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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
50•thelok•3h ago•6 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
117•AlexeyBrin•6h ago•20 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
812•klaussilveira•21h ago•246 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
49•vinhnx•4h ago•7 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
91•1vuio0pswjnm7•7h ago•102 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
73•onurkanbkrc•6h ago•5 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1054•xnx•1d ago•601 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
471•theblazehen•2d ago•174 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
51•alephnerd•1h ago•15 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
197•jesperordrup•11h ago•67 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
9•surprisetalk•1h ago•2 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
538•nar001•5h ago•248 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
206•alainrk•6h ago•313 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
33•rbanffy•4d ago•6 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
26•marklit•5d ago•1 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
110•videotopia•4d ago•30 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
69•speckx•4d ago•72 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
63•mellosouls•4h ago•70 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
21•sandGorgon•2d ago•11 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
271•isitcontent•21h ago•36 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
199•limoce•4d ago•110 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
284•dmpetrov•21h ago•153 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
553•todsacerdoti•1d ago•267 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
424•ostacke•1d ago•110 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
467•lstoll•1d ago•308 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
348•eljojo•1d ago•214 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
41•matt_d•4d ago•16 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
367•vecti•23h ago•167 comments
Open in hackernews

Time in C++: Inter-Clock Conversions, Epochs, and Durations

https://www.sandordargo.com/blog/2025/12/24/clocks-part-5-conversions
39•ibobev•1mo ago

Comments

barishnamazov•1mo ago
I built a local competitive programming judge a while back where I fell into the exact trap of manually correlating steady_clock and system_clock.

I was timestamping everything using steady_clock to strictly enforce the time limits, and then just applied a calculated offset to convert that to wall time for the "Submission Date" display. It worked in testing, but during a long stress-test session, my laptop did an NTP sync. The logs then showed submissions appearing to happen before the source code file was last modified, which confused the caching logic. I was essentially betting that system_clock was stable relative to steady_clock over the process lifetime.

I eventually refactored to exactly what the article suggests: use steady_clock strictly for the runtime enforcement (is duration < 2.0s?), but capture system_clock::now() explicitly at the submission boundary for the logs, rather than trying to do math on the steady timestamp.

Also, +1 for std::chrono::round in C++20. I’ve seen code where duration_cast was used to "round" execution times to milliseconds for display, but it was silently flooring them. In a competitive programming context, reporting 1000ms when the actual time was 1000.9ms is a misleading difference because the latter gets Time Limit Exceeded error. Explicit rounding makes the intent much clearer.

loeg•1mo ago
The thing I ran into most recently is that std::chrono (weirdly?) only supports clocks with compile-time fixed fractional conversion to reference time (~seconds). E.g., you can't implement a std::chrono clock where the count() unit is the native CPU's cycle counter, which will have some runtime-determined conversion to seconds. The types make it impossible.
mpyne•1mo ago
std::chrono counts the number of ticks of a given periodicity. The periodicity does have to be a known compile-time ratio expressible as a fraction of seconds, but you can use a floating-type type to count the number of ticks.

std::chrono is meant to take advantage of information about periodicity at compile time, but if you want to count in terms of a dynamic periodicity not known until runtime, you can still do things. E.g. use time_t and some wrapper functions, or just pick one (or several) std::chrono base durations such as standardizing on nanoseconds, and then just count floating-point ticks.

loeg•1mo ago
> The periodicity does have to be a known compile-time ratio expressible as a fraction of seconds

Right, that's the problem I'm describing.

> or just pick one (or several) std::chrono base durations such as standardizing on nanoseconds, and then just count floating-point ticks.

None of this really fits well -- the idea is to count in integer ticks (invariant cycles), without doing expensive division or floating point math. It's like steady clock, but in ticks instead of nanos.

maxnoe•1mo ago
But on any modern CPU, clock speed won't be constant. It's not compile time constant, nor a runtime constant. Its variable over time. You'd have to record the clock speed over time and the ticks, so why not just record actual time?
loeg•1mo ago
You missed this key part of my earlier comment:

> (invariant cycles)

All major CPUs have had invariant cycle counters for decades at this point. It is a runtime constant.

adrian_b•1mo ago
The CPU clock varies, but all modern CPUs have some counter that is incremented at a constant frequency, like the Time Stamp Counter (TSC) on Intel/AMD CPUs.

When discussing hardware clock ticks used for time measurement, the ticks from TSC or similar counters are meant and not ticks from some counter that counts cycles of the CPU clock, like provided by the performance counters.

The variable CPU clock frequency can be measured by computing the ratio between the ticks accumulated by the corresponding performance counter and the ticks accumulated by the TSC (or similar counter), for which the clock frequency is constant and known.

cyberax•1mo ago
C++ chrono is weird. It's both over-abstracted and yet has some thoughtless features that just negate this over-abstraction.

I remember not being able to represent the time in fractional units, like tertias (1/60-th of a second) but that was mostly an academic problem. More importantly, it was not possible to express duration as a compound object. I wanted to be able to represent the dates with nanosecond precision, but with more than 250 years of range. I think it is still not possible?

mpyne•1mo ago
Fractional time shouldn't be an issue as long as the ratio is a rational number. It's how durations are already handled behind the scenes.

Likewise it's annoying to cook up your own type, but as long as you can come up with 'number of ticks' type that acts like an arithmetic type then it should work with std::chrono. E.g. if I just Boost's Multiprecision library as a quick example:

    #include <chrono>
    #include <iostream>
    #include <boost/multiprecision/cpp_int.hpp>

    using namespace std::chrono_literals;

    int main()
    {
        using BigInt = boost::multiprecision::uint128_t;
        using BigNanos = std::chrono::duration<BigInt, std::nano>;

        std::cout << "Count for 1s: " << BigNanos(1s).count() << "\n";
        std::cout << "Count for 300 years: " << BigNanos(std::chrono::years(300)).count() << "\n";
    }
Then that code (when compiled with -std=c++20 or better) should output:

Count for 10s: 1000000000 Count for 300 years: 9467085600000000000

If you're willing to use gcc/clang builtins for 128-bit types you won't even need Boost or your own custom type to do basic arithmetic (but serializing the result may be difficult, not sure how gcc/clang handle that for custom 128-bit types).

cyberax•1mo ago
Yes, that was my problem. I could use the emulated uint128_t, but not a seconds+nano seconds pair. I need to re-check why...