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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
66•ColinWright•59m ago•36 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
19•surprisetalk•1h ago•17 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
121•AlexeyBrin•7h ago•24 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
98•alephnerd•2h ago•49 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
824•klaussilveira•21h ago•248 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
55•vinhnx•4h ago•7 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
53•thelok•3h ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
103•1vuio0pswjnm7•8h ago•118 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1057•xnx•1d ago•608 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
76•onurkanbkrc•6h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
478•theblazehen•2d ago•175 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
202•jesperordrup•11h ago•69 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
546•nar001•5h ago•252 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
214•alainrk•6h ago•332 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
35•rbanffy•4d ago•7 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
27•marklit•5d ago•2 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
113•videotopia•4d ago•30 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
73•speckx•4d ago•74 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
68•mellosouls•4h ago•73 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
273•isitcontent•21h ago•37 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
199•limoce•4d ago•111 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
285•dmpetrov•22h ago•153 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
21•sandGorgon•2d ago•11 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
43•matt_d•4d ago•18 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
555•todsacerdoti•1d ago•268 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
424•ostacke•1d ago•110 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
473•lstoll•1d ago•312 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
348•eljojo•1d ago•215 comments
Open in hackernews

Can I throw a C++ exception from a structured exception?

https://devblogs.microsoft.com/oldnewthing/20170728-00/?p=96706
64•birdculture•1mo ago

Comments

im3w1l•1mo ago
> No, that’s not why the /EHa option results in less efficient code. The possibility that any memory access or arithmetic operation could trigger an exception significantly impairs optimization opportunities. It means that all variables must be stable at the point memory accesses occur.

This is a good insight but I feel like stopping the analysis here is a little bit too early. We should also think about what they actually wanted to achieve. Did they actually need all variables to be stable at the point of any memory access? Maybe they want 90% of the benefits at 10% of the cost somehow?

StilesCrisis•1mo ago
I don’t think there is a version of UB that gives you a predictable 90%, though. Either your program is exception-safe or it’s not. There’s no such thing as 90% safe.
fluoridation•1mo ago
A possible compromise could be to be able to tell the compiler, "I don't care about structured exceptions anywhere else, so do all your instruction reordering stuff there, but this one section of code I know could throw structured exceptions, so be more conservative here." It might need to generate duplicated code for some functions, though.
fooker•1mo ago
Throw in a couple of barriers.
gmueckl•1mo ago
The majority of a program's runtime is usually spent in only a tiny section of its code. That is where optimization benefits are. If it helps to separate out that code and compile it with different compiler switches, the additional maintenance burden for the program structure and build system might be acceptable.
PaulDavisThe1st•1mo ago
That's not a useful description of desktop "creative" software. Even though it might be true for audio that in many cases, the majority of the run time is spent handling the "process callback" from the audio subsystem, once the user starts actually working on things, the slow parts of the code (and the ones that impede the user or degrade their experience) are far removed from that core. This is a little less true of visual applications (video, drawing, image editing etc.) but I would imagine that similar considerations apply there too.
Sesse__•1mo ago
> The majority of a program's runtime is usually spent in only a tiny section of its code. That is where optimization benefits are.

People who keep repeating this have only ever either looked at the profiles of zero or one types of programs.

jesse__•1mo ago
Go look at profiles for programs which have been written with performance in mind. Operating systems, databases, game engines, web servers, some compilers, video/audio/3d editing packages come to mind. I 100% guarantee these programs do not spend the majority of their runtimes in a tiny section of code. What you said is nearly-unilaterally untrue, at least for programs that care about real performance.
Sesse__•1mo ago
Static web servers I've actually seen spend most of their time in a couple of very hot paths (mostly the kernel's TCP stack). The others I agree with 100%, and also of course if your web server is doing any dynamic page work. Web browsers, too, and probably many important categories of software.
gmueckl•1mo ago
I do write and profile software of that kind and this experience is why I know this isn't a myth. Any mature program has a whole lot of code that actually isn't performance critical at all. For example, 3d software needs a really huge amount of GUI and other support code that isn't performance critical at all. The performance hotspots are really just individual functions doing the core of the processing work for any of the features it offers. The initiation/scaffolding code around that just doesn't matter. The same translates to all other software that that I have worked on.
nwallin•1mo ago
> Did they actually need all variables to be stable at the point of any memory access?

One of the most important optimizations that a compiler can do is keeping a variable in a register and never even bother letting it hit memory in the first place. If every variable must get its own RAM address and the value at that RAM address must be faithful to a variable's "true" value at any given instruction, we should expect our software to slow down by an order of magnitude or two.

amelius•1mo ago
For context:

https://learn.microsoft.com/en-us/cpp/cpp/structured-excepti...

> Structured exception handling (SEH) is a Microsoft extension to C and C++ to handle certain exceptional code situations, such as hardware faults, gracefully. Although Windows and Microsoft C++ support SEH, we recommend that you use ISO-standard C++ exception handling in C++ code. It makes your code more portable and flexible. However, to maintain existing code or for particular kinds of programs, you still might have to use SEH.

quotemstr•1mo ago
C++ exceptions are SEH exceptions with a reserved opcode though. So the answer is "yes", "no", and "obviously" depending on how knowledgeable you are about the platform.
rramadass•1mo ago
More details;

Mixing C (structured) and C++ exceptions - https://learn.microsoft.com/en-us/cpp/cpp/mixing-c-structure...

Handle structured exceptions in C++ - https://learn.microsoft.com/en-us/cpp/cpp/exception-handling...

For even more fun, Microsoft C++ implementation of setjmp/longjmp calls dtors of lexically scoped objects properly during stack unwinding (when compiled with proper switches) - https://learn.microsoft.com/en-us/cpp/cpp/using-setjmp-longj...

Finally Important caveats from - https://learn.microsoft.com/en-us/cpp/build/reference/eh-exc...

Specifying /EHa and trying to handle all exceptions by using catch(...) can be dangerous. In most cases, asynchronous exceptions are unrecoverable and should be considered fatal. Catching them and proceeding can cause process corruption and lead to bugs that are hard to find and fix.

Even though Windows and Visual C++ support SEH, we strongly recommend that you use ISO-standard C++ exception handling (/EHsc or /EHs). It makes your code more portable and flexible. There may still be times you have to use SEH in legacy code or for particular kinds of programs. It's required in code compiled to support the common language runtime (/clr), for example. For more information, see Structured exception handling.

We recommend that you never link object files compiled using /EHa to ones compiled using /EHs or /EHsc in the same executable module. If you have to handle an asynchronous exception by using /EHa anywhere in your module, use /EHa to compile all the code in the module. You can use structured exception handling syntax in the same module as code that's compiled by using /EHs. However, you can't mix the SEH syntax with C++ try, throw, and catch in the same function.

xerxes901•1mo ago
Hm. I found this (that memory must be stable wherever a SEH exception could be thrown) surprising, because I thought the unwind information generated by the compiler should be able to reconstruct all the correct variable values during stack unwinding.

TIL