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Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
197•yi_wang•7h ago•73 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
93•RebelPotato•6h ago•24 comments

SectorC: A C Compiler in 512 bytes (2023)

https://xorvoid.com/sectorc.html
284•valyala•14h ago•55 comments

Roger Ebert Reviews "The Shawshank Redemption"

https://www.rogerebert.com/reviews/great-movie-the-shawshank-redemption-1994
14•monero-xmr•3h ago•1 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
223•mellosouls•17h ago•378 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
93•swah•4d ago•172 comments

The Architecture of Open Source Applications (Volume 1) Berkeley DB

https://aosabook.org/en/v1/bdb.html
22•grep_it•5d ago•2 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
179•surprisetalk•14h ago•181 comments

LineageOS 23.2

https://lineageos.org/Changelog-31/
33•pentagrama•3h ago•5 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
189•AlexeyBrin•20h ago•36 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
79•gnufx•13h ago•62 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
189•vinhnx•17h ago•19 comments

uLauncher

https://github.com/jrpie/launcher
18•dtj1123•4d ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
352•jesperordrup•1d ago•104 comments

Substack confirms data breach affects users’ email addresses and phone numbers

https://techcrunch.com/2026/02/05/substack-confirms-data-breach-affecting-email-addresses-and-pho...
45•witnessme•4h ago•14 comments

Wood Gas Vehicles: Firewood in the Fuel Tank (2010)

https://solar.lowtechmagazine.com/2010/01/wood-gas-vehicles-firewood-in-the-fuel-tank/
43•Rygian•2d ago•16 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
97•momciloo•14h ago•22 comments

First Proof

https://arxiv.org/abs/2602.05192
143•samasblack•17h ago•87 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
600•theblazehen•3d ago•218 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
112•thelok•16h ago•24 comments

Vouch

https://twitter.com/mitchellh/status/2020252149117313349
98•chwtutha•5h ago•26 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
334•1vuio0pswjnm7•21h ago•542 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
42•mbitsnbites•3d ago•6 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
913•klaussilveira•1d ago•277 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
123•randycupertino•10h ago•248 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
173•speckx•4d ago•258 comments

The Scriptovision Super Micro Script video titler is almost a home computer

http://oldvcr.blogspot.com/2026/02/the-scriptovision-super-micro-script.html
9•todsacerdoti•6h ago•1 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
307•isitcontent•1d ago•39 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
37•languid-photic•4d ago•20 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
151•videotopia•4d ago•49 comments
Open in hackernews

Cadova: Swift DSL for parametric 3D modeling

https://github.com/tomasf/Cadova
92•bdcravens•1mo ago

Comments

bschwindHN•1mo ago
Nice! I love code-based CAD. Eventually I want to build a tool which uses a hybrid approach: a GUI for things that are hard/tedious to express in code like complicated 2D sketches, with code as the "persistence" layer so at the end you still just have code to maintain, no binary files or piles of XML.

One of the hard parts though will be synchronizing changes between UI and code. I suppose it could start as a unidirectional flow from UI to code... if you were to generate a sketch with something like a loop, it would be hard to recover that code structure from just a bunch of resulting points and line segments.

But anyway, I'm happy to see more code-based CAD approaches pop up. I think there's still a lot to explore in this space.

MattRix•1mo ago
Yeah I like the idea of combining code and a visual editor of some kind. Many of my current openscad projects are just mixing code with SVG files, which is finicky and feels like it could easily be improved.
jazzyjackson•1mo ago
There's a VScode extension for that! For viewing renderings from cadquery and build123d. Haven't tried it yet, but maybe it's the weekend for it.

https://marketplace.visualstudio.com/items?itemName=bernhard...

ur-whale•1mo ago
> I love code-based CAD.

So do I. A lot.

But wait until you try to pair it with an Agentic AI, it will simply blow you away.

Until, that is, you realize LLM's have strictly no sense of how 3D geometry works, but still, it's amazing.

neomantra•1mo ago
I too love seeing code-based CAD and the general aspect of using LLM's using code as an expression-intermediary: SQL to data, Swift to CAD, SVG to images of pelicans.

I have not used Constructive Solid Geometry CAD MCPs myself (but I have used some of the AI model creators). Some of the videos I've seen look very cool.

