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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
96•valyala•4h ago•16 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
43•zdw•3d ago•7 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•19 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
55•surprisetalk•3h ago•54 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
97•mellosouls•6h ago•174 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
100•vinhnx•7h ago•13 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
143•AlexeyBrin•9h ago•26 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•1d ago•258 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
138•valyala•4h ago•109 comments

First Proof

https://arxiv.org/abs/2602.05192
68•samasblack•6h ago•52 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
7•mbitsnbites•3d ago•0 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1093•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•6h ago•10 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
235•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
519•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
94•onurkanbkrc•9h ago•5 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
31•momciloo•4h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
258•alainrk•8h ago•425 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
186•1vuio0pswjnm7•10h ago•264 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
48•rbanffy•4d ago•9 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
614•nar001•8h ago•272 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
36•marklit•5d ago•6 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
348•ColinWright•3h ago•413 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
99•speckx•4d ago•115 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
33•sandGorgon•2d ago•15 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•119 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
288•isitcontent•1d ago•38 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments
Open in hackernews

Show HN: An endless scrolling word search game

https://endless-wordsearch.com
25•marcusdev•1mo ago
I built a procedurally generated word-search game where the puzzle never ends - as you scroll, the grid expands infinitely and new words appear. It’s designed to be quick to pick up, satisfying to play, and a little addictive.

The core game works without an account using the pre-defined games, but signing up allows you to generate games using any topic you can think of.

I’d love feedback on gameplay, performance, and whether the endless format feels engaging over time. If you try it, I’d really appreciate any bug reports or suggestions.

Thanks in advance!

Comments

dvh•1mo ago
Lot of missing words like kit, sit. And wth is kinkajou? I also did word game many years ago, it took maybe 1 day to code but the rest of the week I've spent filtering out garbage from corpus (names, shortcuts, non-words, non-English words). You can use it: https://raw.githubusercontent.com/dvhx/game-word-puzzle/refs...
marcusdev•1mo ago
You must have been playing the "Wild Animals" category. A Kinkajou is a tropical rainforest mammal according to Wikipedia :)

The 5 built-in word lists that you can play without signing up were generated by Gemini 3 Pro - there are a few obscure ones in there!

gregsadetsky•1mo ago
Super fun, congrats! Works really well

My only feedback is just that the homepage had a lot of elements that distracted me initially - I wasn't sure if I had to type something (the input examples changing all the time made me think it was important to fill it out)

I ended up clicking "Start Game" on a whim and was glad that I could check it out immediately. Maybe make the "I just want to play now" option/button/CTA larger/more obvious (i.e. giving it more focus)?

To test it again, I just typed some words in the input bar, it forced me to login, I chose the Google login, I was then brought back to https://endless-wordsearch.com/#/sso-callback but the top right button still says Sign In, and my input was lost. So I assume the login didn't work?

I typed my input again, a popup appeared (mentioning Clerk)... then it finally logged me in. Now I'm back at the homepage, and my input has been lost again :-)

I typed my input a third type, and now I'm getting "Generation failed".

marcusdev•1mo ago
Awesome, glad you like it! Thanks for the feedback. I've just bumped my Gemini API key limit, fingers crossed that fixes things for you.
jsnell•1mo ago
The infinite grid is a cool idea, but the game as a whole did not feel very engaging. There was no way I was finishing even one full screen of this, which is the bare minimum threshold for getting any value from the infinite grid. I'm not a word search guy, but it feels like the idea might work better with a different puzzle type.

The drag to pan, hold-then-drag to mark felt really clumsy with a mouse. The hold delay is just too long. Maybe consider drag-with-left-button to mark, click/drag-with-right button to pan.

The word list seems odd, half the words I tried were rejected. You don't need many failures to accept a reasonable word to lose faith in the game. Is the idea that only the words at the bottom are in the dictionary? Doesn't feel like it can be, given it only shows about 20 words, is not scrollable in any way I can see, and many words not shown in that list were actually accepted.

StrangeSound•1mo ago
This is really nice! I think it has a great aesthetic and works really well. Just a couple of thoughts:

- the long press feels a little bit too long on mobile. At least I think it is? I thought nothing had happened because my thumb was covering the active state of the letter that I pressed down on. Potentially a combo of the two

- you can "cheat" by moving the board and tracking when your word disappears

djent•1mo ago
The pulsing letters are both performance heavy and distracting. Firefox
marcusdev•1mo ago
Thanks for the feedback - fixed!
retropragma•1mo ago
It's too easy to "cheat" by panning around until a word toggles in the list, effectively telling you which corner of the screen the word can be found in
johnnyo•1mo ago
It’s not clear to me what the changing colors of the words mean as I scroll around?
badc0ffee•1mo ago
I highlighted a word, it was added to the bottom and greyed-out, but the original word didn't disappear.

I'll see if I can repro.

badc0ffee•1mo ago
Actually it seems like duplicate words are listed, and only one gets crossed off.
mpalmer•1mo ago
I saw that "ape" was a valid word, found it diagonally, but it didn't register. Guessing I found an "accidental" ape. cool though!
sh4rks•1mo ago
Ha. I read this comment and found the exact same diagonal "Ape"
Suppafly•1mo ago
I had a similar issue with "ant", except it was horizontal and the game refused to acknowledge I had found it. I'm wondering if it only registers the ones that it initially generates and doesn't double check when you select others or something. I did notice when you move it, it updated the list to reflect that there were two aardvark's so I'm not sure why it didn't recognize the 'ant' that I located.
marcusdev•1mo ago
Thanks for this! It was a tricky one to solve, but finding an "accidental" match now grants a point.