago
It also seems like something that would be great as part of Simon Tatham's puzzle collection: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ / https://play.google.com/store/apps/details?id=name.boyle.chr...
gcanyon•2mo ago
As far as I know it was iOS-only. I think the author created the puzzle as a phd paper, and once I found the paper itself online. It was interesting reading.
It should be possible today to vibe code the mechanics as a web app, right?
pavel_lishin•1mo ago
Probably, but I ain't got the interest to.