But, I wonder how much longer the claim of "LLM's have strictly no sense of how 3D geometry" works will stand.

Last week I used Claude extensively to design the upgrade to my homemade pontoon boat. In addition to my textual descriptions, I uploaded pictures of hat channel cross-sections with dimensions and screenshots of my CAD drawings. I was asking questions about strength and stability and relationships between parts and evolved the design. It took some sort of world understanding of boats, relationships of parts, types of physical interconnects, materials properties. There's definitely some understanding going on.

---

Actually, show rather than tell. I just took Cadova for a spin, using screenshots of my boat's CAD and the previous conversation. Then I vibe-coded my boat up with Cadova, in an agentic loop with Claude Desktop and VSCode and the Cadova Viewer and screen shots. Pretty wild. Certainly not perfect, and I don't think this is how I would actually go about it, but it was interesting!

There's nothing proprietary, so I'll made a quick GitHub project [1] since the Claude links don't show files.

[1] https://github.com/ConAcademy/WeaselToonCadova

neomantra•1mo ago
I've started fresher and am now in an agentic loop in Claude Code, asking it to render the generated 3mf and look at the results and evolve the Swift code to have a model that matches the reference image. Not sure how it will go but it is doing it.... will eventually update the repo.
amelius•1mo ago
Funny that you say that. Just yesterday I was playing with the thought of using SDFs. I asked ChatGPT how, given a SDF, I could implement erosion followed by dilation (by the same amount), and ChatGPT said that the entire operation is the identity. Here the LLM failed to see that the erosion step could delete parts of the design. Anyway, it was interesting to see an area where LLMs clearly have no idea what they're talking about.
jazzyjackson•1mo ago
I've had very poor results trying to reason about geometry with chatgpt (to the point where it hallucinated that a line can intersect a sphere 3 times...) but it would be interesting to have a feedback loop from code to image. I just found out about build123d as a newer variety of cadquery and looking forward to trying an LLM out with it.
addaon•1mo ago
For my airplane design, I've used Rhino3D (which is 3d modeling, not CAD), and used their Python-based plug-in API to create a very custom, limited scope parametric CAD on it... using a mix of geometric and aerodynamic parameters, and using vortex lattice methods to bridge between them. So the wing chord (MAC) can be set in centimeters, but the wing span set to achieve a specific modeled climb rate. It's all very ad hoc, but also lovely to develop in. Hit run, in three seconds have a freshly-generated OML, use Rhino's UI to make a few changes, confirm I like them, then move those changes to code and re-run. Hit undo/redo a few times to compare the hand-drawn and generated versions, then move on to the next feature.
sfpotter•1mo ago
Why would you say Rhino 3D "isn't CAD"?
addaon•1mo ago
Well, it's certainly not parametric CAD -- it's a drawing program that happens to be in 3D, with limited (and, I'm very glad to see, growing) ability to use history for some more structured creation. But the biggest limitation is that it's numerics are mediocre, and subtle -- everything is in float space, and it's very easy to get into a space where things just don't make sense, especially far from the origin. In a CAD tool I'd expect to be able to enforce constraints to resolve this ("these two points must match"); I've been able to do that somewhat with my plug-in when the precision is there but the error stack-up has been too high, but there's also cases where the precision just doesn't exist.
fainpul•1mo ago
I think this definition is a bit too strict. CAD just means computer aided design. Architects use Rhino to design buildings. You use it to design airplanes. CAD doesn't even have to be 3D.
Brian_K_White•1mo ago
You could design entirely in notepad.exe, and that would be computer aided design by your definition.

Rather than that definition being too strict, this one is too litteral.

It was perfectly reasonable to characterize the tool as not really CAD, even though a 3d drawing/modelling/rendering/visualizing program is on a computer and is part of a design process.

fainpul•1mo ago
I'm not gonna argue with you. That's just silly. Have a read here if you want, but I suppose you're just trolling:

https://en.wikipedia.org/wiki/Rhinoceros_3D

https://en.wikipedia.org/wiki/Computer-aided_design

Brian_K_White•1mo ago
Again with the definitions. That thing you just did was what everyone else calls arguing.
sfpotter•1mo ago
You're in luck! As of a year ago, I work at McNeel on the math team on Rhino's in-house CAD kernel. Luckily, we own the entirety of the kernel, so we are free to improve it. I've been in the field of numerical methods for most of my career in academia and industry, so you are preaching to the converted when you say that Rhino's numerics are mediocre. At McNeel, I'm actively pursuing strategies to improve this situation, although it will be a massive long term project.

