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ISBN Visualization Showing 99_959_000 books

https://annas-archive.li/isbn-visualization/
10•simon04•28m ago•1 comments

Show HN: Jmail – Google Suite for Epstein files

https://www.jmail.world
887•lukeigel•14h ago•171 comments

Backing up Spotify

https://annas-archive.li/blog/backing-up-spotify.html
1310•vitplister•17h ago•430 comments

Ruby website redesigned

https://www.ruby-lang.org/en/
105•psxuaw•4h ago•25 comments

Measuring AI Ability to Complete Long Tasks

https://metr.org/blog/2025-03-19-measuring-ai-ability-to-complete-long-tasks/
144•spicypete•7h ago•96 comments

Indoor tanning makes youthful skin much older on a genetic level

https://www.ucsf.edu/news/2025/12/431206/indoor-tanning-makes-youthful-skin-much-older-genetic-level
70•SanjayMehta•6h ago•23 comments

Isengard in Oxford

https://lareviewofbooks.org/article/isengard-in-oxford/
56•lermontov•5h ago•2 comments

Inca Stone Masonry

https://www.earthasweknowit.com/pages/inca_construction
38•jppope•4h ago•9 comments

Ireland’s Diarmuid Early wins world Microsoft Excel title

https://www.bbc.com/news/articles/cj4qzgvxxgvo
248•1659447091•15h ago•85 comments

Go ahead, self-host Postgres

https://pierce.dev/notes/go-ahead-self-host-postgres#user-content-fn-1
544•pavel_lishin•19h ago•317 comments

Claude in Chrome

https://claude.com/chrome
213•ianrahman•14h ago•104 comments

Show HN: Open-source Markdown research tool written in Rust – Ekphos

https://github.com/hanebox/ekphos
16•haneboxx•4d ago•3 comments

Log level 'error' should mean that something needs to be fixed

https://utcc.utoronto.ca/~cks/space/blog/programming/ErrorsShouldRequireFixing
388•todsacerdoti•3d ago•247 comments

Pure Silicon Demo Coding: No CPU, No Memory, Just 4k Gates

https://www.a1k0n.net/2025/12/19/tiny-tapeout-demo.html
353•a1k0n•18h ago•50 comments

OpenSCAD is kinda neat

https://nuxx.net/blog/2025/12/20/openscad-is-kinda-neat/
252•c0nsumer•17h ago•177 comments

Big GPUs don't need big PCs

https://www.jeffgeerling.com/blog/2025/big-gpus-dont-need-big-pcs
212•mikece•17h ago•78 comments

Flock and Cyble Inc. weaponize "cybercrime" takedowns to silence critics

https://haveibeenflocked.com/news/cyble-downtime
463•_a9•10h ago•78 comments

The Uncertain Origins of Aspirin

https://www.asimov.press/p/aspirin
9•dearwell•4d ago•1 comments

From devastation to wonder as Kangaroo Island bushfires lead to cave discoveries

https://www.abc.net.au/news/2025-12-13/more-than-150-caves-discovered-in-ki-after-devastating-bus...
63•speckx•5d ago•10 comments

Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

https://www.thegamer.com/clair-obscur-expedition-33-indie-game-awards-goty-stripped-ai-use/
58•anigbrowl•4h ago•118 comments

Chomsky and the Two Cultures of Statistical Learning (2011)

https://norvig.com/chomsky.html
72•atomicnature•5d ago•53 comments

Show HN: HN Wrapped 2025 - an LLM reviews your year on HN

https://hn-wrapped.kadoa.com?year=2025
205•hubraumhugo•21h ago•117 comments

Gemini 3 Pro vs. 2.5 Pro in Pokemon Crystal

https://blog.jcz.dev/gemini-3-pro-vs-25-pro-in-pokemon-crystal
290•alphabetting•4d ago•87 comments

I spent a week without IPv4 (2023)

https://www.apalrd.net/posts/2023/network_ipv6/
147•mahirsaid•17h ago•270 comments

What's New in Python 3.15

https://docs.python.org/3.15/whatsnew/3.15.html
102•azhenley•3d ago•29 comments

Make the eyes go away

https://hexeditreality.com/posts/make-the-eyes-go-away/
10•llllm•3d ago•1 comments

