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Tiny C Compiler

https://bellard.org/tcc/
64•guerrilla•1h ago•24 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
152•valyala•5h ago•27 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
81•zdw•3d ago•36 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
88•surprisetalk•5h ago•91 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
121•mellosouls•8h ago•245 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
38•randycupertino•1h ago•37 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
161•AlexeyBrin•11h ago•28 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
868•klaussilveira•1d ago•266 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
116•vinhnx•8h ago•14 comments

Show HN: Browser based state machine simulator and visualizer

https://svylabs.github.io/smac-viz/
3•sridhar87•4d ago•0 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
28•swah•4d ago•23 comments

First Proof

https://arxiv.org/abs/2602.05192
80•samasblack•8h ago•57 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
74•thelok•7h ago•14 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
22•mbitsnbites•3d ago•1 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
254•jesperordrup•16h ago•83 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
157•valyala•5h ago•136 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
535•theblazehen•3d ago•197 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
36•gnufx•4h ago•41 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
100•onurkanbkrc•10h ago•5 comments

Washington Post CEO Will Lewis Steps Down After Stormy Tenure

https://www.nytimes.com/2026/02/07/technology/washington-post-will-lewis.html
4•jbegley•14m ago•0 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
39•momciloo•5h ago•5 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
19•languid-photic•4d ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
219•1vuio0pswjnm7•12h ago•330 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
56•josephcsible•3h ago•70 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
43•marklit•5d ago•6 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
129•videotopia•4d ago•41 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
278•alainrk•10h ago•459 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
53•rbanffy•4d ago•14 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
655•nar001•10h ago•287 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
41•sandGorgon•2d ago•17 comments
Open in hackernews

Cloth Simulation

https://cloth.mikail-khan.com/
208•adamch•2mo ago

Comments

iberator•1mo ago
Maya and Cloe 3D and almost all fashion design software have it for decades already. Niche and fascinating software. Check out some demos.

Cool stuff in software you don't even know exists:)

zokier•1mo ago
Of course cloth sims of varying fidelity are everywhere. Even games have had cloth sims for decades at this point.

But it is also something that remains a research problem how to do efficiently and with good results; pretty much every year in siggraph you see couple of new papers around cloth sims. For example this year we got this https://youtu.be/d9TZhtXeMio

ChrisMarshallNY•1mo ago
As an artist, I needed to get it right. Wasn't as easy as I thought it would be. I had to think in 3D, to make 2D.

https://littlegreenviper.com/art/Tarsus.png

https://littlegreenviper.com/art/Gym.png

fao_•1mo ago
One of the best ways to practice this is just throwing a towel on a chair, sitting down opposite it, and sketching it
regularfry•1mo ago
The cloth sim in Blender remains one of the most frustratingly un-updated features. I would dearly love to see it get an algorithmic refresh.
brontosaurusrex•1mo ago
At least solver seems faster (if not better) in later versions? p.s. My try at 'flag in the wind' in Blender from around 2022: https://0x0.st/s/aJ6DNj2pEHzRdBiscEIsbQ/KCsK.mp4 I do remember it took me all day to get somehow realistic motion.
Miraltar•1mo ago
Exactly as discussed in Sebastian Lague's video https://www.youtube.com/watch?v=PGk0rnyTa1U
TwoFx•1mo ago
I highly recommend watching the relevant section of that video (4:38 to 8:59) and then implementing it yourself in whatever system you know that can draw lines and circles (I did it in Godot; it took only a few minutes to learn enough Godot to start on the algorithm).

It's absolutely mind-blowing that so little code can produce such a beautiful result. It's also fun to play with the parameters and see how they affect how the cloth feels.

mclau153•1mo ago
would you share your godot code to github?
atan2•1mo ago
A very nice article by Marian Pekár on Verlet integration and cloth simulation:

https://pikuma.com/blog/verlet-integration-2d-cloth-physics-...

jeffreygoesto•1mo ago
For me, "Large Steps in Cloth Simulation" [0] made implicit methods accessible... Seminal paper.

[0] https://dl.acm.org/doi/10.1145/280814.280821

chombier•1mo ago
For inextensible cloth there's also "Efficient simulation of inextensible cloth" [0] that is particularly clever and efficient

[0] https://dl.acm.org/doi/10.1145/1276377.1276438

bogtog•1mo ago
It tearing when I waved my mouse around was a nice surprise
clbrmbr•1mo ago
The tearing was unexpectedly disturbing!

Suggestion: use an accelerometer data on mobile and use that to directly replace gravity. I expect to be able to tip the phone to drape the cloth, and shake the phone to get waves of motion.

