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Anthropic acquires Bun

https://bun.com/blog/bun-joins-anthropic
1594•ryanvogel•11h ago•766 comments

Japanese game devs face font dilemma as license increases from $380 to $20k

https://www.gamesindustry.biz/japanese-devs-face-font-licensing-dilemma-as-leading-provider-incre...
55•zdw•1h ago•25 comments

IBM CEO says there is 'no way' spending on AI data centers will pay off

https://www.businessinsider.com/ibm-ceo-big-tech-ai-capex-data-center-spending-2025-12
363•nabla9•11h ago•452 comments

Paged Out

https://pagedout.institute
316•varjag•9h ago•33 comments

Understanding ECDSA

https://avidthinker.github.io/2025/11/28/understanding-ecdsa/
17•avidthinker•1h ago•1 comments

AI Agents Break Rules Under Everyday Pressure

https://spectrum.ieee.org/ai-agents-safety
27•pseudolus•5d ago•2 comments

I designed and printed a custom nose guard to help my dog with DLE

https://snoutcover.com/billie-story
462•ragswag•2d ago•55 comments

OpenAI declares 'code red' as Google catches up in AI race

https://www.theverge.com/news/836212/openai-code-red-chatgpt
536•goplayoutside•14h ago•626 comments

Counter Galois Onion: Improved encryption for Tor circuit traffic

https://blog.torproject.org/introducing-cgo/
44•wrayjustin•1w ago•3 comments

Amazon launches Trainium3

https://techcrunch.com/2025/12/02/amazon-releases-an-impressive-new-ai-chip-and-teases-a-nvidia-f...
158•thnaks•10h ago•63 comments

Learning music with Strudel

https://terryds.notion.site/Learning-Music-with-Strudel-2ac98431b24180deb890cc7de667ea92
431•terryds•1w ago•105 comments

Qwen3-VL can scan two-hour videos and pinpoint nearly every detail

https://the-decoder.com/qwen3-vl-can-scan-two-hour-videos-and-pinpoint-nearly-every-detail/
145•thm•2d ago•45 comments

All about automotive lidar

https://mainstreetautonomy.com/blog/2025-08-29-all-about-automotive-lidar/
130•dllu•1d ago•60 comments

Zig's new plan for asynchronous programs

https://lwn.net/SubscriberLink/1046084/4c048ee008e1c70e/
249•messe•15h ago•196 comments

Free static site generator for small restaurants and cafes

https://lite.localcafe.org/
109•fullstacking•9h ago•69 comments

School cell phone bans and student achievement

https://www.nber.org/digest/202512/school-cell-phone-bans-and-student-achievement
117•harias•11h ago•114 comments

Load ZX Spectrum – first Museum dedicated to our first personal computer

https://loadzx.com/en/
22•elvis70•6d ago•5 comments

Ecosia: The greenest AI is here

https://blog.ecosia.org/ecosia-ai/
88•doener•8h ago•52 comments

100k TPS over a billion rows: the unreasonable effectiveness of SQLite

https://andersmurphy.com/2025/12/02/100000-tps-over-a-billion-rows-the-unreasonable-effectiveness...
322•speckx•11h ago•109 comments

DOOM could have had PC Speaker Music

https://lenowo.org/viewtopic.php?t=45
63•minki_the_avali•6h ago•44 comments

Delty (YC X25) Is Hiring

https://www.ycombinator.com/companies/delty/jobs/aPWMaiq-full-stack-software-engineer
1•lalitkundu•8h ago

Kohler Can Access Pictures from "End-to-End Encrypted" Toilet Camera

https://varlogsimon.leaflet.pub/3m6zrw6k2bs2p?interactionDrawer=quotes
115•TimDotC•3h ago•114 comments

YesNotice

https://infinitedigits.co/docs/software/yesnotice/
163•surprisetalk•1w ago•57 comments

Practical Intro to Operational Transformation

https://archive.casouri.cc/note/2025/practical-intro-ot/
26•casouri•6d ago•3 comments

Python Data Science Handbook

https://jakevdp.github.io/PythonDataScienceHandbook/
243•cl3misch•17h ago•42 comments