You have reached the end of the internet (2006)

https://hmpg.net/
164•raytopia•18h ago•47 comments

A visual editor for the Cursor Browser

https://cursor.com/blog/browser-visual-editor
9•evo_9•5d ago•4 comments

Why do people leave comments on OpenBenches?

https://shkspr.mobi/blog/2025/12/why-do-people-leave-comments-on-openbenches/
169•sedboyz•19h ago•15 comments

Italian bears living near villages have evolved to be smaller and less agressive

https://phys.org/news/2025-12-italian-villages-evolved-smaller-aggressive.html
94•wjSgoWPm5bWAhXB•5d ago•56 comments
Open in hackernews

Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

https://www.thegamer.com/clair-obscur-expedition-33-indie-game-awards-goty-stripped-ai-use/
57•anigbrowl•4h ago

Comments

danielbln•3h ago
I bet if they'd only used AI assisted coding would be a complete non-event, but oh no, some inconsequential assets were generated, grab the pitchforks!
hambes•3h ago
Maybe, but that is a different issue.

The use of generative AI for art is being rightfully criticised because it steals from artists. Generative AI for source code learns from developers - who mostly publish their source with licenses that allow this.

The quality suffers in both cases and I would personally criticise generative AI in source code as well, but the ethical argument is only against profiting from artists' work eithout their consent.

ahartmetz•2h ago
> Generative AI for source code learns from developers - who mostly publish their source with licenses that allow this.

As far as I'm concerned, not at all. FOSS code that I have written is not intended to enrich LLM companies and make developers of closed source competition more effective. The legal situation is not clear yet.

glimshe•2h ago
FOSS code is the backbone of many closed source for-profit companies. The license allows you to use FOSS tools and Linux, for instance, to build fully proprietary software.
ahartmetz•1h ago
Sure, that usage is allowed by the license. The license does not allow copying the code. LLMs are somewhere in between.
m4rtink•32m ago
Well, if its GPL you are supposed to provide the source code to any binaries you ship. So if you fed GPL code into your model, the output of it should be also considered GPL licensed, with all implications.
protimewaster•2h ago
I'm not sure how valid it is to view artwork differently than source code for this purpose.

1. There is tons of public domain or similarly licensed artwork to learn from, so there's no reason a generative AI for art needs to have been trained on disallowed content anymore than a code generating one.

2. I have no doubt that there exist both source code AIs that have been trained on code that had licenses disallowing such use and art AIs have that been trained only on art that allows such use. So, it feels flawed to just assume that AI code generation is in the clear and AI art is in the wrong.

NitpickLawyer•2h ago
> rightfully criticised because it steals from artists. Generative AI for source code learns from developers

The double standard here is too much. Notice how one is stealing while the other is learning from? How are diffusion models not "learning from all the previous art"? It's literally the same concept. The art generated is not a 1-1 copy in any way.

blackbrokkoli•2h ago
It's a double standard because it's apples and oranges.

Code is an abstract way of soldering cables in the correct way so the machine does a thing.

Art eludes definition while asking questions about what it means to be human.

danielbln•2h ago
I love that in these discussions every piece of art is always high art and some comment on the human condition, never just grunt-work filler, or some crappy display ad.

Code can be artisanal and beautiful, or it can be plumbing. The same is true for art assets.

IshKebab•1h ago
Yeah this was probably for like a stone texture or something. It "eludes definition while asking questions about what it means to be human".
NitpickLawyer•1h ago
Exactly! Europa Universalis is a work of art, and I couldn't care less if the horse that you can get as one of your rulers is aigen or not. The art is in the fact that you can get a horse as your ruler.
kome•33m ago
I agree, computer graphics and art were sloppified, copied and corporate way before AI, so pulling a casablanca "I'm shocked, shocked to find that AI is going on in here!" is just hypocritical and quite annoying.
saubeidl•2h ago
Speak for yourself.

I consider some code I write art.

Jensson•2h ago
The images clair obscur generated hardly "eludes definition while asking questions about what it means to be human.".

The game is art according to that definition while the individual assets in it are not.

perching_aix•1h ago
That's a fun framing. Let me try using it to define art.

