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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
84•valyala•4h ago•16 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•14 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
35•zdw•3d ago•4 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
89•mellosouls•6h ago•167 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
131•valyala•3h ago•99 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
47•surprisetalk•3h ago•52 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
143•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
95•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•23h ago•256 comments

First Proof

https://arxiv.org/abs/2602.05192
66•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1091•xnx•1d ago•618 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
4•mbitsnbites•3d ago•0 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
63•thelok•5h ago•9 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
231•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
516•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
93•onurkanbkrc•8h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
332•ColinWright•3h ago•399 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
254•alainrk•8h ago•412 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
182•1vuio0pswjnm7•10h ago•251 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
611•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
27•momciloo•3h ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
47•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
96•speckx•4d ago•108 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•117 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
32•sandGorgon•2d ago•15 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
287•isitcontent•1d ago•38 comments
Open in hackernews

Client-side GPU load balancing with Redis and Lua

https://galileo.ai/blog/how-we-boosted-gpu-utilization-by-40-with-redis-lua
54•lneiman•2mo ago

Comments

lneiman•2mo ago
Author here. We were hitting tail latency and low GPU utilization issues serving SLMs via Triton.

I built a scrappy client-side router using Redis and Lua to track real-time GPU load. It boosted utilization by ~40% and improved latencies.

Happy to hear feedback on the implementation or thoughts on better ways to do this!

pbrumm•2mo ago
Have you tried switching it to a job queue where the GPU instances try to keep themselves busy. That way you can auto scale the gpus based on utilization. I find it easier to tune and you can monitor latency and backlogs easier. It does require some async mechanisms to the client but I have found it easier to maintain
artyom•2mo ago
If I understand the article correctly, any sufficiently capable attacker can:

- Know the global state of your GPU cluster via the client.

- Target the most struggling GPU instances specifically since the client decides which one to hit.

You offer a free tier which means anyone can get an account and try to do it (e.g. you can have one "harmless, mostly inactive" free account with the only purpose of retrieving GPU cluster status, and a bunch of burner accounts to overload struggling instances).

I may be completely wrong, but this sounds like DDoS served on a silver plate to me.

singron•2mo ago
They run these clients themselves and the redis instance isn't publically exposed.

It would indeed be very strange to hope your random users coordinate with your client side load balancer. You wouldn't even have to send real traffic. You could just manipulate redis directly to force all the real traffic to go to a single node. DoSing redis itself is also pretty easy.

artyom•2mo ago
I don't think the article implied that the client was for some sort of internal server-to-server communication, or that the Redis instance was directly exposed to the internet.

So no, I don't think they run these clients themselves. If the code runs out there, it's open to inspection.

tpurves•2mo ago
Either way, you are right to point out that it important to only a try a pattern like this if your clients are highly trusted (or/and have additional compensating controls against DDOS threats). It would be beneficial if the OP made more explicit what their client/server relationships and also flagged the risk you mentioned for general audiences not to go implementing such a solution in the wrong places.
PunchyHamster•2mo ago
I'm gonna guess just switching from round-robin to leastconn (most balancers offer that option) would solve that just fine. You can then go to dynamically tune server weights if you have servers of unequal size or some other issues.
gorkish•2mo ago
Yeah I really don't understand why they went this direction as it builds considerable additional complexity directly into the application to solve a problem with an external component

I would have probably approached this by implementing a fix for the misbehaving part of k8s, though since there isnt a default LoadBalancer in k8s, I can't really can't speculate further as to the root cause of the initial problem. But most CNI or cloud providers that implement LB do have a way to take feedback from an external metric. I'd be curious why doing it this way wasn't considered, at least.

kgeist•2mo ago
Yeah, that can work. Just yesterday I benchmarked load balancing of LLM workloads across 2 GPUs using a simple least_conn from nginx. The total token/sec scaled as expected (2 GPUs => 2x token/sec), and GPU utilization reached 100% on both, as I increased concurrency from 1 to 128 simultaneous generations.
bnr4u•2mo ago
Very cool work! Did you investigate using the Power of two random choices method for your load balancing algorithm ?

https://brooker.co.za/blog/2012/01/17/two-random.html https://medium.com/the-intuition-project/load-balancing-the-...

maknee•2mo ago
It seems like the load_score serves a proxy for how much needs to be done. Is there a real value that could be used instead? The solution requires syncing with all of the GPU nodes anyways.