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Tiny C Compiler

https://bellard.org/tcc/
123•guerrilla•4h ago•53 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
206•valyala•8h ago•38 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
119•surprisetalk•7h ago•124 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
46•gnufx•6h ago•48 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
141•mellosouls•10h ago•302 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
886•klaussilveira•1d ago•270 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
137•vinhnx•11h ago•16 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
169•AlexeyBrin•13h ago•29 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
72•randycupertino•3h ago•118 comments

First Proof

https://arxiv.org/abs/2602.05192
105•samasblack•10h ago•68 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
273•jesperordrup•18h ago•87 comments

Show HN: Craftplan – Elixir-based micro-ERP for small-scale manufacturers

https://puemos.github.io/craftplan/
6•deofoo•4d ago•1 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
31•mbitsnbites•3d ago•2 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
58•momciloo•8h ago•11 comments

Eigen: Building a Workspace

https://reindernijhoff.net/2025/10/eigen-building-a-workspace/
7•todsacerdoti•4d ago•2 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
87•thelok•10h ago•18 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
553•theblazehen•3d ago•205 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
98•josephcsible•6h ago•118 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
175•valyala•8h ago•164 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
100•zdw•3d ago•51 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
26•languid-photic•4d ago•7 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
258•1vuio0pswjnm7•14h ago•409 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
113•onurkanbkrc•13h ago•5 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
138•videotopia•4d ago•46 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
130•speckx•4d ago•203 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
220•limoce•4d ago•123 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
59•rbanffy•4d ago•19 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
295•isitcontent•1d ago•39 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
49•marklit•5d ago•10 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
575•todsacerdoti•1d ago•279 comments
Open in hackernews

Beautiful Abelian Sandpiles

https://eavan.blog/posts/beautiful-sandpiles.html
154•eavan0•2mo ago

Comments

skeltoac•1mo ago
Now I want to redo a bathroom. Good job, writer!
ggm•1mo ago
Isn't this single frame state of a classic cellular automata? Note, not "just" because I mean no disrespect. I don't understand how this differs from Conway's life other than nuances of the live or die rule.
gsf_emergency_6•1mo ago
CGL doesn't have the scale invariance ("fractality") of ASM. ASM criticality is stable and persistent. "fractal life on edge"?

what that looks like

https://youtu.be/rKD51IUNK3A?t=40s

ggm•1mo ago
So that gets to how it differs, but it doesn't say its not a cellular automata. It could say "it's a cellular automata with different rules"
gsf_emergency_6•1mo ago
It is a cellular automata distinguished by commutativity. You used CGL as the basis for comparison, that's highly nonAbelian.

According to Wolfram (& I agree :), everything is a cellular automaton, so comparing to CGL made more sense to me.

Sharlin•1mo ago
I don't believe that Game of Life is Abelian.
tripplyons•1mo ago
I don't think you could even define an associative binary operator on states in the Game of Life because of its computational irreducibility.
ggm•1mo ago
CGOL is is turing complete. If you can make a NOR gate, you can make anything.
tripplyons•1mo ago
I know it is Turing-complete; I was instead commenting on its computational irreducibility. My point is that it is impossible to express the rules in the form of an associative operator over a sequence of board states. You could say the same thing about iterating with a sufficiently complex circuit of NOR gates.
recursive•1mo ago
It seems the sand only spills up and to the left.
omoikane•1mo ago
It seems like it spills to 4 directions on Chrome, but only up and left on Firefox.

The really weird part is that when I fetch https://eavan.blog/sandpile.js in Chrome, I see a "toppleAll" function near the top, but that same function is not defined when the script is fetched with Firefox.

haritha-j•1mo ago
Very related (yet idiotically titled, as always) veritasium video https://youtu.be/HBluLfX2F_k?si=6lVPLvJNc2YH_4go
JimmyBuckets•1mo ago
It's like reverse clickbait with him
SiempreViernes•1mo ago
Yeah, I wish he'd do a second channel that is just reposts with normal titles.
lupire•1mo ago
https://m.youtube.com/watch?v=S2xHZPH5Sng

"Clickbait is Unreasonably Effective", 2021 - Veritasium's apologia for clicbait titles and and thumbnails, and statement of principles.