Art is an abstract way of manipulating aesthetics so that the person feels or thinks a thing.

Doesn't sound very elusive nor wrong to me, while remaining remarkably similar to your coding definition.

> while asking questions about what it means to be human

I'd argue that's more Philosophy's territory. Art only really goes there to the extent coding does with creativity, which is to say

> the machine does a thing

to the extent a programmer has to first invent this thing. It's a bit like saying my body is a machine that exists to consume water and expel piss. It's not wrong, just you know, proportions and timing.

This isn't to say I classify coding and art as the same thing either. I think one can even say that it is because art speaks to the person while code speaks to the machine, that people are so much more uppity about it. Doesn't really hit the same as the way you framed this though, does it?

booleandilemma•1h ago
You're just someone who can't see the beauty of an elegant algorithm.
surgical_fire•31m ago
Are you telling me that, for example, rock texture used in a wall is "asking questions about what it means to be human"?

If some creator with intentionality uses an AI generated rock texture in a scene where dialogue, events, characters and angles interact to tell a story, the work does not ask questions about what it means to be human anymore because the rock texture was not made by him?

And in the same vein, all code is soldering cables so the machine does a thing? Intentionality of game mechanics represented in code, the technical bits to adhere or work around technical constraints, none of it matters?

Your argument was so bad that it made me reflexively defend Gen AI, a technology that for multiple reasons I think is extremely damaging. Bad rationale is still bad rationale though.

oneeyedpigeon•1h ago
IMO, this is key to the issue, learning != stealing. I think it should be acceptable for AI to learn and produce, but not to learn and copy. If end assets infringe on copyright, that should be dealt with the same whether human- or AI-produced. The quality of the results is another issue.
magicalhippo•1h ago
> I think it should be acceptable for AI to learn and produce, but not to learn and copy.

Ok but that's just a training issue then. Have model A be trained on human input. Have model A generate synthetic training data for model B. Ensure the prompts used to train B are not part of A's training data. Voila, model B has learned to produce rather than copy.

Many state of the art LLMs are trained in such a two-step way since they are very sensitive to low-quality training data.

jzebedee•2h ago
"Mostly" is doing some heavy lifting there. Even if you don't see a problem with reams of copyleft code being ingested, you're not seeing the connection? Trusting the companies that happily pirated as many books as they could pull from Anna's Archive and as much art as they could slurp from DeviantArt, pixiv, and imageboards? The GP had the insight that this doesn't get called out when it's hidden, but that's the whole point. Laundering of other people's work at such a scale that it feels inevitable or impossible to stop is the tacit goal of the AI industry. We don't need to trip over ourselves glorifying the 'business model' of rampant illegality in the name of monopoly before regulations can catch up.
wiseowise•2h ago
> The quality suffers in both cases

According to your omnivision?

eucyclos•2h ago
I really don't agree with this argument because copying and learning are so distinct. If I write in a famous author's style style and try to pass my work off as theirs, everyone agrees that's unethical. But if I just read a lot of their work and get a sense of what works and doesn't in fiction, then use that learning to write fiction in the same genre, everyone agrees that my learning from a better author is fair game. Pretty sure that's the case even if my work cuts into their sales despite being inferior.

The argument seems to be that it's different when the learner is a machine rather than a human, and I can sort of see the 'if everyone did it' argument for making that distinction. But even if we take for granted that a human should be allowed to learn from prior art and a machine shouldn't, this just guarantees an arms race for machines better impersonating humans, and that also ends in a terrible place if everyone does it.

If there's an aspect I haven't considered here I'd certainly welcome some food for thought. I am getting seriously exasperated at the ratio of pathos to logos and ethos on this subject and would really welcome seeing some appeals to logic or ethics, even if they disagree with my position.

conradfr•2h ago
Is there a OSS licence that excludes LLM?
david_shaw•2h ago
I'm not sure about licenses that explicitly forbid LLM use -- although you could always modify a license to require this! -- but GPL licensed projects require that you also make the software you create open source.

I'm not sure that LLMs respect that restriction (since they generally don't attibute their code).