Hopefully you know that you can reach out to the McNeel developers directly and on the Discourse forums. But I would also love to chat directly if you're interested. It sounds like you're working on a project that is both sophisticated and interesting, which directly stresses many of the known pain points in the kernel. If you're interested, I can shoot an email to the address you've got listed in your profile from my McNeel email.

jazzyjackson•1mo ago
Do you find you prefer python to grasshopper? I loved how easy it was to connect data sources to geometry, and feedback is instantaneous. never tried the Python plugin.
addaon•1mo ago
(a) I started this before grasshopper was mature enough to use. (b) I haven't looked too much into grasshopper because of that, but my impression was that the version control story was basically non-existent. As pure text, Python is easier to change review and to version. (c) Having a "real" language to bridge to other languages is fundamental for what I'm doing. For example, the panel code is written in Fortran, and the CFD libraries are written in C++.
amelius•1mo ago
> Nice! I love code-based CAD.

I haven't tried it yet, but I would think that coming up with variable names for all the little parts and distances and whatnot must be a nightmare! :)

And could someone read the code and understand it?

bschwindHN•1mo ago
Depends on the complexity of the model and how you organize it. If it's broken into functions where one function is one relatively simple part of the model, things work pretty nicely. And names are scoped to the function so you don't have to worry about polluting some global scope.

But if you're making something very complicated, code-based CAD sort of falls apart, which is why I'd love to see some sort of hybrid approach.

jazzyjackson•1mo ago
FreeCAD apparently supports OpenSCAD as well as build123d, which looks like a very nice DSL for geometry. Still no 2 way binding tho, unless you count the variable editor in the GUI.
willtemperley•1mo ago
This project uses some very interesting Swift techniques. Is this the new C++ interop? Looks very clean.
fainpul•1mo ago
I'd like to see the code for this more complex object: https://github.com/tomasf/Cadova/wiki
tomasf•1mo ago
This is the base part of my little delta printer. This was an experimental project and not something I planned to publish. The code is unfinished, unorganized and originally written for an older version of Cadova. I’ve patched it to work with the latest release, but otherwise it’s largely unchanged. Posting it as-is for reference: https://github.com/tomasf/m3
fainpul•1mo ago
Thanks, but that's a 404 for me. Maybe a private repo? I would just like to see something more complex than very simple examples — an actual real project.
tomasf•1mo ago
Oops. Yeah, it was private. Should work now. Here's a newer and less messy project: https://github.com/tomasf/advent-candle-bridge
ur-whale•1mo ago
Regarding the geometry engine, the README says:

Cadova uses Manifold-Swift, Apus and ThreeMF.

First I hear of those. Curious to see how those compare to things like OpenCascade.

samwillis•1mo ago
Manifold works on solid triangle meshes, OpenCascade is a true BREP kernel that represents solids as edges (straight and curved) and surfaces (not meshed) computed from those edges. There is no triangulation in the root model in OpenCascade.
ur-whale•1mo ago
So ... meaning Cadova has an underlying Mesh model, like OpenSCAD ... I wonder how they pull off proper filetting and curves.
le-mark•1mo ago
Manifold is impressive, lots of info here:

https://github.com/elalish/manifold

snitty•1mo ago
I find this much more readable than KCL[0], but I also understand the ultimate goals of the two are probably a bit different.

[0]: https://zoo.dev/docs/kcl-samples/pillow-block-bearing

Mars008•1mo ago
Looks similar to OpenSCAD:

https://en.wikipedia.org/wiki/OpenSCAD

macshome•1mo ago
Indeed. The home page of the wiki says as much.

“Cadova builds on the ideas of OpenSCAD, but replaces its limited language with the power and elegance of Swift. It’s inspired by SwiftUI and designed for developers who want a better way to build models through code. It's cross-platform and works on macOS, Linux and Windows.”

Mars008•1mo ago
I'm pretty sure FreeCAD can be used the same way, ignoring its UI. Just with Python as a core language.