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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
50•thelok•3h ago•6 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
117•AlexeyBrin•6h ago•20 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
811•klaussilveira•21h ago•246 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
49•vinhnx•4h ago•7 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
91•1vuio0pswjnm7•7h ago•102 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
72•onurkanbkrc•6h ago•5 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1053•xnx•1d ago•601 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
471•theblazehen•2d ago•174 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
49•alephnerd•1h ago•15 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
197•jesperordrup•11h ago•68 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
9•surprisetalk•1h ago•2 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
537•nar001•5h ago•248 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
205•alainrk•6h ago•312 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
33•rbanffy•4d ago•6 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
26•marklit•5d ago•1 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
110•videotopia•4d ago•30 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
69•speckx•4d ago•71 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
63•mellosouls•4h ago•70 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
21•sandGorgon•2d ago•11 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
271•isitcontent•21h ago•36 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
199•limoce•4d ago•110 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
284•dmpetrov•21h ago•153 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
553•todsacerdoti•1d ago•267 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
424•ostacke•1d ago•110 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
467•lstoll•1d ago•308 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
41•matt_d•4d ago•16 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
348•eljojo•1d ago•214 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
367•vecti•23h ago•167 comments
Open in hackernews

"Inspector Dangerfuck", ANSI art comic from 1994

https://breakintochat.com/blog/2025/12/31/ansi-art-and-webcomics-part-3-eerie-and-inspector-dangerfuck/
111•Kirkman14•1mo ago

Comments

Kirkman14•1mo ago
The 2006 book "A History of Webcomics" asserted that "Inspector Dangerfuck" -- created by ANSI artist Eerie -- was "the first known comic on the Internet."

The book offered no dates, no details, and no sources. But these red flags didn't deter later editors, bloggers, and content creators from repeating versions of this statement.

To be clear, the assertion was wrong. Eerie drew "Inspector Dangerfuck" pieces in 1994, and there had been much earlier online comics.

Still, the assertion raises a lot of interesting questions: What is ANSI art? Who was Eerie? What was "Inspector Dangerfuck?" Was it even a comic? Were there other ANSI art comics?

I've written a multi-part series tackling these questions and diving deep into the history of an often-overlooked subculture.

bombcar•1mo ago
The real question is what is an "online comic" or "webcomic" - especially as almost by definition a webcomic can't predate the web; though an online one could.
Kirkman14•1mo ago
There's an extended quote from Eerie at the end of this story where he addresses this (in the context of where/if ANSI comics fit into the history of webcomics).
bombcar•1mo ago
Yeah he brings up the points I would (which is that "online image" is not the precursor of webcomics, but print and other "indie" comics are).

The first scanner was made in 1957, using that to scan a Peanuts comic would be some form of "digital comic image" but not a webcomic as we consider it.

I do also thing there's something the kids would call a "meme" that these might be closer to; a comic does NOT have to have a narrative or overarching story (though they often seem to devolve to that) - if the only Far Side comic to exist was Cow Tools it'd still clearly be a comic.

Kirkman14•1mo ago
Ah, now this is something that Part 2 of this series gets into -- how do you define a "comic"? (https://breakintochat.com/blog/2025/12/28/ansi-art-and-webco...)

Will Eisner and Scott McCloud say that what distinguishes comics from cartoons and other forms is that they are sequential. McCloud's definition specifically exclude single-panels like "The Far Side" or "The Family Circus". In his view they are cartoons, not comics.

However, other people have pushed back on this particular limitation of his definition.

bombcar•1mo ago
I think there's definitely multiple streams here; the "comic book comic" which is clearly different from single-panic comics/cartoons.

But then you have newspaper comics - some of which are things like Prince Valiant which are just comic books over time, and then there are the "one joke per day" comics which sometimes have multiple panels, sometimes not.

As with many things, trying to tie it down often reveals that it's not really possible - various "string of one-off" comics (even including The Far Side), political cartoons, etc end up having "recurring characters" that end up with a mythos.

For most people, "digital Far Side" would be a webcomic, because it's something that would live on the comics page in the newspaper.

Kirkman14•1mo ago
I don't know if you'd be willing, but I would greatly appreciate it if you would add some of these thoughts as a comment to Part 2 of the blog series!
justsomehnguy•1mo ago
> To be clear, the assertion was wrong

Wiki says the first one on the WWW was a year earlier:

https://en.wikipedia.org/wiki/List_of_early_webcomics#Timeli...

uxp100•1mo ago
EE-LG01.IMP Is my favorite of the pieces included in the article.
acheron•1mo ago
This was fascinating. Love old BBS stuff, even though this was far from what I was experiencing at the time.
Kirkman14•1mo ago
Same here. I was an active BBSer as a teen throughout the 1990s, but was never part of the underground artscene.
cyberpunk•1mo ago
It reminds me of the bitchx splash screen
farcitizen•1mo ago
Love to see retro ANSI art. I was in both the large ANSI artist groups, ACiD and iCE back in the day. These ANSI blocks were a next level step in online graphics, from ASCII art. This was the predecessor to Adobe Flash.
EvanAnderson•1mo ago
I remember diddling around in TheDraw and wishing I could make things as cool as what I saw in the ACiD and iCE packs. Looking at the raw ANSI codes and to see what they were actually doing was a lot like "View source..." when HTML hit the scene.
pseudosavant•1mo ago
Good old ACiD and iCE! I remember fondly drawing some pretty sophisticated ANSI in TheDraw. I never mastered the many-many-screenful art pieces that you'd see ACiD/iCE artists doing though. I did a few chat interfaces in ANSI art too for friend's BBS'.
mock-possum•1mo ago
What would being ‘in the group’ look like, day-to-day? Socializing on BBS? Collaborating on new pieces?
nxobject•1mo ago
It would be fun to revive the “long form ANSI art” format for a personal website. And you wouldn’t have to worry about mobile vs desktop views, too!
jbotz•1mo ago
https://en.wikipedia.org/wiki/ANSI_art
adamg203•1mo ago
Long live blocks.

ANSI art web archive https://16colo.rs/

Also on instagram https://www.instagram.com/sixteen_colors/?hl=en

Some OGs are still producing really high quality, innovative art even today.

tracker1•1mo ago
There's also a lot of online BBSes using telnet/ssh etc. Can use a retro term like SyncTERM, mTelnet or IcyTerm.
t1234s•1mo ago
Having lived in the dial-up BBS era on DOS computers I can say the ANSI artists of the day were truly talented. It's amazing what they came up with using only small color pallet and what few characters were available. Also programs like "The Draw" were amazing tools.
tracker1•1mo ago
Obligatory - htp://16colo.rs/
mock-possum•1mo ago
Wow, what a cool article!! This post alone makes me want to read the rest of the blog.

One of the things that seems like it ought to be obvious, but nonetheless strikes me about this stuff is - you really do have to be a good artist, period, to make headway even in incredibly limited (by today’s standards) mediums like early ANSI. You have to be good at the composition aspect and the execution aspect, and aside from teaming up with someone who has a complementary speciality, there’s almost no way around that (so far.)

Kirkman14•1mo ago
Thanks so much, and I hope you enjoy the blog series. I'm still working on Part 4, but I'm very happy with how the first three turned out.