I'm not even really sure if that clause would apply to LLM generated code, though I'd imagine that it should.

glimshe•1h ago
They don't require it if you don't include OSS artifacts/code in your shipped product. You can use gcc to build closed source software.
pona-a•1h ago
> Generative AI for source code learns from developers - who mostly publish their source with licenses that allow this.

I always believed GPL allowed LLM training, but only if the counterparty fulfills its conditions: attribution (even if not for every output, at least as part of the training set) and virality (the resulting weights and inference/training code should be released freely under GPL, or maybe even the outputs). I have not seen any AI company take any steps to fulfill these conditions to legally use my work.

The profiteering alone would be a sufficient harm, but it's the replacement rhetoric that adds insult to injury.

stinkbeetle•1h ago
> The use of generative AI for art is being rightfully criticised because it steals from artists. Generative AI for source code learns from developers - who mostly publish their source with licenses that allow this.

This reasoning is invalid. If AI is doing nothing but simply "learning from" like a human, then there is no "stealing from artists" either. A person is allowed to learn from copyright content and create works that draw from that learning. So if the AI is also just learning from things, then it is not stealing from artists.

On the other hand if you claim that it is not just learning but creating derivative works based on the art (thereby "stealing" from them), then you can't say that it is not creating derivative works of the code it ingests either. And many open source licenses do not allow distribution of derivative works without condition.

m-schuetz•55m ago
Most OS licenses requires attribution, so AI for code generation violates licenses the same way AI for image generation does. If one is illegal or unethical, then the other would be too.
SirHumphrey•11m ago
No, the only difference is that image generators are a much fuller replacement for "artists" than for programmers currently. The use of quotation marks was not meant to be derogatory, I sure many of them are good artists, but what they were mostly commissioned for was not art - it was backgrounds for websites, headers for TOS updates, illustrations for ads... There was a lot more money in this type of work the same way as there is a lot more money in writing react sites, or scripts to integrate active directory logins in to some ancient inventory management system than in developing new elegant algorithms.

But code is complicated, and hallucinations lead to bugs and security vulnerabilities so it's prudent to have programmers check it before submitting to production. An image is an image. It may not be as nice as a human drawn one, but for most cases it doesn't matter anyway.

The AI "stole" or "learned" in both cases. It's just that one side is feeling a lot more financial hardship as the result.

altairprime•3h ago
I’d take that bet against you.
danielbln•2h ago
Ok great, but you don't really say much.
ares623•3h ago
Great opportunity for a new award body that allows AI use.
Ekaros•2h ago
True. Especially indie game awards. That have the least resources available and most like would benefit most from some use of AI. At that scale often even reasonably paid game developers are expensive.
manojlds•2h ago
Just to be clear, it's some Indie Game awards, not the main The Game Awards
citizenkeen•29m ago
That’s not how awards work. Awards trade on prestige. In order for an award to matter, the people you’re giving it to have to care.

I think you’ll find most of the small teams making popular indie video games aren’t going to be interested in winning a pro-AI award.

YokoZar•18m ago
I hear FIFA makes new awards these days
protimewaster•3h ago
I wonder what definition of AI they're using? If you go by the definition in some textbooks (e.g., the definition given in the widely used Russell and Norvig text), basically any code with branches in it counts as AI, and thus nearly any game with any procedurally generated content would run afoul of this AI art rule.
spencerflem•2h ago
You’re so clever
protimewaster•1h ago
It's not meant to be clever. They have a rule that says, in its entirety, "Games developed using generative AI are strictly ineligible for nomination."

Do they count procedural level generation as generative AI? Am I crazy that this doesn't seem clear to me?

oneeyedpigeon•1h ago
Their FAQ only states:

> Games developed using generative AI are strictly ineligible for nomination.

I haven't found anything more detailed than that; I'm not sure if anything more detailed actually exists, or needs to.

protimewaster•1h ago
That's all I've found as well, but, personally, I find that a bit unclear, for a couple of reasons. First, are they saying that the game itself can use generative AI, but it can't be used in the development of the game? So that would mean that if the game itself generates random levels using a generative AI approach, that's allowed, but, if I were to use that same code to pre-generate and manually modify the levels, that wouldn't be allowed because I'm now using generative AI as part of the development process? I.e., I can create a game that itself is a generative AI, but I can't use that AI I've built as part of the development of a downstream game?

