Although this is true for most games it is worth noting that it isn't universally true. Usermode anti-cheat does sometimes work verbatim in Wine, and some anti-cheat software has Proton support, though not all developers elect to enable it.
Looking at you Rust.
Edit:
And the rest of you. If even Microsoft's Masterchief Collection supports it, I Don't understand why everyone else does not.
Then I saw the arewe…yet url and thought you meant Rust the programming language
Then I visited the arewe…yet link and realized it was the Rust game you meant after all
It's because the Linux versions of those anti-cheats are significantly weaker than their Windows counterparts.
and then valve is probably going to succeed, to Microsoft's detriment
Well, compiling ARM game binaries is actually super duper easy and just totally fine. The issue Windows actually has with ARM is GPU drivers for the ARM SoCs. Qualcomm graphics drivers are just super slow and unreliable and bad.
PaulHoule•46m ago
rahimnathwani•42m ago
jitl•35m ago
Speaking of which, maybe you could just run the games with Apple’s WINE “game porting toolkit” direct with Rosetta2. Worth a Google.
cptcobalt•35m ago
stetrain•25m ago
jsheard•35m ago
Getting x86 code running on ARM macOS is the most solved part of the stack, it's the API translation that needs work.
jwitthuhn•30m ago
contact9879•26m ago
yakaccount4•6m ago
jsheard•26m ago
> Rosetta was designed to make the transition to Apple silicon easier, and we plan to make it available for the next two major macOS releases – through macOS 27 – as a general-purpose tool for Intel apps to help developers complete the migration of their apps. Beyond this timeframe, we will keep a subset of Rosetta functionality aimed at supporting older unmaintained gaming titles, that rely on Intel-based frameworks.
https://www.macrumors.com/2025/06/10/apple-to-phase-out-rose...
stetrain•24m ago
EA-3167•4m ago
Why would Apple ever invite Valve to potentially do the same to them?