It's absolutely mind-blowing that so little code can produce such a beautiful result. It's also fun to play with the parameters and see how they affect how the cloth feels.
https://pikuma.com/blog/verlet-integration-2d-cloth-physics-...
Suggestion: use an accelerometer data on mobile and use that to directly replace gravity. I expect to be able to tip the phone to drape the cloth, and shake the phone to get waves of motion.
I can tear real cloth if I try, but I need to try. A flick of the finger has never once in my life torn cloth.
Reminds me of a great video not long ago that went over the main ideas behind weaving and knitting. Feels like you almost certainly have to take some of those ideas in mind when doing a simulation like this. Would be curious to read a breakdown of how this was made and how it incorporates the concepts that go into different fabric.
AFAIK more advanced realism-focused cloth sims are still mostly bundles of spring constraints, and most fabric behaviors are encoded as different spring tolerances, forces, and friction.
Cloth self-collision and friction seem to be a very difficult problem in which progress has been made recently: https://graphics.cs.utah.edu/research/projects/ogc/Offset_Ge...
Walking back and forth through a curtain to see how it wraps around the body. So cool.
Nice art!
But, please, give us some nitty gritty of how you made it
I made this a bit ago for fun and funnies to test the idea of tearaway ads. It's very prototype but still pretty satisfying (desktop only but there's a gif on the repo)
Also the falling pieces don't accelerate downward, which looks unnatural
Could you take an AI 3D scan of someone's face, virtually lay a heavy cloth over it, then add whatever you wanted to make a mask?
Could you make the deformed cloth surface into one side of a cube, where the other side was flat for easily working with it, and use that to make custom pseudo-vacumformed cases for things?
Or just stack up boxes and simple shapes, and use the cloth simulation to build organic looking industrial design within a more traditional CAD workflow?
iberator•1mo ago
Cool stuff in software you don't even know exists:)
zokier•1mo ago
But it is also something that remains a research problem how to do efficiently and with good results; pretty much every year in siggraph you see couple of new papers around cloth sims. For example this year we got this https://youtu.be/d9TZhtXeMio
ChrisMarshallNY•1mo ago
https://littlegreenviper.com/art/Tarsus.png
https://littlegreenviper.com/art/Gym.png
fao_•1mo ago
regularfry•1mo ago
brontosaurusrex•1mo ago