Hobadee•1mo ago
This.

I can tear real cloth if I try, but I need to try. A flick of the finger has never once in my life torn cloth.

afandian•1mo ago
Clear you must bite your nails!
fainpul•1mo ago
Literally unplayable
brookst•1mo ago
It feels a bit like shooting at cloth.
eddieroger•1mo ago
I think the little tears were fine, but my expectation of the weight of the cloth wasn't so much that it would start to rip on its own after a certain point. It felt more like a wet dough at a certain point than cloth.
jan_Sate•1mo ago
Looks like that I can cut it without right click by swiping fast enough.
taeric•1mo ago
First, kudos on this. Really cool to play with.

Reminds me of a great video not long ago that went over the main ideas behind weaving and knitting. Feels like you almost certainly have to take some of those ideas in mind when doing a simulation like this. Would be curious to read a breakdown of how this was made and how it incorporates the concepts that go into different fabric.

fiiisssh•1mo ago
There's actually really no knowledge of cloth involved, it's just a bunch of spring constraints: https://github.com/mkhan45/clothsim

AFAIK more advanced realism-focused cloth sims are still mostly bundles of spring constraints, and most fabric behaviors are encoded as different spring tolerances, forces, and friction.

Cloth self-collision and friction seem to be a very difficult problem in which progress has been made recently: https://graphics.cs.utah.edu/research/projects/ogc/Offset_Ge...

OptionOfT•1mo ago
I remember the first time playing Splinter Cell.

Walking back and forth through a curtain to see how it wraps around the body. So cool.

RankingMember•1mo ago
Pretty cool! I kept trying to cut the piece I had just cut again by doing a "Zorro"-style motion, but no such luck.
samcheng•1mo ago
This is great! The only part that broke the immersion (for me) was that the cloth bits fell at a constant rate - I'd expect them to accelerate due to gravity, and maybe flutter as they fell.

Nice art!

robertheadley•1mo ago
I wonder how far away we are from realtime Marvelous designer in games.
mrkramer•1mo ago
Reminds me of Fruit Ninja but this one is Cloth Ninja.
LyalinDotCom•1mo ago
I was curious and was able to build something very similar quickly using Gemini 3 via Google AI Studio. Never would have imagined a few years ago how easy some of this has become to prototype.
cyber_kinetist•1mo ago
There's a lot of simple cloth sim examples on the internet, so I see why LLMs can code these kinds of demos easily.
LyalinDotCom•1mo ago
yeah makes sense. Im sitting here evolving my little prototype its too much fun.
jcims•1mo ago
The 'Build' feature in AI studio has been pretty incredible for a few use cases I've thrown at it.
hoppersoft•1mo ago
I spent entirely too much time finding out exactly how much "cloth" could be supported by two "strings."
zenoprax•1mo ago
I'm going to assume it is "more than you think; not as much as you'd like" because I don't have the time to burn this morning to replicate your research.
cloudfudge•1mo ago
It's rust compiled to wasm. Dude's got a lot of interesting stuff on his projects page: https://mikail-khan.com/portfolio
jakemanger•1mo ago
That's super cool (and FAST -> hard to do from my personal attempts).

But, please, give us some nitty gritty of how you made it

fiiisssh•1mo ago
The repo is at https://github.com/mkhan45/clothsim, it's pretty compact and most of the relevant code is in src/main_state.rs
raylad•1mo ago
Feels more like a spiderweb simulation. The fibers are sticky and stretchy.
flet•1mo ago
I like it!

I made this a bit ago for fun and funnies to test the idea of tearaway ads. It's very prototype but still pretty satisfying (desktop only but there's a gif on the repo)

https://github.com/Flet/tearaway

sliken•1mo ago
Nice first approximation. The cloth has no momentum, a piece of cloth that clearly would swing down, past vertical, and then swing up just damps down and stops at vertical.

Also the falling pieces don't accelerate downward, which looks unnatural

xnx•1mo ago
Thought this was going to be a repost of https://oimo.io/works/cloth/, which is also excellent.
eternityforest•1mo ago
I wonder if cloth simulation could be integrated as a CAD primitive that somehow outputs reasonable BRep geometry?

Could you take an AI 3D scan of someone's face, virtually lay a heavy cloth over it, then add whatever you wanted to make a mask?

Could you make the deformed cloth surface into one side of a cube, where the other side was flat for easily working with it, and use that to make custom pseudo-vacumformed cases for things?

Or just stack up boxes and simple shapes, and use the cloth simulation to build organic looking industrial design within a more traditional CAD workflow?