I read through this guide a while back and it is great. However it's fairly old now being from 2011 - are there any updated guides or explanations of what's changed since then?
flohofwoe•2h ago
I don't think all that much has changed except for the addition of meshlet and raytracing stages:
The 'descriptors are hard' article is a nice modern compagnion IMHO:
AshleysBrain•2h ago
flohofwoe•2h ago
The 'descriptors are hard' article is a nice modern compagnion IMHO:
https://www.gfxstrand.net/faith/blog/2022/08/descriptors-are...
Also the D3D12 functional spec might be useful too:
https://microsoft.github.io/DirectX-Specs/