And, second, what counts as generative AI? A lot of people wouldn't include procedural generative techniques in that definition, but, AFAIK, there's no consensus on whether traditional procedural approaches should be described as "generative AI".

And a third thing is, if I use an IDE that has generative AI, even for something as simple as code completion, does that run afoul of the rule? So, if I used Visual Studio with its default IntelliCode settings, that's not allowed because it has a generative AI-based autocomplete?

gus_massa•15m ago
AI is a moving goalpost. At least now the moving goalpost is call AGI.

A bunch of 'if' is an "expert system", but I'm old enough to remember when that was groundbreaking AI.

enraged_camel•2h ago
This is so ridiculous that I suspect that it will be even better publicity for them than the award itself.
manojlds•2h ago
It's some random Indie award, not the main The Game Awards. Clair Obscur has enough publicity already and rightly so.
marginalia_nu•2h ago
Dunno if they even care too much about that, the game is already a breakaway success.
dartharva•2h ago
I think it's more the fact that they lied before nomination than the AI usage itself. Any institution is bound to disqualify a candidate if it discovers it was admitted on false grounds.

I wonder if the game directors had actually made their case beforehand, they would have perhaps been let to keep the award.

That said, the AI restriction itself is hilarious. Almost all games currently being made would have programmers using copilot, would they all be disqualified for it? Where does this arbitrary line start from?

voidfunc•2h ago
> That said, the AI restriction itself is hilarious. Almost all games currently being made would have programmers using copilot, would they all be disqualified for it? Where does this arbitrary line start from?

AI OK: Code

AI Bad: Art, Music.

It's a double standard because people don't think of code as creative. They still think of us as monkeys banging on keyboards.

Fuck 'em. We can replace artists.

spencerflem•2h ago
You get why people hate AI when AI boosters talk like this, right?
dartharva•1h ago
> It's a double standard because people don't think of code as creative.

It's more like the code is the scaffolding and support, the art and experience is the core product. When you're watching a play you don't generally give a thought to the technical expertise that went into building the stage and the hall and its logistics, you are only there to appreciate the performance itself - even if said performance would have been impossible to deliver without the aforementioned factors.

realusername•1h ago
I would disagree, code is as much the product in games as the assets.

Games always have their game engine touch and often for indie games it's a good part of the process. See for example Clair Obscur here which clearly has the UE5 caracter hair. It's what the game can and cannot do and shapes the experience.

Then the gameplay itself depend a lot on how the code was made and iterations on the code also shape the gameplay.

10xDev•13m ago
Go outside, speak to people, speak to an artist, touch grass, it will help you dramatically.

Also pretty sure some programmers like Jonathan Blow avoid AI generated code like the plague.

pwdisswordfishy•1h ago
> Almost all games currently being made would have programmers using copilot

Which LLM told you that?

dartharva•1h ago
Please, LLM code assistants are ubiquitous enough nowadays with inline code suggestions in vscode on by default. It's an extremely safe claim.
pjmlp•53m ago
That would imply the following to be true,

> Almost all games currently being made would have programmers using VSCode.

Which clearly isn't the case, unless they like to suffer in regards to the Unreal and Unity integrations.

oneeyedpigeon•1h ago
> Almost all games currently being made would have programmers using copilot

I think that is almost certainly untrue, especially among indie games developers, who are often the most stringent critics of gen ai.

m-schuetz•5m ago
Only when it comes to graphics/art. When it comes to LLMs for code, many people do some amazing mental gymnastics to make it seem like the two are totally different, and one is good while the other is bad.
1gn15•2m ago
Are you sure? A survey by the YouTuber Games And AI found that the vast majority of indie game developers are either using, or considering using AI. Like around 90%.
blackbrokkoli•2h ago
Is anyone else detecting a phase shift in LLM criticism?

Of course you could always find opinion pieces, blogs and nerdy forum comments that disliked AI; but it appears to me that hate for AI gen content is now hitting mainstream contexts, normie contexts. Feels like my grandma may soon have an opinion on this.

