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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
175•ColinWright•1h ago•157 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
557•todsacerdoti•1d ago•269 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
29•surprisetalk•1h ago•40 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
124•AlexeyBrin•7h ago•24 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
20•valyala•2h ago•7 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
152•alephnerd•2h ago•104 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
16•valyala•2h ago•1 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
65•vinhnx•5h ago•9 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
831•klaussilveira•22h ago•250 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
57•thelok•4h ago•8 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
117•1vuio0pswjnm7•8h ago•147 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1060•xnx•1d ago•612 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
79•onurkanbkrc•7h ago•5 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
4•gnufx•55m ago•1 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
486•theblazehen•3d ago•177 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
212•jesperordrup•12h ago•72 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
567•nar001•6h ago•258 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
225•alainrk•6h ago•353 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
39•rbanffy•4d ago•7 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
8•momciloo•2h ago•0 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
29•marklit•5d ago•3 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•32 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
77•speckx•4d ago•82 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
274•isitcontent•22h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•112 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
287•dmpetrov•22h ago•155 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•11 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments
Open in hackernews

Memory Subsystem Optimizations

https://johnnysswlab.com/memory-subsystem-optimizations/
48•mfiguiere•1mo ago

Comments

jeffbee•1mo ago
I find this site interesting because of its mixture of good topic choice and inaccurate details. I think it's generated by LLMs.

Specifically catching my eye in this collection of articles is the highly misleading one about huge pages. All recent Linux distributions have THP set to "madvise" by default. Many programs exploit THP automatically, including any Go program and any JVM program with a flag set. The tcmalloc shared library that comes with Ubuntu is probably the single worst way to experience huge pages. Mi-malloc is the better choice if you must preload a library, but there are even better choices. Explicit huge pages are little-used because managing them is annoying. Finally, latest Linux kernels have features called "folios"and "mTHP" that make THP even smoother.

foltik•1mo ago
> Mi-malloc is the better choice if you must preload a library, but there are even better choices.

What’s a better choice?

jeffbee•1mo ago
Linking the allocator into your program when you build it, instead of overriding just malloc and free at runtime. Then you can choose between jemalloc, mi-malloc, TCMalloc, or whatever you please, and get better features such as C++ sized delete. Rust makes this easy with for example "use tcmalloc_better::TCMalloc".
kev009•1mo ago
The huge page article is sequitur with official documentation like https://docs.redhat.com/en/documentation/red_hat_enterprise_.... THP can only issue up to 2MB pages on amd64 so it's not necessarily a silver bullet for large persistent consumers like a DB or GC language and worth knowing about the older methods.

To me they look like marketing posts, but they aren't void of effort or meaning as a quick intro to various topics.

hairband_dude•1mo ago
It's been around for a while: https://web.archive.org/web/20230602031306/https://johnnyssw.... Not sure if the newer articles are LLM/AI assisted though.
matu3ba•1mo ago
The blog looks nice, especially having simple to understand numbers. To me the memory subsystem articles are missing the more spicy pieces like platform semantics, barriers, de-virtualization (latter discussed in an article separate of the series). In the other articles I'd also expect debugging format trade-offs (DWARF vs ORC vs alternatives), virtualization performance and relocation effects briefly discussed, but could not find them. There are a few C++ article missing: 1. cache-friendly structures in C++, because standard std::map etc are unfortunately not written to be cache-friendly (only std::vector and std::deque<T> with high enough block_size), ideally with performance numbers, 2. what to use for destructive moves or how to roll your own (did not make it into c++26).
adsharma•1mo ago
18 blog posts and very limited mention of NUMA and HT?

https://adsharma.github.io/more-performance-hints/

grayxu•1mo ago
While this guide covers roughly 80% of the material, it remains a high-level overview that lacks depth. I can't confirm if it was LLM-generated, but the content is undeniably superficial. Real-world production environments are far more complex; for instance, despite other users mentioning hugepages and TLB, there is no discussion of critical issues like TLB shootdown.