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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
86•valyala•4h ago•16 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•15 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
35•zdw•3d ago•4 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
89•mellosouls•6h ago•168 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
132•valyala•4h ago•99 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
47•surprisetalk•3h ago•52 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
143•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
96•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•23h ago•256 comments

First Proof

https://arxiv.org/abs/2602.05192
66•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1092•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•5h ago•9 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
4•mbitsnbites•3d ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
233•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
516•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
93•onurkanbkrc•8h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
334•ColinWright•3h ago•401 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
254•alainrk•8h ago•412 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
182•1vuio0pswjnm7•10h ago•252 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
611•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
27•momciloo•4h ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
47•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
96•speckx•4d ago•109 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•117 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
32•sandGorgon•2d ago•15 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
287•isitcontent•1d ago•38 comments
Open in hackernews

I was wrong about TypeScript part 1

https://chefama.blog/blog/posts/i-was-wrong-about-typescript-1
26•todsacerdoti•1mo ago

Comments

hutao•1mo ago
> TypeScript’s type system is purely structural and exists only at compile time. It has no way to verify that your function actually implements what its signature claims. You can declare that a function transforms a User into a SafeUser, and as long as the return object has the required fields of SafeUser, TypeScript doesn’t care what additional properties might still be lurking in there.

> This is fundamentally different from languages like Rust, where the type system can actually guarantee that if you claim to return an Option<T>, you genuinely can’t return null, the compiler enforces the contract at the language level. Rust’s type system doesn’t just trust your annotations; it verifies them.

This design where types are present at compile-time but disappear at runtime is called type erasure, and it's extremely common. For example, Java's generics are type erased. If you have some Java class Foo<T, U>, in the bytecode it will simply become Foo, and T and U will become Object. Therefore, you cannot use runtime introspection to recover their instantiations.

The remark contrasting TypeScript to Rust seems a little confused. Rust also uses type erasure; types and lifetimes are checked by the compiler, then the compiler produces a native executable, which is just machine code and would not contain type information. Option<&T> could be treated as a pointer T*, because the niche optimization ensures that the Option::None variant is represented as 0 or NULL. If C code were to interact with Rust code via FFI, it would be able to pass a value of 0. However, Rust doesn't have a null value the way that it's commonly understood in languages such as Java, C#, or JavaScript, a distinguished value that denotes a "sentinel" reference that does not refer to any object. I would say that the null reference is semantically a higher-level concept, specific to these particular programming languages.

Philosophically, the notion of type erasure goes all the way back to Curry-style (extrinsic) typing, which is contrasted with Church-style (intrinsic) typing. For example, in Curry-style typing, the program (fun x -> x) is the identity function on all types, while in Church-style typing, each type A has its own identity function, (fun (x : A) -> x) and a program is meaningless without types.

Please correct me if I'm wrong or misunderstood!

catlifeonmars•1mo ago
It looks like the op is actually talking about structural typing vs nominal typing, which makes more sense bc Rust is nominally typed (newtype pattern, for example), whereas Typescript is structurally typed.

And you’re right, this has nothing to do with type erasure.

auggierose•1mo ago
I think what the author is trying to say is that the type system of TypeScript is unsound, while Rust's type system is (hopefully) sound.
ngruhn•1mo ago
> In typecript’s not so strict type system, you can cast anything to the `any` type. And from the `any` type, you can cast it to whichever type you wish

Minor correction: this is really more an issue with the `as` operator. For example these also work:

    user as unknown as NotUser
    user as never as NotUser
`as` let's you cast to arbitrary super- and sub-types. It prevents you from casting to unrelated types directly (here `NotUser`), but you can always use the trick above: Either cast to the top-type (unknown/any) or bottom-type (never) first, then you have something that's a super-type (sub-type) of everything so you are free to cast back down (up) to an arbitrary type.

The potentially unsafe step is the down cast. Up casts should always be safe.

`any` just puts you back into the dynamic typing world. It exists so TypeScript can be gradually adopted in JavaScript codebase. At least the use of `any` can be discouraged with linting. But that doesn't work for `as`. Linters don't understand the difference between safe up- and unsafe down casts. So you can only flag all uses of `as` or none.

SebastianKra•1mo ago
The no-unsafe-* type-aware eslint rules are important.

Even with strict mode and noImplicitAny, secret any's can sneak into the codebase for the weirdest reasons (for example, poorly typed libraries. looking at you, Knex).

tseslint saves you from a ton of such gotchas.

dimitropoulos•1mo ago
it's interesting that in this article you see all three: TypeScript, Typescript, and typescript.