No idea what the implications are or even if this is actually something that's happening, but I think it's fascinating

wiseowise•2h ago
Typical brigading, same with blm, woke, right wing, etc.
AmbroseBierce•2h ago
Wow you do mentally group things efficiently, that much I can say.
scrambttn•51m ago
Says one who brings feminism in this thread for no apparent reason.
watwut•11m ago
He made apparent analogy. You dont have to be so oversensitive that any mention of feminism and women blows into woke attack in your head.
GaryBluto•2h ago
People were told by other people to dislike LLMs and so they did, then told other people themselves.
AmbroseBierce•2h ago
Just like feminism when it was starting, back then millions of women believed it was silly for them to vote, and those who believed otherwise had to get loud to get more on their side, and that's one example, similar things have happened with hundreds other things that we now take for granted, so it's value as judgment measure it's very low by itself alone.
oneeyedpigeon•2h ago
Just as they were told to like them in the first place. A lot of this is driven that way because most of the public only has a surface-level understanding of the issues.
dragonwriter•2h ago
No, AFAICT, AI hate has been common (but not the majority position, and still not) in normie contexts for a while.
oneeyedpigeon•2h ago
It feels like a similar trend to the one that NFTs followed: huge initial hype, stoked up by tech bros and swallowed by a general public lacking a deep understanding, tempered over time as that public learns more of the problematic aspects that detractors publicise.
vanviegen•57m ago
I think this comparison makes little sense, as in the case of AI there is some actual impactful substance backing the hype.
Hamuko•56m ago
NFTs have way less downsides than LLMs and GenAI, since the main downside was just wasting electricity. I didn't have to worry about someone cloning my voice and begging my mom on the phone for money.
spencerflem•1h ago
Read the other comments in the thread lol- “Fuck artists, we will replace them”

This is not a winning PR move when most normal people are already pretty pro-artist and anti tech bro

tokioyoyo•27m ago
It’s the usual “I don’t like it, I’m against, but it’s okay if I use it” thing. People understand the advantage it gives a person over another one, so they will still use it here and there. You’ll have some people who will be vehemently against it, but it will be the same as people who categorically against having smartphones, or avoiding using any Meta products because of tracking and etc.
10xDev•8m ago
Normie circles? Are artists or people who have an opinion on art normies now? What does this even mean anymore? Does it mean people who aren't on the spectrum?
wtcactus•2h ago
It’s interesting, because we have examples of other sects in the past that also opposed human progress through technology. History is repeating itself.

For instance, see Luddites: https://en.wikipedia.org/wiki/Luddite

eucyclos•2h ago
I really like Neal Stephenson's neologism 'amistics' - referring to which technologies a culture knows about but chooses not to use.
surgical_fire•44m ago
It's unclear if Gen AI promotes any sort of human progress.

By all means, I use it. In some instances it is useful. I think it is mostly a technology that causes damages to humanity though. I just don't really care about it.

ad_hockey•43m ago
That does the Luddites a bit of a disservice:

> But the Luddites themselves “were totally fine with machines,” says Kevin Binfield, editor of the 2004 collection Writings of the Luddites. They confined their attacks to manufacturers who used machines in what they called “a fraudulent and deceitful manner” to get around standard labor practices. “They just wanted machines that made high-quality goods,” says Binfield, “and they wanted these machines to be run by workers who had gone through an apprenticeship and got paid decent wages. Those were their only concerns.”[1]

[1] https://www.smithsonianmag.com/history/what-the-luddites-rea...

skibidithink•2h ago
The AI witch hunt claims its first victim, apparently over some placeholder textures.

https://english.elpais.com/culture/2025-07-19/the-low-cost-c...

> Sandfall Interactive further clarifies that there are no generative AI-created assets in the game. When the first AI tools became available in 2022, some members of the team briefly experimented with them to generate temporary placeholder textures. Upon release, instances of a placeholder texture were removed within 5 days to be replaced with the correct textures that had always been intended for release, but were missed during the Quality Assurance process.

thiht•1h ago
That’s incredibly harsh. A blanket ban on AI generated assets is dumb as hell. Generating placeholder assets is completely acceptable.
oneeyedpigeon•1h ago
I agree, even though I'm not in favour of gen ai. It was a terrible mistake letting placeholder assets get out in the final release, but it shouldn't actually count as shipping AI-generated content in your product.
mvdtnz•57m ago
It literally is shipping AI generated content in the product.
culturestate•54m ago
> It literally is shipping AI generated content in the product.

