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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
529•klaussilveira•9h ago•146 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
859•xnx•15h ago•518 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
72•matheusalmeida•1d ago•13 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
180•isitcontent•9h ago•21 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
182•dmpetrov•10h ago•79 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
294•vecti•11h ago•130 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
69•quibono•4d ago•12 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
343•aktau•16h ago•168 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
338•ostacke•15h ago•90 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
434•todsacerdoti•17h ago•226 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
237•eljojo•12h ago•147 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
13•romes•4d ago•2 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
373•lstoll•16h ago•252 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
6•videotopia•3d ago•0 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
41•kmm•4d ago•3 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
14•denuoweb•1d ago•2 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
220•i5heu•12h ago•162 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
91•SerCe•5h ago•75 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
62•phreda4•9h ago•11 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
162•limoce•3d ago•82 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
38•gfortaine•7h ago•10 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
127•vmatsiiako•14h ago•53 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
18•gmays•4h ago•2 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
261•surprisetalk•3d ago•35 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1029•cdrnsf•19h ago•428 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
55•rescrv•17h ago•18 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
83•antves•1d ago•60 comments

WebView performance significantly slower than PWA

https://issues.chromium.org/issues/40817676
18•denysonique•6h ago•2 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
5•neogoose•2h ago•1 comments

I'm going to cure my girlfriend's brain tumor

https://andrewjrod.substack.com/p/im-going-to-cure-my-girlfriends-brain
109•ray__•6h ago•54 comments
Open in hackernews

Show HN: An endless scrolling word search game

https://endless-wordsearch.com
25•marcusdev•1mo ago
I built a procedurally generated word-search game where the puzzle never ends - as you scroll, the grid expands infinitely and new words appear. It’s designed to be quick to pick up, satisfying to play, and a little addictive.

The core game works without an account using the pre-defined games, but signing up allows you to generate games using any topic you can think of.

I’d love feedback on gameplay, performance, and whether the endless format feels engaging over time. If you try it, I’d really appreciate any bug reports or suggestions.

Thanks in advance!

Comments

dvh•1mo ago
Lot of missing words like kit, sit. And wth is kinkajou? I also did word game many years ago, it took maybe 1 day to code but the rest of the week I've spent filtering out garbage from corpus (names, shortcuts, non-words, non-English words). You can use it: https://raw.githubusercontent.com/dvhx/game-word-puzzle/refs...
marcusdev•1mo ago
You must have been playing the "Wild Animals" category. A Kinkajou is a tropical rainforest mammal according to Wikipedia :)

The 5 built-in word lists that you can play without signing up were generated by Gemini 3 Pro - there are a few obscure ones in there!

gregsadetsky•1mo ago
Super fun, congrats! Works really well

My only feedback is just that the homepage had a lot of elements that distracted me initially - I wasn't sure if I had to type something (the input examples changing all the time made me think it was important to fill it out)

I ended up clicking "Start Game" on a whim and was glad that I could check it out immediately. Maybe make the "I just want to play now" option/button/CTA larger/more obvious (i.e. giving it more focus)?

To test it again, I just typed some words in the input bar, it forced me to login, I chose the Google login, I was then brought back to https://endless-wordsearch.com/#/sso-callback but the top right button still says Sign In, and my input was lost. So I assume the login didn't work?

I typed my input again, a popup appeared (mentioning Clerk)... then it finally logged me in. Now I'm back at the homepage, and my input has been lost again :-)

I typed my input a third type, and now I'm getting "Generation failed".

marcusdev•1mo ago
Awesome, glad you like it! Thanks for the feedback. I've just bumped my Gemini API key limit, fingers crossed that fixes things for you.
jsnell•1mo ago
The infinite grid is a cool idea, but the game as a whole did not feel very engaging. There was no way I was finishing even one full screen of this, which is the bare minimum threshold for getting any value from the infinite grid. I'm not a word search guy, but it feels like the idea might work better with a different puzzle type.

The drag to pan, hold-then-drag to mark felt really clumsy with a mouse. The hold delay is just too long. Maybe consider drag-with-left-button to mark, click/drag-with-right button to pan.

The word list seems odd, half the words I tried were rejected. You don't need many failures to accept a reasonable word to lose faith in the game. Is the idea that only the words at the bottom are in the dictionary? Doesn't feel like it can be, given it only shows about 20 words, is not scrollable in any way I can see, and many words not shown in that list were actually accepted.

StrangeSound•1mo ago
This is really nice! I think it has a great aesthetic and works really well. Just a couple of thoughts:

- the long press feels a little bit too long on mobile. At least I think it is? I thought nothing had happened because my thumb was covering the active state of the letter that I pressed down on. Potentially a combo of the two

- you can "cheat" by moving the board and tracking when your word disappears

djent•1mo ago
The pulsing letters are both performance heavy and distracting. Firefox
marcusdev•1mo ago
Thanks for the feedback - fixed!
retropragma•1mo ago
It's too easy to "cheat" by panning around until a word toggles in the list, effectively telling you which corner of the screen the word can be found in
johnnyo•1mo ago
It’s not clear to me what the changing colors of the words mean as I scroll around?
badc0ffee•1mo ago
I highlighted a word, it was added to the bottom and greyed-out, but the original word didn't disappear.

I'll see if I can repro.

badc0ffee•1mo ago
Actually it seems like duplicate words are listed, and only one gets crossed off.
mpalmer•1mo ago
I saw that "ape" was a valid word, found it diagonally, but it didn't register. Guessing I found an "accidental" ape. cool though!
sh4rks•1mo ago
Ha. I read this comment and found the exact same diagonal "Ape"
Suppafly•1mo ago
I had a similar issue with "ant", except it was horizontal and the game refused to acknowledge I had found it. I'm wondering if it only registers the ones that it initially generates and doesn't double check when you select others or something. I did notice when you move it, it updated the list to reflect that there were two aardvark's so I'm not sure why it didn't recognize the 'ant' that I located.
marcusdev•1mo ago
Thanks for this! It was a tricky one to solve, but finding an "accidental" match now grants a point.