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Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
83•yi_wang•3h ago•25 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
36•RebelPotato•2h ago•8 comments

SectorC: A C Compiler in 512 bytes (2023)

https://xorvoid.com/sectorc.html
239•valyala•10h ago•46 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
150•surprisetalk•10h ago•148 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
183•mellosouls•13h ago•334 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
68•gnufx•9h ago•55 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
177•AlexeyBrin•16h ago•32 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
159•vinhnx•13h ago•16 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
49•swah•4d ago•94 comments

First Proof

https://arxiv.org/abs/2602.05192
128•samasblack•13h ago•76 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
304•jesperordrup•21h ago•95 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
72•momciloo•10h ago•15 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
102•randycupertino•6h ago•217 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
98•thelok•12h ago•22 comments

Vouch

https://twitter.com/mitchellh/status/2020252149117313349
41•chwtutha•1h ago•7 comments

Show HN: Axiomeer – An open marketplace for AI agents

https://github.com/ujjwalredd/Axiomeer
10•ujjwalreddyks•5d ago•2 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
37•mbitsnbites•3d ago•3 comments

Total Surface Area Required to Fuel the World with Solar (2009)

https://landartgenerator.org/blagi/archives/127
3•robtherobber•4d ago•0 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
570•theblazehen•3d ago•206 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
291•1vuio0pswjnm7•17h ago•467 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
132•josephcsible•8h ago•160 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
183•valyala•10h ago•165 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
30•languid-photic•4d ago•10 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
227•limoce•4d ago•125 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
899•klaussilveira•1d ago•275 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
113•zdw•3d ago•56 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
146•speckx•4d ago•228 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
145•videotopia•4d ago•48 comments

The silent death of good code

https://amit.prasad.me/blog/rip-good-code
83•amitprasad•5h ago•76 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
116•onurkanbkrc•15h ago•5 comments
Open in hackernews

A trip through the Graphics Pipeline (2011)

https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/
37•kruuuder•1mo ago

Comments

AshleysBrain•1mo ago
I read through this guide a while back and it is great. However it's fairly old now being from 2011 - are there any updated guides or explanations of what's changed since then?
flohofwoe•1mo ago
I don't think all that much has changed except for the addition of meshlet and raytracing stages:

The 'descriptors are hard' article is a nice modern compagnion IMHO:

https://www.gfxstrand.net/faith/blog/2022/08/descriptors-are...

Also the D3D12 functional spec might be useful too:

https://microsoft.github.io/DirectX-Specs/

cubefox•1mo ago
The mesh shader pipeline isn't just an addition, it replaces several pieces of the old pipeline, like vertex shader, tesselation and geometry shaders. It's a pretty big departure. Though most engines don't use it yet I believe.
hnuser123456•1mo ago
Does switching a UE5 game to lumen/nanite switch from essentially the "old pipeline" to the new mesh shader path, or do even the non-lumen/nanite modes use the mesh shaders?
cubefox•1mo ago
Maybe optionally if the hardware supports it, but new UE5 features also work with older cards that already support compute shaders (a specialized pipeline which was introduced somewhat earlier) but no mesh shaders.