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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
479•klaussilveira•7h ago•120 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
818•xnx•12h ago•491 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
40•matheusalmeida•1d ago•3 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
161•isitcontent•7h ago•18 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
158•dmpetrov•8h ago•69 comments

A century of hair samples proves leaded gas ban worked

https://arstechnica.com/science/2026/02/a-century-of-hair-samples-proves-leaded-gas-ban-worked/
97•jnord•3d ago•14 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
53•quibono•4d ago•7 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
211•eljojo•10h ago•135 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
264•vecti•9h ago•125 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
332•aktau•14h ago•158 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
329•ostacke•13h ago•86 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
415•todsacerdoti•15h ago•220 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
27•kmm•4d ago•1 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
344•lstoll•13h ago•245 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
5•romes•4d ago•1 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
53•phreda4•7h ago•9 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
202•i5heu•10h ago•148 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
116•vmatsiiako•12h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
153•limoce•3d ago•79 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
248•surprisetalk•3d ago•32 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
28•gfortaine•5h ago•4 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1004•cdrnsf•17h ago•421 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
49•rescrv•15h ago•17 comments

I'm going to cure my girlfriend's brain tumor

https://andrewjrod.substack.com/p/im-going-to-cure-my-girlfriends-brain
74•ray__•4h ago•36 comments

Evaluating and mitigating the growing risk of LLM-discovered 0-days

https://red.anthropic.com/2026/zero-days/
38•lebovic•1d ago•11 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
78•antves•1d ago•59 comments

How virtual textures work

https://www.shlom.dev/articles/how-virtual-textures-really-work/
32•betamark•14h ago•28 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
41•nwparker•1d ago•11 comments

Claude Opus 4.6

https://www.anthropic.com/news/claude-opus-4-6
2275•HellsMaddy•1d ago•981 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
8•gmays•2h ago•2 comments
Open in hackernews

Maximizing Compression of Apple II Hi-Res Images

http://deater.net/weave/vmwprod/hgr_compress/
27•deater•1mo ago

Comments

ajross•1mo ago
Somewhat disappointing. The tl;dr is that the author uses an off-the-shelf 6502 compression library and just de-interlaces the Hi-Res framebuffer to improve spacial locality.

The reasoning behind the oddball framebuffer layout is handwaved away with "you can probably blame Woz for this" and "possibly to save a few chips on the motherboard".

Well, yes, to both. And the Apple II scan hardware is an absolute masterpiece of the era (surpassed only, IMHO, by the Disk ][ card he invented a year later). That's what we should be talking about.

kazinator•1mo ago
> So currently you'd need to have 4 images before it is a net win.

That's from an external storage perspective (fitting more images onto a floppy, which is, IIRC around 140 Kb).

You are typically only going to be loading one image at a time. So if you save an additional 100 bytes, using more than 100 bytes of extra code, it's not a win from a RAM point of view.

__patchbit__•1mo ago
The 256 bytes that encode C64's `A mind is born' demo

   https://youtu.be/sWblpsLZ-O8
or the `quad core' demo

   https://youtu.be/XlUcjzjVNlg
should those techniques pack AI model simulator images for hexapod robotics down at the supervisor binary interface layer, do the demoscene folks get to work catergories in AI and Robotics for `new' competition?
Dwedit•1mo ago
When you talk about maximizing compression, you usually move from simple binary data to predictors.

A predictor is where you look at pixel above, and pixel to the left, and instead of coding a raw pixel value, you sort the values by how likely they are for the given "above" and "left" values. Most likely value becomes 0, second most likely becomes 1, etc... This changes the image into a different image where you have more 0 values than others. So you can encode the data as "number of 0s", like RLE, but with the zero count encoded in a variable-length way.