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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
83•valyala•4h ago•16 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•14 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
35•zdw•3d ago•4 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
89•mellosouls•6h ago•165 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
46•surprisetalk•3h ago•52 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
130•valyala•3h ago•99 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
142•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
95•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•23h ago•256 comments

First Proof

https://arxiv.org/abs/2602.05192
66•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1090•xnx•1d ago•618 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
93•onurkanbkrc•8h ago•5 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
63•thelok•5h ago•9 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
231•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
516•theblazehen•3d ago•191 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
332•ColinWright•3h ago•394 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
3•mbitsnbites•3d ago•0 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
253•alainrk•8h ago•412 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
181•1vuio0pswjnm7•10h ago•251 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
610•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
27•momciloo•3h ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
47•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•38 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
96•speckx•4d ago•105 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•117 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
32•sandGorgon•2d ago•15 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
287•isitcontent•1d ago•38 comments
Open in hackernews

StardustOS: Library operating system for building light-weight Unikernels

https://github.com/StardustOS
118•transpute•2mo ago

Comments

koolala•2mo ago
Could this be good for compiling as a small Wasm OS for the Browser? Instead of Alpine Linux or things like that?
N_Lens•2mo ago
The main value seems to be as a research vehicle and teaching tool rather than production-ready infrastructure. The Rust version being archived suggests this might not be under active development currently.

Good for simple stateless services (web servers, API endpoints, microservices) applications that fit the unikernel model - single-purpose, statically linked Running on one's own Xen hypervisor infrastructure.

dist1ll•2mo ago
I would argue that stateful services (databases, message queues, CDNs) all perfectly fit the unikernel model. The question is whether the additional engineering effort and system design is worth the performance gain.
miohtama•2mo ago
Interesting. Are there any research and papers on potential performance gains?
mprovost•2mo ago
It reminds me of the old OSKit project from the Univ of Utah, which was also developed for research and teaching.

https://www-old.cs.utah.edu/flux/oskit/

synalx•2mo ago
> Stardust-oxide is a re-implementation of the unikernel in Rust.

Not "Starrust"? What a missed opportunity...

rl3•2mo ago
Galen Erso disagrees.
mrbluecoat•2mo ago
Looks promising but the last update appears to be a few years ago. OPS is a modern alternative: https://docs.ops.city/ops/
wardjaradat•2mo ago
I’m one of the authors of Stardust - thanks to everyone who’s taken the time to look at it and share their thoughts here.

The project started with two questions:

- How small can a deployment unit be while still supporting real service workloads?

- What if distributed systems were built from components that can be deployed quickly or dynamically relocated across a network?

Instead of large virtual machines or container images, we turned to Unikernels; tiny, and easily deployable anywhere a hypervisor runs. If deployment becomes cheap, we can rethink system design: mobile agents, compute-near-data, ephemeral tasks, dynamic composition, and so on.

Stardust lets us explore that space, and both the C and Rust versions are stable.

Stateful services are possible with Unikernels, though library porting still takes work, and there’s plenty of room for innovation around hypervisor and tooling. WebAssembly is a promising direction as well, though it would require adapting Stardust to support an appropriate runtime. Some Unikernels have already gone down that path, and there’s definitely room for more experimentation.