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Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
111•yi_wang•4h ago•32 comments

SectorC: A C Compiler in 512 bytes (2023)

https://xorvoid.com/sectorc.html
246•valyala•11h ago•48 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
48•RebelPotato•3h ago•9 comments

Bye Bye Humanity: The Potential AMOC Collapse

https://thatjoescott.com/2026/02/03/bye-bye-humanity-the-potential-amoc-collapse/
28•rolph•2h ago•23 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
163•surprisetalk•11h ago•157 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
195•mellosouls•14h ago•346 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
71•gnufx•10h ago•58 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
61•swah•4d ago•112 comments

Total Surface Area Required to Fuel the World with Solar (2009)

https://landartgenerator.org/blagi/archives/127
14•robtherobber•4d ago•3 comments

Homeland Security Spying on Reddit Users

https://www.kenklippenstein.com/p/homeland-security-spies-on-reddit
57•duxup•1h ago•13 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
179•AlexeyBrin•17h ago•35 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
170•vinhnx•14h ago•17 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
317•jesperordrup•21h ago•97 comments

First Proof

https://arxiv.org/abs/2602.05192
133•samasblack•14h ago•76 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
78•momciloo•11h ago•16 comments

Vouch

https://twitter.com/mitchellh/status/2020252149117313349
57•chwtutha•2h ago•9 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
102•thelok•13h ago•22 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
112•randycupertino•7h ago•232 comments

Why there is no official statement from Substack about the data leak

https://techcrunch.com/2026/02/05/substack-confirms-data-breach-affecting-email-addresses-and-pho...
12•witnessme•1h ago•4 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
39•mbitsnbites•3d ago•4 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
575•theblazehen•3d ago•208 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
301•1vuio0pswjnm7•18h ago•479 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
188•valyala•11h ago•172 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
141•josephcsible•9h ago•173 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
232•limoce•4d ago•125 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
904•klaussilveira•1d ago•276 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
31•languid-photic•4d ago•14 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
148•speckx•4d ago•233 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
146•videotopia•4d ago•48 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
303•isitcontent•1d ago•39 comments
Open in hackernews

Langjam-Gamejam Devlog: Making a language, compiler, VM and 5 games in 52 hours

https://github.com/Syn-Nine/gar-lang/blob/main/DEVLOG.md
121•suioir•1mo ago

Comments

citbl•1mo ago
I've been amazed by this jam. It's like bigger and better every year (in terms of jams going deeper and deeper).

I imagine we're 5 years away of "Make your own OS, language, compiler, VM and game in 12 minutes, 36 seconds. Extra points if you gave yourself a stroke."

Waterluvian•1mo ago
If you want to make a game about apple pie from scratch…
falcor84•1mo ago
That could actually be really cool:

Create a simulation of a universe with arbitrary physical laws, have it evolve sentient life, and submit the first video game they develop which matches the theme. The theme this year is "rotations". You have 48 hours. Go.

homarp•1mo ago
previous discussion of the jam https://news.ycombinator.com/item?id=46097671
cmrx64•1mo ago
A decade ago I ran several “seven hour roguelikes”, https://web.archive.org/web/20160321153532/http://people.cla... is the documentation from the first one.

The first year I spent six hours writing one of the first ecs crates in Rust and then an hour turning it into a game. lots of fun! you can search “7HRL” on github to find the historical participants not too ashamed to publicize their code at the end. A few dozen people enjoyed this.

syn-nine•1mo ago
author here, thanks for reading, happy to answer any questions you have!

edit: in before anyone asks: no AI (LLMs/GenAI etc) was used at all in this project.

syn-nine•1mo ago
if you want to try out the Knots game that I submitted to the jam you can find it here:

https://syn9dev.itch.io/knots

amarant•1mo ago
How pleased are you with garlang? What's the dev experience like with your new language? Given the time constraints I imagine there are a few rough edges, but it's clearly possible to make games ridiculously fast with it! Any language feature that you are particularly excited about?
syn-nine•1mo ago
Thanks! I really like how I combined the parameter stack and scratchpad from FORTH with the call stack from x86 style assembly. It makes it really easy to get multiple return values from functions. I also really like how lists and the loadat and storeat bytecodes turned out. It became a really elegant way to chain list indexes by pushing and popping addresses from the parameter stack. This was my first use of the scratchpad pattern and I felt like it was a very nice solution to returning temporarily allocated memory up the call chain / up scope without requiring memory management. I was also really pleased with how the new() keyword recursively deep copies something out of scratch to the heap.

It could use some cleanup though as the speed of the jam left little time to think about doing things in a sustainable way. I'm not sure I like the var keyword as I typically prefer to be explicit about types.

It really turned out pretty powerful though and I think it could be really useful as a library for game scripting.

amarant•1mo ago
That's really cool! Actually sounds like it could be worth the effort to clean it up and bring it to a stable release! I like the idea of a language made from the metal up with game dev in mind!