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Tiny C Compiler

https://bellard.org/tcc/
28•guerrilla•1h ago•11 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
18•mltvc•1h ago•10 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
141•valyala•5h ago•23 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
69•zdw•3d ago•28 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
33•gnufx•3h ago•35 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
73•surprisetalk•4h ago•85 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
112•mellosouls•7h ago•214 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
51•vedantnair•1h ago•30 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
23•randycupertino•33m ago•14 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
152•AlexeyBrin•10h ago•28 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
861•klaussilveira•1d ago•263 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
110•vinhnx•8h ago•14 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
10•swah•4d ago•2 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1107•xnx•1d ago•621 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
72•thelok•7h ago•13 comments

First Proof

https://arxiv.org/abs/2602.05192
73•samasblack•7h ago•57 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
17•mbitsnbites•3d ago•1 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
249•jesperordrup•15h ago•82 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
153•valyala•5h ago•132 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
527•theblazehen•3d ago•196 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
36•momciloo•5h ago•5 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
17•languid-photic•3d ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
96•onurkanbkrc•10h ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
203•1vuio0pswjnm7•11h ago•308 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
41•marklit•5d ago•6 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
51•rbanffy•4d ago•13 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
640•nar001•9h ago•280 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
128•videotopia•4d ago•40 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
266•alainrk•9h ago•444 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
38•sandGorgon•2d ago•17 comments
Open in hackernews

Show HN: A real-time 4D fractal explorer in the browser using WebGPU

https://bryanjj.github.io/nebula/
26•bryan0•1mo ago
Hi HN, I've always been interested in fractals, especially the Mandelbrot and Julia sets. A few years ago I created a 2d viewer of this inherently 4d space. But the other day I decided to ask Claude and GPT how to make this a full RT 3d explorer. A few hours later and this was vibe coded.

To use it you can use the mouse to rotate the fractal the the mouse wheel to zoom in and out. to map from 4d to 3d, one of the dims is mapped to an adjustable slider. the there is also a clipping plane slider to help visualize the internal structures of the fractal.

I have mixed feelings about vibe coding. It was amazing to go from an idea to live implementation within a few hours, but in my coding projects, I've always appreciated the journey and the learning, not just the final product. Vibe coding kind of skips to the end which is exciting and efficient, but just not as fulfilling as struggling through a project step-by-step.

Comments

frankhsu•1mo ago
A really cool experiment! And also a very interesting visualization tool.

Vibe Coding is very convenient for creating this kind of content, especially in Gemini 3 Pro mode.

I think you could have the Agent add some color adjustment sliders to the tool, and then add a "Download" button so that others can export the content from the canvas with one click.

FarhadG•1mo ago
Very cool and thanks for sharing. As you explore more cool experiments with WebGPU, be sure to submit the ones that would be a good feature to WebGL.com / WebGPU.com
thih9•1mo ago
Note: webgpu in Safari Mobile requires ios 26[1].

Sharing this in case others are waiting with this update like me.

[1]: https://github.com/gpuweb/gpuweb/wiki/Implementation-Status#...

eps•1mo ago
Not worth it. iOS 26 is horrible Ui-wise.
rectalogic•1mo ago
You can enable it in iOS 18 https://enablegpu.com/guides/ios/
fulafel•1mo ago
Seems 2026 could be the year of general cross platform availability in Chrome & FF.
tetris11•1mo ago
For Firefox/Fennec on Android, you need to enable `gfx.webgpu.ignore-blocklist` in about:config

Edit: oh, same link as above

tigranbs•1mo ago
Nice! I am surprised that the JS compressed chunks are not that big. I have checked, and the largest is ~340Kb, which is even smaller than a regular Next.js starter kit home page.

Traditionally, we have a ton of components for 2D UI, but the UX still sucks for the most part. I am not even sure what it will look like to create the 3D UX for anything other than the Games. For example, nobody uses Unity for desktop or mobile apps, because the freedom of a 3D environment isn't suited to regular UI tasks.

Nooshu•1mo ago
This is really cool, I've recently been vibe coding a 2D Fractal Renderer, mainly for experimentation on what modern API's in the browser can do! I plan to write a blog post all about it “soon”. For anyone interested, you can find it here: https://fractals.world/