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Software factories and the agentic moment

https://factory.strongdm.ai/
39•mellosouls•3h ago•32 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
36•thelok•2h ago•3 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
95•AlexeyBrin•5h ago•17 comments

First Proof

https://arxiv.org/abs/2602.05192
46•samasblack•2h ago•34 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
787•klaussilveira•20h ago•241 comments

StrongDM's AI team build serious software without even looking at the code

https://simonwillison.net/2026/Feb/7/software-factory/
29•simonw•2h ago•37 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
37•vinhnx•3h ago•4 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
59•onurkanbkrc•5h ago•4 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
456•theblazehen•2d ago•163 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1037•xnx•1d ago•587 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
496•nar001•4h ago•232 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
176•jesperordrup•10h ago•65 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
182•alainrk•5h ago•269 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
27•rbanffy•4d ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
59•1vuio0pswjnm7•6h ago•56 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
18•marklit•5d ago•0 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
107•videotopia•4d ago•27 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
56•speckx•4d ago•62 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
267•isitcontent•20h ago•33 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
280•dmpetrov•21h ago•148 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
196•limoce•4d ago•105 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•46 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
165•bookofjoe•2h ago•150 comments

What Is Stoicism?

https://stoacentral.com/guides/what-is-stoicism
10•0xmattf•2h ago•5 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
37•matt_d•4d ago•12 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
547•todsacerdoti•1d ago•266 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
422•ostacke•1d ago•110 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
365•vecti•22h ago•167 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
462•lstoll•1d ago•305 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
339•eljojo•23h ago•209 comments
Open in hackernews

Langjam-Gamejam Devlog: Making a language, compiler, VM and 5 games in 52 hours

https://github.com/Syn-Nine/gar-lang/blob/main/DEVLOG.md
121•suioir•1mo ago

Comments

citbl•1mo ago
I've been amazed by this jam. It's like bigger and better every year (in terms of jams going deeper and deeper).

I imagine we're 5 years away of "Make your own OS, language, compiler, VM and game in 12 minutes, 36 seconds. Extra points if you gave yourself a stroke."

Waterluvian•1mo ago
If you want to make a game about apple pie from scratch…
falcor84•1mo ago
That could actually be really cool:

Create a simulation of a universe with arbitrary physical laws, have it evolve sentient life, and submit the first video game they develop which matches the theme. The theme this year is "rotations". You have 48 hours. Go.

homarp•1mo ago
previous discussion of the jam https://news.ycombinator.com/item?id=46097671
cmrx64•1mo ago
A decade ago I ran several “seven hour roguelikes”, https://web.archive.org/web/20160321153532/http://people.cla... is the documentation from the first one.

The first year I spent six hours writing one of the first ecs crates in Rust and then an hour turning it into a game. lots of fun! you can search “7HRL” on github to find the historical participants not too ashamed to publicize their code at the end. A few dozen people enjoyed this.

syn-nine•1mo ago
author here, thanks for reading, happy to answer any questions you have!

edit: in before anyone asks: no AI (LLMs/GenAI etc) was used at all in this project.

syn-nine•1mo ago
if you want to try out the Knots game that I submitted to the jam you can find it here:

https://syn9dev.itch.io/knots

amarant•1mo ago
How pleased are you with garlang? What's the dev experience like with your new language? Given the time constraints I imagine there are a few rough edges, but it's clearly possible to make games ridiculously fast with it! Any language feature that you are particularly excited about?
syn-nine•1mo ago
Thanks! I really like how I combined the parameter stack and scratchpad from FORTH with the call stack from x86 style assembly. It makes it really easy to get multiple return values from functions. I also really like how lists and the loadat and storeat bytecodes turned out. It became a really elegant way to chain list indexes by pushing and popping addresses from the parameter stack. This was my first use of the scratchpad pattern and I felt like it was a very nice solution to returning temporarily allocated memory up the call chain / up scope without requiring memory management. I was also really pleased with how the new() keyword recursively deep copies something out of scratch to the heap.

It could use some cleanup though as the speed of the jam left little time to think about doing things in a sustainable way. I'm not sure I like the var keyword as I typically prefer to be explicit about types.

It really turned out pretty powerful though and I think it could be really useful as a library for game scripting.

amarant•1mo ago
That's really cool! Actually sounds like it could be worth the effort to clean it up and bring it to a stable release! I like the idea of a language made from the metal up with game dev in mind!