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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
97•valyala•4h ago•16 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
43•zdw•3d ago•8 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•19 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
55•surprisetalk•3h ago•54 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
97•mellosouls•6h ago•175 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
100•vinhnx•7h ago•13 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
143•AlexeyBrin•9h ago•26 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•1d ago•258 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
138•valyala•4h ago•109 comments

First Proof

https://arxiv.org/abs/2602.05192
68•samasblack•6h ago•52 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
7•mbitsnbites•3d ago•0 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1093•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•6h ago•10 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
235•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
519•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
94•onurkanbkrc•9h ago•5 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
31•momciloo•4h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
259•alainrk•8h ago•425 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
186•1vuio0pswjnm7•10h ago•266 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
48•rbanffy•4d ago•9 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
615•nar001•8h ago•272 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
36•marklit•5d ago•6 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
348•ColinWright•3h ago•414 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
99•speckx•4d ago•115 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
33•sandGorgon•2d ago•15 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•119 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
288•isitcontent•1d ago•38 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments
Open in hackernews

Show HN: Rust/WASM lighting data toolkit – parses legacy formats, generates SVGs

https://eulumdat.icu
52•holg•1mo ago
Hi HN, I'm Holger, a developer who worked in the lighting industry.

I built this to scratch my own itch and put it on crates.io and PyPI where nothing like it existed.

The old file formats (EULUMDAT from 1990, IES from 1991) still work fine for basic photometry. But the industry is moving toward spectral data – full wavelength distributions instead of just lumen values.

The new standards (TM-33, ATLA-S001) are barely supported by existing tools.

So this handles both: legacy formats for compatibility, spectral data for anyone who wants to work with the new standards.

Stack: Rust core, then UniFFI for bindings. One codebase compiles to WASM/Leptos, egui, SwiftUI, Jetpack Compose, PyO3.

At one point the generated Swift boilerplate got so large GitHub classified it as a Swift project. 3D viewer is Bevy, loaded on-demand.

Feedback welcome – especially on the SVG output and the 3D viewer.

https://github.com/holg/eulumdat-rs (MIT/Apache-2.0)

Comments

huem0n•1mo ago
What conditions/what problem/who want to use this? It looks cool, I just have no context. Is it for game dev? Lightbulb manufactures?
holg•1mo ago
Thanks! For gaming: the Bevy demo shows how to calculate real lighting using exact technical parameters from actual products.

for sure it is technical, but the point is it doesn't have to be a big Windows-only app – an installer can estimate what to put where using real data, just in the browser. These files tell much more than a product picture.

Lighting engineers and manufacturers can use it too, though they'd likely want consulting or custom integration, or at least would need some kind of customizable reporting (For Mac there's also a QuickLook extension to browse files visually.)

mvid•1mo ago
I am also curious about this. I have worked with wasm and rust, but this product seems alien and fascinating to me
holg•1mo ago
Oh well, it is open source, you are welcome to have a look.. the web part is done in Leptos, the 3D part in Bevy. Most of it (as much as possible, to share across) is simple Rust. pyo3 makes it the python-module uniffi makes the bindings, to Swift/Kotlin the adaption of it even for CangJue (the Huawei HarmonyOs) So basically well known and very good Open Source For wasm to mention, i use wasm-split (the bevy part is quite big and loaded optionally, something like pdf exporter as well should go like this) Brotli compression is very much recommended, specifically for bevy and font stuff, where it shines compared to zip (sth like 55% savings on zip, but 70% with brotli)
holg•1mo ago
Thanks! For gaming: the Bevy demo shows how to calculate real lighting using exact technical parameters from actual products. for sure it is technical, but the point is it doesn't have to be a big Windows-only app – an installer can estimate what to put where using real data, just in the browser. These files tell much more than a product picture. Lighting engineers and manufacturers can use it too, though they'd likely want consulting or custom integration, or at least would need some kind of customizable reporting (For Mac there's also a QuickLook extension to browse files visually.)