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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
84•valyala•4h ago•16 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•14 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
35•zdw•3d ago•4 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
89•mellosouls•6h ago•167 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
131•valyala•4h ago•99 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
47•surprisetalk•3h ago•52 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
143•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
95•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•23h ago•256 comments

First Proof

https://arxiv.org/abs/2602.05192
66•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1091•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
63•thelok•5h ago•9 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
4•mbitsnbites•3d ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
231•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
516•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
93•onurkanbkrc•8h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
332•ColinWright•3h ago•399 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
254•alainrk•8h ago•412 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
182•1vuio0pswjnm7•10h ago•251 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
611•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
27•momciloo•4h ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
47•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
96•speckx•4d ago•108 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•117 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
32•sandGorgon•2d ago•15 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
287•isitcontent•1d ago•38 comments
Open in hackernews

VCMI: An open-source engine for Heroes III

https://vcmi.eu/
191•eamag•2mo ago

Comments

bombcar•1mo ago
VCMI is an acronym of the Quenya phrase "Vinyar Callor Meletyo ar Ingoleo", meaning "New Heroes of Might and Magic".

I wish it worked with HotA but it is nice to play natively; though even run through emulators HIII is fast enough.

notpushkin•1mo ago
There is a partial HotA port: https://github.com/vcmi-mods/horn-of-the-abyss (available in the launcher to install)
hyperpl•1mo ago
Interesting post timing. At the airport lounge before a long int'l flight and in preparation I'm installing bottles + homm3 GOG + HOTA.

While I played and wholeheartedly commend the developers' effort in making VCMI I still prefer the original + HD/HOTA.

ostwilkens•1mo ago
Very cool! I have one non-technical friend who occasionally wants to play HOMM, and she often has issues getting it working (specifically non-hd, non-hota on intel mac). This could be a remedy.
ostwilkens•1mo ago
> add new towns, creatures, heroes, artifacts and spells without limits or conflicts

If the original game had these features, it would likely have gotten me into programming at an even earlier age!

orphea•1mo ago
In the Wake of Gods mod (aka HoMM 3.5) had ERM scripting and it was hella exciting for a kid! You could make your own artifacts, automate things on a map, make a dynamic story that reacts to your actions.
notpushkin•1mo ago
One interesting use I’ve found is installing the Android version on an Oculus Quest. Very weird experience at first, but it’s really really cool.
barfoure•1mo ago
I see a HoMM thread, I upvote.
internet_points•1mo ago
how's the AI (as in computer opponent) these days? last time I played vcmi, that was my only gripe – the bots were so stupid.
krige•1mo ago
They're still not too bright, which is kind of faithful to the original game. However at least the android client allows you to pick alternate algos and further AI mods that at least claim to make it more challenging are available for download.
eamag•1mo ago
There's an ongoing project of build an RL AI https://github.com/smanolloff/vcmi-gym/
nasretdinov•1mo ago
In my experience VCMI already feels like a proper Heroes 3 game, even if it doesn't fully support HotA mods, etc. It's certainly the easiest way to play Heroes 3 casually e.g. on an M1 Mac, and it has no wine-related crashes, and doesn't require a virtual machine with Windows's x86 emulation workarounds (like having to limit the game to a single CPU as otherwise units wouldn't do any damage in combat :))
chrysoprace•1mo ago
Very cool project. An interesting note is that this makes HoMM III available to play on Android. That being said the game has had such a community revival surrounding the excellent Horn of the Abyss (HotA) mod that I can't really see myself playing VCMI (outside of Android) unless they fully worked together. Nevertheless, I am always stoked to see these community projects because they illustrate the pure passion people have for these games.
vincnetas•1mo ago
Lost couple of evenings to nostalgia because of this recently :)
p2detar•1mo ago
For people that are nostalgic to HOMM2, like me, there is also fheroes2 [0].

0 - https://ihhub.github.io/fheroes2

CurrentB•1mo ago
I love homm2 and have been playing fheroes2 for a bit now. homm2 is truly a masterpiece. To me it's the peak of the heroes series. The art and music are both great and still hold up to this day. The game play is basically perfect for what it is - subsequent games in the series, to me, just are adding more and more piece types to a chess board.
tuananh•1mo ago
how stable is the game?
iberator•1mo ago
Lol. It would be embarrassing for this clone to not be 100% stable after like 30 years of development lol
nasretdinov•1mo ago
There are occasional bugs, especially in fresh minor releases, but typically nothing game-breaking. I am yet to see it actually crash though
bbminner•1mo ago
Did HoMM series ever get popular outside Eastern Europe? I am yet to meet a person born and raised in the US who have heard about it, but maybe i am just unlucky or targeting a wrong demographic.
philistine•1mo ago
Friends and I loved Heroes 3, but we're Québécois.
tarentel•1mo ago
I played Might and Magic as a child but I never knew about this series nor have I ever played it. I also don't know anyone who has either now that you mention it.
axus•1mo ago
Let's say not as popular as other games, but it was popular enough to pirate in the US.
IG_Semmelweiss•1mo ago
It found a following in some parts of LATAM as well.
rasz•1mo ago
I was wondering about the reason and suspect lack of advertising. There was an ad campaign in Computer Gaming World Magazine http://heroescommunity.com/viewthread.php3?TID=40698&pagenum...

CGW issue 144 1996/07 small piss poor banner

CGW 146 1996/09 full page but confusing with only two tiny bad game screens and wall of text

CGW 147 1996/10 - month of release - same wall of text and one slightly better tiny screen

CGW 148 1996/11 half page ad but finally full of good screens and actual description what the game is all about

CGW 151 1997/02 they finally got a hang of this, detailed description of what to expect from teh game

CGW 152 1997/03 CGW 153 1997/04 CGW 156 1997/07 reverting to 148 style

CGW reviewed in very late in 1997/02 giving it 100%.

I cant find any ads in period correct PC Gamer. They reviewed it great, but annual PC Gamer Top 100 1996 didnt even mention it, and 1997 put it far back at 25 https://www.pixsoriginadventures.co.uk/pc-gamer-top-100-1997...