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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
175•ColinWright•1h ago•157 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
557•todsacerdoti•1d ago•269 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
29•surprisetalk•1h ago•40 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
124•AlexeyBrin•7h ago•24 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
20•valyala•2h ago•7 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
152•alephnerd•2h ago•104 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
16•valyala•2h ago•1 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
65•vinhnx•5h ago•9 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
831•klaussilveira•22h ago•250 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
57•thelok•4h ago•8 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
117•1vuio0pswjnm7•8h ago•147 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1060•xnx•1d ago•612 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
79•onurkanbkrc•7h ago•5 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
4•gnufx•55m ago•1 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
486•theblazehen•3d ago•177 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
212•jesperordrup•12h ago•72 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
567•nar001•6h ago•258 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
225•alainrk•6h ago•353 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
39•rbanffy•4d ago•7 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
8•momciloo•2h ago•0 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
29•marklit•5d ago•3 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•32 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
77•speckx•4d ago•82 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
274•isitcontent•22h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•112 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
287•dmpetrov•22h ago•155 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•11 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments
Open in hackernews

Optimize for momentum

http://muratbuffalo.blogspot.com/2025/12/optimize-for-momentum.html
52•zdw•2mo ago

Comments

adverbly•2mo ago
As with all things, "it depends".

Momentum works well so long as you have enough alignment, clarity, and certainty.

When you don't know what you're building though, the last thing you want is a heads down project that you can't change course on or kill because it has too much momentum going in the wrong direction.

boxed•2mo ago
Funny, I wrote something with the exact same title in 2022: https://kodare.net/2022/06/24/optimize-for-momentum.html

Re AI: I find that Claude can massively help and massively hurt with this, the devil is in the details.

ph1sch3r•2mo ago
This is good advice, but I struggle to apply it when many people are involved in a project.

If proceeding requires a review/input from someone, its a difficult balance between respecting their busy workload may mean they only get to it next week, or letting momentum die.

mark4•2mo ago
Yep, this is the hardest part. Big groups slow everything down. I have found it helps to keep moving on what you can control while you wait on others, so you don't fully lose the thread.
d0liver•2mo ago
While it can be nice to throw something out there and play with it, I think a lot of the anxiety that causes people to feel that they _need_ to do that comes from the idea that "thinking isn't working." As an alternative, try validating early stages of thought work as being "real work" that's usually far more valuable than what follows.

Whiteboarding or taking notes can be a good proxy for thought work in early stages. Iow, those are good ways to "get something imperfect out" early because they are at a high enough level that they don't kill much time. However, hacking code out before it's been thought through tends to be a massive time suck.

I definitely agree that there's a shitton of value in hitting things regularly though (usually daily).

truelson•2mo ago
Snowballing. Sometimes it's ok to pick something easy, especially for a team, to get a small win first. If you're in debt, pay off the smallest amount first. Get the easy win. Build to the next.

And remember, you win by showing up each day, not by tilting at windmills.