And even then, you couldn't really make use of it unless you were in the enviable position of not having to maintain Netscape compatibility, because Netscape basically had no ability to alter a page after it was loaded outside of extremely specific exceptions like being able to replace one image with another image of exactly the same size. And through the weird and broken 'layers' concept they came up with to try to rush out a response to IE's iframes.
I remember discovering Microsoft.XMLHTTP in early 1999; probably within a month of IE5 coming out, and it really was like suddenly gaining a superpower. People (rightfully) gave Internet Explorer a whole lot of crap for getting to IE6 and then stagnating for years; but so much of what we consider to be the modern web today can trace its lineage directly to the ideas Microsoft brought to the browser in IE4 and IE5. They basically reinvented what the browser could be.
Amiga: <https://www.paula8364.com/socse/index.php?field=audiolink&so...>
Another programmer had the same pseudo, but was working on the Atari ST.
... Which you can using various digging techniques that completely eluded you in the easy difficulty.
When I saw this adaptation back in 2004, I was amazed because the web didn't even HAVE an API for its pixel buffer; the canvas element didn't arrive until a year later! All the destructible/buildable terrain here is faked out with stacked `img` elements. They had to simulate a simple form of graphics with a more complex one, because that's all the platform made available.
It's very good.
tetris11•2mo ago
https://github.com/trufae/fxos-app-lemmings
Mindless2112•1mo ago
* https://github.com/tomsoftware/Lemmings.ts
* https://lldb.camanis.net/level/play/473/1/Just-dig