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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
50•thelok•3h ago•6 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
115•AlexeyBrin•6h ago•20 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
49•vinhnx•4h ago•7 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
811•klaussilveira•21h ago•246 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
91•1vuio0pswjnm7•7h ago•102 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
72•onurkanbkrc•6h ago•5 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1053•xnx•1d ago•600 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
470•theblazehen•2d ago•173 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
196•jesperordrup•11h ago•67 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
9•surprisetalk•1h ago•2 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
44•alephnerd•1h ago•14 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
536•nar001•5h ago•248 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
204•alainrk•6h ago•310 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
33•rbanffy•4d ago•6 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
26•marklit•5d ago•1 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
110•videotopia•4d ago•30 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
63•mellosouls•4h ago•68 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
67•speckx•4d ago•71 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
21•sandGorgon•2d ago•11 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
271•isitcontent•21h ago•36 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
199•limoce•4d ago•110 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
284•dmpetrov•21h ago•151 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
553•todsacerdoti•1d ago•267 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
424•ostacke•1d ago•110 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
41•matt_d•4d ago•16 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
348•eljojo•1d ago•214 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
466•lstoll•1d ago•308 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
367•vecti•23h ago•167 comments
Open in hackernews

Show HN: Chess on a Donut/Torus and Deep-Dive

https://mchess.io/donut
24•mannymakes•2mo ago
Hey there! I just finished a youtube video explaining our donut chess in detail: https://youtu.be/iRcfHCPFgkM

So I thought it'd be cool to show it off here too- it can be played around with at mchess.io/donut - you can also set up an AI or online game on the site.

This is all indie dev work from a couple friends and myself.

Comments

hazbot•2mo ago
It's fun to sit down and draw what the board looks like when you cut and flatten the torus before you watch the video!

Bonus points if you hit upon the other 2D projection that is useful (I didn't)

mannymakes•2mo ago
that'd be a fun puzzle!
fryz•2mo ago
looks like the white king/queen aren't on the right colors (queen goes on her color) - confused me a bit when trying to map the space to a 2d board
mannymakes•2mo ago
ahha true, I forgot this was the case. we like the setup this way as it has rotational symmetry, which more naturally extends to supporting 3+ players
chedoku•2mo ago
Shameless plug. If you're into chess-themed puzzles, you might like: https://chedoku.com/blog/chessPuzzles
mannymakes•2mo ago
interesting puzzle collection :)
wavemode•2mo ago
Took me a while to realize it was a 3D torus and I had to drag around to see the whole board lol

Maybe when the page loads the torus should rotate around a bit

mannymakes•2mo ago
hmmm good idea, maybe we should have an auto-rotate that stops when you interact
quuxplusone•2mo ago
Better than an automatic smooth continuous motion would be an "idle animation": after a few seconds swing the torus somewhat less than 45 degrees in a random direction and let it relax back into the original position. This suggests "the torus can move" without suggesting "the torus moves [only] in this specific way." You need contradict not just the user's intuition "Torus stationary" but much more importantly "Torus non-interactive."

Likewise, if someone thought the pieces couldn't be moved, you could idly wiggle the king pawn as a hint to pick it up.

Now, how anybody could look at a chess board and think the pieces were immovable, or look at a 3D torus render and think it was unrotatable, is beyond me. But if it's a real problem, I think idle animation is a good fix.

sparrish•2mo ago
My favorite torus game is Tetris on a Torus

https://www.benjoffe.com/code/games/torus/

mannymakes•2mo ago
very neat. I'd say this is kinda on top of a torus, and more of a cylinder from the perspective of the Tetris pieces. not sure how you'd play on the surface of a torus, since you need to wrap around vertically too.
marco_z•2mo ago
E.g the pieces from the rows you eliminate reappear at random at the top row.
SomeHacker44•2mo ago
Thanks for sharing!

Rotating the torus eventually hits singularities and I cannot continue the rotation. Maybe use a different mechanism for rotations that do not suffer from "gimbal lock"?

Would also be nice to rotate the torus along the circular axis. That is, rotate pieces/rows from inside the doughnut hole to the outside.