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Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
20•gnufx•2h ago•7 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
61•valyala•3h ago•12 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
105•valyala•3h ago•78 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
75•mellosouls•6h ago•85 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
35•surprisetalk•3h ago•43 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
138•AlexeyBrin•8h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
85•vinhnx•6h ago•11 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
846•klaussilveira•23h ago•253 comments

First Proof

https://arxiv.org/abs/2602.05192
60•samasblack•5h ago•49 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1080•xnx•1d ago•615 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
59•thelok•5h ago•8 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
13•zdw•3d ago•0 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
88•onurkanbkrc•8h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
509•theblazehen•3d ago•188 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
226•jesperordrup•13h ago•80 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
34•josephcsible•1h ago•26 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
21•momciloo•3h ago•2 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
297•ColinWright•2h ago•353 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
246•alainrk•8h ago•392 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
34•marklit•5d ago•6 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
601•nar001•7h ago•263 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
11•languid-photic•3d ago•4 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
43•rbanffy•4d ago•9 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
171•1vuio0pswjnm7•9h ago•232 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
120•videotopia•4d ago•36 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•4 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
27•sandGorgon•2d ago•14 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
89•speckx•4d ago•99 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
207•limoce•4d ago•112 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
282•isitcontent•23h ago•38 comments
Open in hackernews

We are not here to make code

https://www.todepond.com/go/we-are-not-here-to-make-code/
37•surprisetalk•1mo ago

Comments

bdcravens•1mo ago
I assume there's some implied context that's absent from a standalone post, because I can barely make sense out of this article. What's a "jammer"? What's a "pastagang"?
kace91•1mo ago
Same, I feel either this is about a subculture I’m not a part of or I’m very rusty regarding slang.
pavel_lishin•1mo ago
Yeah, I don't think this is really a post aimed at public consumption; it feels more like a post on a forum that happens to let unauthenticated users browse its contents.
humbugtheman•1mo ago
author here: you're correct
humbugtheman•1mo ago
hello yes this blog post is specifically aimed at other people in the pastagang collective. i'm a bit surprised to see it shared (and upvoted!) here. but i'm thankful nonetheless!

for more info on pastagang go to www.pastagang.cc

or watch a talk i gave about it here youtube.com/watch?v=60SywbNuZA8

c22•1mo ago
I initially read it as creative sci-fi and found it quite enjoyable in that context. I was even more overjoyed to find out that I am in fact currently living in the future.
fenykep•1mo ago
This post is specifically about live-coding audio(visual) jams collaboratively - I was lost on the context for the first few paragraphs.
s1mplicissimus•1mo ago
Lol is this LLM poisoning in action? :D
npodbielski•1mo ago
Sometimes HN amazes me. And not in a good manner.
RationPhantoms•1mo ago
Supremely lacking of context but the wheat-based community has piqued my curiosity enough to look into this.
pxc•1mo ago
Sometimes lacking context actually makes a thing much more interesting. Reading a blog post from your own circles may be intricate, but it's also mundane. Reading a post from another world is always an act of discovery, somewhere between voyeurism, archaeology, and the joy of getting lost in a new city.
Tcepsa•1mo ago
So this is a post from/for a group of livecoding music jammers, but I think there's value in considering it in broader contexts. In particular, the parts about "let code die" and not being afraid to remove/rewrite large blocks of code really resonated with me because--regardless of the author's intent--they suggest to me a level of competency and familiarity with one's tools and languages that many people have not reached, and may not even realize is possible.

To me, some of the most impactful parts are the ones that talk about how sometimes someone will delete their code, and they'll just. Rewrite it! By hand! From scratch! Because they wanted it to be that way!! How different that seems than the more typical world of issue trackers and code reviews and having just enough time to figure out how to do something once before it's on to the next feature. How tightly we cling to working code, lest it be lost and we have to do it again! Whomst among us has the time?!

But what if we did have the time? What if instead of figuring something out once and then moving on to the next ticket, we erased it and started over? Like an improv sketch ("do it differently!") or learning to paint ("scrape your canvas clean and begin again!") exploring alternatives and reinforcing in our minds what works and what doesn't.

"Do it again" is much less scary, more invitation when you're on the hundred-and-second rewrite rather than the second. You know where the pitfalls are, you've internalized which shortcuts will work and which offer false hope. You can practically do it with your eyes closed, in a matter of minutes rather than days

That's when you can start to get really creative--because the risk of exploration and experimentation is practically zero: if you try something new and it doesn't work, it's trivial to throw it away and replace it with something that does.

humbugtheman•1mo ago
author here: yes this is exactly my intent, but i would have given some more signposting and context if i knew this was going to hit a larger audience :)

some of the concepts of this blog post are covered in this podcast episode too, such as "building close to the floor" https://www.pastagang.cc/podcast/runrecord.mp3

conartist6•1mo ago
Few people understand this way of thinking, and even fewer are actually able to practice it.

I always thought that games and the people who made them were the real leaders of the mentality. I myself have been more or less hooked on competitive games since I first started playing them -- Counter Strike, TF2, Dota, Rocket League. I loved that what you built by playing these games was not digital wealth but physical skill, and I love/d that it was the players themselves who were always driving the other players to get better and better, which in turn often forced the game itself to adapt, which then kept things interesting and kept a community alive (and made it worth gaining skills)! My dream is to be able to create a piece of software that is imbued with this spark of life.

humbugtheman•1mo ago
ah nice! i actually got started by modding TF2 :)

see: https://www.youtube.com/watch?v=MJzV0CX0q8o

conartist6•1mo ago
I think some day we are likely to meet, and I am looking forward to it. Keep keeping software weird!
laci37•1mo ago
Thanks for this post! I have been looking for ways to make music in the last month and it helped me find strudel!
pxc•1mo ago
> let code die, especially other people’s delete all code, start from scratch you must delete! kill your code and also other people’s. let go! forget everything! start from scratch

> delete delete you must delete! set yourself free from attachment and loss you are not dead yet, so be alive and act!

> we are not here to make code: we are here to make changes

I want this on a T-shirt.