When someone goes three miles per hour over the speed limit they are literally breaking the law, but that doesn’t mean they should get a serious fine for it. Sometimes shit happens.

fluxusars•48m ago
You will literally get a fine for going three miles per hour over the speed limit in many countries.
LadyCailin•37m ago
I think the metaphor here would be more like getting your license permanently suspended for going 3 mph over. Whether that happens anywhere or not in reality, the point is, it would be an absurd overreaction.
af78•16m ago
True, however the penalty depends on the amount by which the threshold was crossed; in the country I live in at least.
Anarch157a•19m ago
Countries with sane laws include a tolerance limit to take into account flaws in speedometers and radars. Here in Brazil, the tolerance is 10%, so tickets clearly state "driving at speed 10% above limit".
oneeyedpigeon•49m ago
I believe in giving someone a reasonable amount of time to correct their mistakes. Yes, it was a terrible mistake to release the game in that state, but I think correcting it within days is sufficient.
squigz•11m ago
It's not a "terrible mistake" to accidentally ship placeholder textures. Let's tone it down just a wee bit, maybe.

Anyway, I don't agree with banning generative AI, but if the award show wants to do so, go ahead. What has caused me to lose any respect for them is that they're doing this for such a silly reason. There's a huge difference between using AI to generate your actual textures and ship those, and.... accidentally shipping placeholder textures.

It really illustrates that this is more ideological than anything.

Hamuko•1h ago
The problem of allowing "placeholder AI assets" is that any shipped asset found to be AI is going to be explained away as being "just a placeholder". How are we supposed to confirm that they never meant to ship the game like this? All we know is that they shipped the game with AI assets.
dwroberts•29m ago
Adding to that: 'it was a placeholder' has been used to excuse direct (flagrant) plagiarism from other sources, such as what happened with Bungie and their game Marathon
gyomu•40m ago
I don't find it that surprising. The creatives that are against generative AI aren't against it only because it produces slop. They are against it because it uses past human creative labor, without permission or compensation, to generate profit for the companies building the models which they do not redistribute to the authors of that creative labor. They are also against it due to environmental impact.

In that view, it doesn't matter whether you use it for placeholder or final assets. You paying your ChatGPT membership makes you complicit with the exploitation of that human creative output, and use of resources.

RealityVoid•22m ago
They are also against it because they believe it will compete with them and they will get paid less.
huhtenberg•30m ago
Generating a brick wall texture using an AI should be acceptable as well, even when it's not a placeholder.
instagib•2h ago
All press is good press.

Few care about the mainstream game review sites or oddball game award shows as their track record is terrible (Concord reviews).

Most go by player reviews, word of mouth, and social media.

jfernandezr•2h ago
After the huge impact on the PC gaming community, it's logical to despise AI and ban it from any awards. First cryptocurrencies pumped huge price raises on GPUs, then prices won't return to normal due to AI and now it's impacting RAM prices.

Next year a lot of families will struggle to buy a needed computer for their kids' school due to some multibillion techs going all-in.

foxheadman•1h ago
I play games on cheap hardware. I would like awards to focus on the quality of the game, rather than how they were made.

Awards that focus on quality is too desired to not be a thing.

I expect generative AI to become a competitive advantage taken up by the vast majority.

spuz•2h ago
There is a small irony that the Indie Game Awards rejects nominations of games using AI but The Game Awards does not. It is independent teams of developers who are less likely to be able to afford to pay an artists who may be able to produce something of value with AI assets that they otherwise would not have the resources for. On the other side, it is big studios with a good track record and more investment who are more likely to be able to pay artists and benefit from their artistry.

To me, art is a form of expression from one human being to another. An indie game with interesting gameplay but AI generated assets still has value as a form of expression from the programmer. Maybe if it's successful, the programmer can afford to pay an artist to help create their next game. If we want to encourage human made art, I think we should focus on rewarding the big game studios who do this and not being so strict on the 2 or 3 person teams who might not exist without the help of AI.