Addressing the adding situation

https://xania.org/202512/02-adding-integers
253•messe•18h ago•89 comments

Mistral 3 family of models released

https://mistral.ai/news/mistral-3
706•pember•14h ago•195 comments

Exploring Large HTML Documents on the Web

https://calendar.perfplanet.com/2025/exploring-large-html-documents-on-the-web/
37•zdw•7h ago•2 comments

Cursed circuits: charge pump voltage halver

https://lcamtuf.substack.com/p/cursed-circuits-charge-pump-voltage
71•surprisetalk•10h ago•23 comments

A series of vignettes from my childhood and early career

https://www.jasonscheirer.com/weblog/vignettes/
156•absqueued•17h ago•88 comments
Open in hackernews

Japanese game devs face font dilemma as license increases from $380 to $20k

https://www.gamesindustry.biz/japanese-devs-face-font-licensing-dilemma-as-leading-provider-increases-annual-plan-price-from-380-to-20000
54•zdw•1h ago

Comments

deadbabe•53m ago
What do I feel like custom font generation is one thing AI could be really good at but so far I haven’t seen anything of that sort? Seems like you could easily prompt whatever vibe you’re looking for in a font, why even bother buying commercial fonts at that point. Am I just not looking in the right places?
weikju•49m ago
A few hours ago, [0]

[0] https://news.ycombinator.com/item?id=46127400

internetter•49m ago
> What do I feel like custom font generation is one thing AI could be really good at

Probably because you're wrong. Anybody can make a font, making a good font is a highly under appreciated art form.

halapro•15m ago
Have you seen the output of LLMs lately? It's not perfect, but I bet that with enough refinements they can create "art" just as well.
rpearl•47m ago
perhaps when the clocks at https://clocks.brianmoore.com/ consistently make sense, AI could make a font.

Even then, I wouldn't want it making a kanji font. Consider 感 and 惑, both of which would be taught before high school.

conception•38m ago
Wow, K2 is killing it on this for me. Three minutes have been 100% correct now.

Haiku 3.5 had a one right too. But k2 apparently is very good at html and css.

oefrha•29m ago
Sounds like you don't know the CJK font market. AI assisted font design is nothing new and especially useful for CJK since there are so many glyphs. There are plenty of foundries openly advertising AI-assisted fonts, e.g. https://izihun.com/fontxiazai/ziti-2673.html

Also, generating images and programs are basically orthogonal. AI could generate impeccable photorealistic images of clocks years ago, and they're much more complex than font glyphs (specifically talking about transferring a style to other glyphs; you still need to do the initial design to get something appealing, obviously*).

*Edit: Maybe AI can even handle the initial design now, not sure. What I’m saying is AI-assisted style transfer in CJK fonts is definitely old news and commercially available.

rpearl•15m ago
I do not know the market well; very interesting, thank you.
colechristensen•45m ago
As I understand it you can't protect the appearance of a font so imperceptible differences can be made on a copy unless you do a design patent which only lasts 15 years and isn't always done. (In the US)

It would be pretty easy to make a font generator using LLMs and visual models.

vunderba•24m ago
Perhaps an old-school bitmap font would be within the realm of possibility, but I wouldn't be confident of GenAI's ability to go from sprite sheet to proper TTF with glyphs described as curve/points without a LOT of manual work - and especially not when we're talking about a language with complicated logographs.
raincole•16m ago
AI fonts are nothing new. But you still need someone to manually check them and it's never one-shot. It makes no economical sense to do that instead of buying commercial fonts, which are ready-to-use immediately, when they only cost a few hundred dollars.

The price rising and licensing issue will only do one thing: pushing people to AI. Perhaps they see it as inevitable so they're trying to milk the last batch of customers though.

Aachen•46m ago
Are there no fonts that are open for anyone to use, like what does a Linux distribution ship? Surely those can render Japanese characters?

