frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
34•yi_wang•1h ago•13 comments

SectorC: A C Compiler in 512 bytes (2023)

https://xorvoid.com/sectorc.html
224•valyala•9h ago•43 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
131•surprisetalk•9h ago•139 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
166•mellosouls•12h ago•325 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
54•gnufx•8h ago•54 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
148•vinhnx•12h ago•16 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
172•AlexeyBrin•15h ago•31 comments

IBM Beam Spring: The Ultimate Retro Keyboard

https://www.rs-online.com/designspark/ibm-beam-spring-the-ultimate-retro-keyboard
10•rbanffy•4d ago•1 comments

First Proof

https://arxiv.org/abs/2602.05192
112•samasblack•11h ago•72 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
287•jesperordrup•19h ago•93 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
84•randycupertino•4h ago•183 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
64•momciloo•9h ago•13 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
93•thelok•11h ago•21 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
33•mbitsnbites•3d ago•2 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
562•theblazehen•3d ago•206 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
104•zdw•3d ago•52 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
30•swah•4d ago•72 comments

Vouch

https://twitter.com/mitchellh/status/2020252149117313349
5•chwtutha•11m ago•0 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
271•1vuio0pswjnm7•15h ago•452 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
113•josephcsible•7h ago•133 comments

Eigen: Building a Workspace

https://reindernijhoff.net/2025/10/eigen-building-a-workspace/
10•todsacerdoti•4d ago•2 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
28•languid-photic•4d ago•9 comments

The silent death of good code

https://amit.prasad.me/blog/rip-good-code
71•amitprasad•3h ago•73 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
177•valyala•9h ago•165 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
114•onurkanbkrc•14h ago•5 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
138•speckx•4d ago•212 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
896•klaussilveira•1d ago•273 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
223•limoce•4d ago•124 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
142•videotopia•4d ago•48 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
583•todsacerdoti•1d ago•283 comments
Open in hackernews

Solving Rush Hour, the Puzzle (2018)

https://www.michaelfogleman.com/rush/
63•xeonmc•2mo ago

Comments

gcanyon•2mo ago
Since the author seems interested in the maximum number of moves required to solve the puzzle, a similar puzzle called Subway Shuffle far outdoes Rush Hour. For example, puzzle 100 involves 9 pieces on a 10-spot grid, but requires (as far as is known, maybe the solution isn't optimal?) 589 steps to solve. https://www.cs.brandeis.edu/~storer/JimPuzzles/ZPAGES/zzzSub...
pavel_lishin•2mo ago
Does anyone know if a version of this is available for Android? I've had no luck searching.

It also seems like something that would be great as part of Simon Tatham's puzzle collection: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ / https://play.google.com/store/apps/details?id=name.boyle.chr...

gcanyon•2mo ago
I had the app installed way back when, and it was fun. I reached my limit around 60-90 step solutions. The numbers are a little deceiving: in many cases there are sequences of moves 3, 4, or 5 (or more?) long where only one move is possible, and therefore in a sense they qualify as only one decision as a unit, even if they are multiple moves. I think this same aspect is sometimes true of Rush Hour, but less so.

As far as I know it was iOS-only. I think the author created the puzzle as a phd paper, and once I found the paper itself online. It was interesting reading.

It should be possible today to vibe code the mechanics as a web app, right?

pavel_lishin•2mo ago
> It should be possible today to vibe code the mechanics as a web app, right?

Probably, but I ain't got the interest to.

mzl•2mo ago
Fun article.

The Rush Hour puzzle is quite fun when viewed as a planning problem. In standard PDDL the model becomes very messy. I like the extensions proposed in https://arxiv.org/abs/2412.06312v1 that makes the model intuitive.

tromp•2mo ago
It turns out that Rush Hour becomes much harder if we shrink the cars from size 2x1 to size 1x1, while maintaining their direction to be either horizontal or vertical [1]. While the hardest 6x6 Rush Hour puzzle takes 51 moves, the hardest Unit Rush Hour puzzle takes a whopping 732 moves [2].

[1] https://tromp.github.io/orimaze.html

[2] https://tromp.github.io/rh.ps

Simon-curtis•2mo ago
Thanks for the article, perfect timing. Was stuck on a secret Santa gift for the brother in law. Rush hour is perfect!
ohc•2mo ago
Great article, very impressive to solve the entire game, rather than just individual puzzles.

PS: Good chance that if you're reading these comments that you will appreciate this video by 2swap, visualising solutions to Rush Hour in 3D: https://youtu.be/YGLNyHd2w10?si=fGFqzEbmV3utbA0O

jasonjmcghee•2mo ago
I played this a lot as a kid. There are so many "levels" - it's fantastic and addictive - but like in a good way where you're using your brain.
sameermanek•2mo ago
A little shameless plug:

Ive just released a game built around this project on play store - https://play.google.com/store/apps/details?id=com.noobgiraff...

Has 4x4, 5x5 and 6x6 puzzles. Generating 7x7 puzzles is long process and i think i may have to do it on cloud, but am planning to release them soon.