(I say this knowing Clair Obscur was made by a large well respected team so if they used AI assets I think it's fair their award was stripped. I just wish The Game Awards would also consider using such a standard.)

oneeyedpigeon•2h ago
I agree that this holds in theory, but in practice? All the overhyping of AI I've heard from the gaming sector has come from the big studios, not indies. And, as you point out, Clair Obscur isn't the 'most indie' of indies anyway.
spencerflem•2h ago
You’re not wrong, but I think a hardline stance is pragmatic for keeping AI out while it’s not yet normalized.
Hamuko•59m ago
There's not that much irony considering how people into indie games are more about the art and craft of video games, whereas The Game Awards is a giant marketing cannon for the video game industry, and the video game industry has always been about squeezing their employees. If they can hire fewer artists and less QA because of GenAI, they're all for it.

Just two days ago there were reports that Naughty Dog, a studio that allegedly was trying to do away with crunch, was requiring employees to work "a minimum of eight extra hours a week" to complete an internal demo.

https://bsky.app/profile/jasonschreier.bsky.social/post/3mab...

andrewstuart•2h ago
Well that’s a rule that makes no sense.

These awards are behind the times and risk irrelevance.

What software in 2025 is written without AI help?

Every game released recently would have AI help.

oneeyedpigeon•1h ago
> Every game released recently would have AI help.

For indie games in particular, that is very much not true. In fact, Steam has a 'made with AI' label, so it's not even true on that platform.

qbit42•1h ago
You think many are built without any assistance for coding? My impression was that people were mostly concerned about game assets like graphics and music
oneeyedpigeon•47m ago
I think many are built without the use of gen ai to create assets. Obviously, the term "AI" is flexible enough that you could clarify every piece of software as involving AI if you wanted to, but I don't think that's productive.
Hamuko•39m ago
Do you have proof that many are using AI for coding?
user____name•2h ago
If a fraction of the AI money would go into innovative digital content creation tools and workflows I'm not sure AI would be all that useful to artists. Just look at all those Siggraph papers throughout the years that are filled with good ideas but lacked the funding and expertise to put a really good ui on top.
delichon•1h ago
To be consistent, if you wish to protect workers by rejecting artificially produced assets, you should feel the same about textiles produced by industrial machinary. Either this decision was wrong or the Luddites had a good point.
Ekaros•1h ago
If the product is not made from material dug out from ground or plants or animals by only bare hands. And I mean bare hands. Is it even worth buying?
m-schuetz•52m ago
People were against steam engines, tractors, CGI, self-checkouts, and now generative AI. After some initial outrage, it will be tightly integrated into society. Like how LLMs are already widely used to assist in coding.
Ray20•5m ago
Or not. Unlike all of the above, AI directly conflicts with the concept of intellectual property, which is backed by a much larger and more influential field.
littlecranky67•52m ago
Why is usage of AI even a discussion point? Steam also now enforces publishers to disclose if they used AI during game creation. It is a tool, and as a consumer I judge the end product. I don't care what tools were used in the production, just as I don't care if you use Photoshop, Pixelmator, Maya, 3DSMax or whatnot. The end result is what counts. And if the end result is full of bullshit AI slop and is not fun to play, don't give them an award. I played Claire Obscure and it is an absolut stunning and beautiful game.
b3lvedere•30m ago
These things will keep happening and the bar to be against certain use cases of AI will shift gradually over time.

Before we know it we will have entrusted a lot to AI and that can be both a good or a bad thing. The acceleration of development will be amazing. We could be well on our way to expand into the universe.

jokoon•28m ago
indie game? with their budget and staff? really?

those guys worked in AAA studios and they got a 10 millions budget

how "indie" is that?

krapp•21m ago
"indie" is just a marketing term now, it doesn't actually mean anything specific.
oneeyedpigeon•2m ago
Exactly like "AI"!
qwertytyyuu•18m ago
Oh its AI that makes not indie, not the huge funding.
pfdietz•16m ago
This is a great thing for AI. Totally beclown the anti-AI zealots.