Maybe it's because it's a dumb question but the article doesn't really set the stage for me why it's an issue that 1 font licensing company raised its prices. I guess they must have a monopoly or else this change isn't commercially viable (the article just says "one of the country's leading font licensing services"), but even then, there ought to be open options

Aeolun•40m ago
There’s the unifont, but it’s not really something you’d want to ship in a game. The main focus is apparently on making sure every character is covered, not that it looks nice.
teraflop•39m ago
When you're making a work of art (such as a game) you don't just want any old font, you want one that serves a particular aesthetic purpose.

If you've picked a typeface, and designed other UI elements that look good in conjunction with it, but suddenly that typeface becomes unaffordable, then you have to do some work to find an alternative that's still acceptable.

In particular, game UI tends to be designed around the particular dimensions (metrics) of a font's characters. So a string of text whose size is "just right" in one font might look too big or too small in another, even at the same nominal font size. And this can affect many different pieces of text throughout a game.

jjmarr•16m ago
Part of the reason Arial is so dominant is because it's proportioned the same as Helvetica, meaning it can be swapped in to avoid licensing fees without affecting document layout.
conradev•35m ago
Yep: https://en.wikipedia.org/wiki/Monotype_Imaging#Consolidation...

  Fontworks’ team, type inventory, IP, technology, and services will join global type specialist Monotype–Monotype’s first acquisition in Japan.
https://www.monotype.com/company/press-release/fontworks-pla...
michaelbuck•14m ago
Additional anecdote about Monotype pricing policies:

https://old.reddit.com/r/graphic_design/comments/1jqqlm6/mon...

omoikane•17m ago
I know Noto Sans can render just about everything, and has a permissive license:

https://fonts.google.com/noto

I am not sure if it's possible to parameterize it to have the look that game developers wanted.

cyphar•14m ago
There are quite a few open source or royalty free Japanese fonts (Google Fonts has 50[1]).

But, as everyone else has mentioned, font usage in games (and most creative visual works) is more particular than just the bare minimum of "does it actually render the glyphs". Imagine if all text in your favourite game was all Times New Roman, it would make the game worse.

[1]: https://fonts.google.com/?lang=ja_Jpan

riedel•10m ago
The license before was attractive before. I guess they will be switching. Maybe also to free fonts. From the article: >UI/UX designer Yamanaka stressed that this would be particularly problematic for live service games; even if studios moved quickly and switched to fonts available through an alternate licensee, they will have to re-test, re-validate, and re-QA check content already live and in active use.

It is that existing annually paid licences are converted. The extra work for existing titles is the problem. And:

> The crisis could even eventually force some Japanese studios to rebrand entirely if their corporate identity is tied to a commercial font they can no longer afford to license.

Shank•25m ago
The lack of competence from companies that acquire Japanese companies, and then fail to even price things in yen or offer support packages that cater to Japanese customers is really something. It's one thing to raise the price on a license, but it's another thing to not even support local pricing (you can even do this dynamically) or try to meet users halfway. The thing that companies like this do not understand is that simply changing the price structure on Japanese customers overnight with no acknowledgement of this comes off as entirely the wrong way. It ruins business relationships. Sure, Fontworks might have had a compelling product, but part of the product was their domestic presence.

Now the choice is realistically between Monotype (doesn't really understand the Japanese market) and DynaComware (Taiwan-based, but has previously interacted with Japanese companies). I wonder where their customers will go on short notice? As is mentioned, at least one company switched to DynaComware. SEGA's rhythm games contain both DynaFont (DynaComware) and Fontworks fonts, for example.

Basically, if you're going to raise prices, at least do something about the fact that your core market is heavily relationship dependent and won't take kindly to a sudden rug pull.

crooked-v•19m ago
The bigger issue here isn't the pricing, it's the 25,000 max users added to the licenses, which means that anyone who can genuinely afford these fonts isn't actually allowed to use them.

The fonts affected apparently include ones like the main Japanese language font used by the game Genshin Impact, which has 2.8 million daily users worldwide (no idea of the Japanese user count specifically, but I'm sure it's over 25,000).

yborg•13m ago
Genshin is produced by a Chinese company, MiHoYo. And I think Monotype will have a much harder time trying to strongarm a PRC-based company if they decide to try this there.
ThrowawayTestr•11m ago
That's a bit of a jump isn't it?