Veritasiuk has at least stuck making soldi educational videos, as Mark Rober has let slip away his past effort to educate in addition to demonstrate his cool toys.

FredrikMeyer•1mo ago
I implemented this in Rust some years back. It is connected to some serious research mathematics (see f.ex https://www.ams.org/notices/201008/rtx100800976p.pdf)

https://github.com/FredrikMeyer/abeliansandpile

seanhunter•1mo ago
> “…an abelian group is both associative and commutative…”

If something is not associative it is not a group. An abelian group is a group which is commutative.

MarkusQ•1mo ago
So...an abelian group is both associative (because it's a group) and commutative (because it's abelian), which is exactly what the OP said? It sounds like you're disagreeing about something, but I'm not clear what your objection is.
seanhunter•1mo ago
I’m not disagreeing. I’m pointing out that in TFA it sounds as associativity is a property of abelian groups specifically whereas it as a property of all groups in general. In that sense it’s not wrong, just the emphasis is a bit misleading.

If you look in an abstract algebra textbook they all basically say the same definition for abelian groups (eg in Hien)

> “A group G is called abelian if its operation is commutative ie for all g, h in G, we have gh = hg”.

MarkusQ•1mo ago
In an abstract algebra textbook, they define groups first and then abelian as a property that some groups have. Here, the author is defining abelian groups "from scratch" and doesn't have an earlier definition of groups to lean on.

In more advanced texts, they could simply say that a group is a moniod with inverses and could (by your reasoning, should) avoid specifying that groups are associative since this is a property of all monoids.

seanhunter•1mo ago
Well if I check such a book that takes a category-theoretic approach to teaching abstract algebra (Aluffi “Algebra Chapter 0”), he says the following:

   > “ A semigroup is a set endowed with an associative operation; a monoid is a semigroup with an identity element. Thus a group is a monoid in which every element has an inverse”.
So according to Aluffi at least, the operation of a monoid is also associative. As you can see he does in fact also remove the associativity criterion from the description of a group by defining it in terms of a monoid. So he’s consistent with me at least.
MarkusQ•1mo ago
Right. And so is the article. When you are introducing an object you need to specify its properties, _including_those_it_inherits from objects you haven't defined.

If I haven't defined mammals, I say that bats are warm blooded animals that produce milk for their young, etc., but if I have (or expect my readers to know what a mammal is) I can just say they are mammals.

mcphage•1mo ago
> The rules of abelian groups guarantee that these identity sandpiles must exist, but they tell us nothing about how beautiful they are.

This has causality backwards—being a group requires an identity element. You can't show something is a group without knowing that the identity element exists in the first place.

In fact, a good chunk of how this article talks about the math is just... slightly off.

pmcarlton•1mo ago
I found 'xsand.c' (X11) in 1995 by Michael Creutz, that simulated these sandpiles; I had fun with the sand but also learned C from it.
OgsyedIE•1mo ago
In the case of piling sand exactly in the centre, the intermediate states between the initial state and reaching the final equilibrium seem to get closer to having a circular boundary as the grid size increases, instead of the diamond-shaped boundary you might expect for a symmetrical object in a planar grid. Take a look at the largest resettable grid doing this within a couple seconds of being reset.
LegionMammal978•1mo ago
It looks like the author has a pretty simple procedure for computing the 'identity' sandpile (which they unfortunately don't describe at all):

1. Fill a grid with all 6s, then topple it.

2. Subtract the result from a fresh grid with all 6s, then topple it.

So effectively it's computing 'all 6s' - 'all 6s' to get an additive identity. But I'm not entirely sure how to show this always leads to a 'recurrent' sandpile.

EDIT: One possible route: The 'all 3s' sandpile is reachable from any sandpile via a sequence of 'add 1' operations, including from its own successors. Thus (a) it is a 'recurrent' sandpile, (b) adding any sandpile to the 'all 3s' sandpile will create another 'recurrent' sandpile, and (c) all 'recurrent' sandpiles must be reachable in this way. Since by construction, our 'identity' sandpile has a value ≥ 3 in each cell before toppling, it will be a 'recurrent' sandpile.

lupire•1mo ago
Wikipedia has a picture/animation of the Identity for rectangular and square grids

https://en.wikipedia.org/wiki/Abelian_sandpile_model