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The Concise TypeScript Book

https://github.com/gibbok/typescript-book
59•javatuts•3h ago•6 comments

Vojtux – Unofficial Linux Distribution Aimed at Visually Impaired Users

https://github.com/vojtapolasek/vojtux
22•TheWiggles•3d ago•3 comments

C++ std::move doesn't move anything: A deep dive into Value Categories

https://0xghost.dev/blog/std-move-deep-dive/
14•signa11•1d ago•5 comments

Show HN: Ferrite – Markdown editor in Rust with native Mermaid diagram rendering

https://github.com/OlaProeis/Ferrite
131•OlaProis•7h ago•49 comments

'Bandersnatch': The Works That Inspired the 'Black Mirror' Interactive Feature (2019)

https://www.hollywoodreporter.com/tv/tv-news/black-mirror-bandersnatch-real-life-works-influences...
18•rafaepta•5d ago•3 comments

More than one hundred years of Film Sizes

https://wichm.home.xs4all.nl/filmsize.html
3•exvi•30m ago•0 comments

Finding and fixing Ghostty's largest memory leak

https://mitchellh.com/writing/ghostty-memory-leak-fix
399•thorel•13h ago•87 comments

Show HN: I used Claude Code to discover connections between 100 books

https://trails.pieterma.es/
328•pmaze•15h ago•89 comments

A battle over Canada’s mystery brain disease

https://www.bbc.com/news/articles/c623r47d67lo
124•lewww•4h ago•82 comments

Code and Let Live

https://fly.io/blog/code-and-let-live/
307•usrme•1d ago•108 comments

An Experimental Approach to Printf in HLSL

https://www.abolishcrlf.org//2025/12/31/Printf.html
21•ibobev•3d ago•0 comments

Open Chaos: A self-evolving open-source project

https://www.openchaos.dev/
370•stefanvdw1•16h ago•76 comments

My Home Fibre Network Disintegrated

https://alienchow.dev/post/fibre_disintegration/
127•alienchow•4h ago•110 comments

A Year of Work on the Arch Linux Package Management (ALPM) Project

https://devblog.archlinux.page/2026/a-year-of-work-on-the-alpm-project/
47•susam•6h ago•2 comments

CPU Counters on Apple Silicon: article + tool

https://blog.bugsiki.dev/posts/apple-pmu/
64•verte_zerg•3d ago•0 comments

AI is a business model stress test

https://dri.es/ai-is-a-business-model-stress-test
238•amarsahinovic•15h ago•246 comments

Show HN: VAM Seek – 2D video navigation grid, 15KB, zero server load

https://github.com/unhaya/vam-seek
23•haasiy•5h ago•1 comments

Show HN: Librario, a book metadata API that aggregates G Books, ISBNDB, and more

100•jamesponddotco•9h ago•30 comments

Overdose deaths are falling in America because of a 'supply shock': study

https://www.economist.com/united-states/2026/01/08/why-overdose-deaths-are-falling-in-america
121•marojejian•12h ago•88 comments

Show HN: Play poker with LLMs, or watch them play against each other

https://llmholdem.com/
107•projectyang•13h ago•55 comments

I build products to get "unplugged" from the internet

https://getunplugged.io/I-build-products-to-get-unplugged
12•keplerjst•3h ago•3 comments

ChatGPT Health is a marketplace, guess who is the product?

https://consciousdigital.org/chatgpt-health-is-a-marketplace-guess-who-is-the-product/
273•yoaviram•2d ago•261 comments

Ripple: The Elegant TypeScript UI Framework

https://jsdev.space/meet-ripple/
13•javatuts•4h ago•11 comments

Sisyphus Now Lives in Oh My Claude

https://github.com/Yeachan-Heo/oh-my-claude-sisyphus
25•deckardt•6h ago•15 comments

Visual regression tests for personal blogs

https://marending.dev/notes/visual-testing/
13•beingflo•4d ago•3 comments

ASCII-Driven Development

https://medium.com/@calufa/ascii-driven-development-850f66661351
122•_hfqa•3d ago•76 comments

Show HN: mcpc – Universal command-line client for Model Context Protocol (MCP)

https://github.com/apify/mcp-cli
33•jancurn•4d ago•3 comments

Kodbox: Open-source cloud desktop with multi-storage fusion and web IDE

https://github.com/kalcaddle/kodbox
20•indigodaddy•7h ago•0 comments

Code Is Clay

https://campedersen.com/code-is-clay
62•ecto•13h ago•32 comments

Workers at Redmond SpaceX lab exposed to toxic chemicals

https://www.fox13seattle.com/video/fmc-w1ga4pk97gxq0hj5
92•SilverElfin•5h ago•18 comments
Open in hackernews

Code and Let Live

https://fly.io/blog/code-and-let-live/
307•usrme•1d ago
https://sprites.dev/

Comments

jmogly•1d ago
Like it, a lot. I think the future of software is going to be unimaginably dynamic. Maybe apps will not have statically defined feature sets, they will adjust themselves around what the user wants and the data it has access to. I’m not entirely sure what that looks like yet, but things like this are a step in that direction.
dmux•1d ago
> I think the future of software is going to be unimaginably dynamic.

>...I’m not entirely sure what that looks like yet, but things like this are a step in that direction.

This made me stop and think for a moment as to what this would look like as well. I'm having trouble finding it, but I think there was a post by Joe Armstrong (of Erlang) that talked about globally (as in across system boundaries, not global as in global variable) addressable functions?

skybrian•1d ago
This sounds great and it's roughly what exe.dev is doing too. Coincidence?
tptacek•1d ago
This has been in the works for quite awhile here. We put a long bet on "slow create fast start/stop" --- which is a really interesting and useful shape for execution environments --- but it didn't make sense to sandboxers, so "fast create" has been the White Whale at Fly.io for over a year.
memset•1d ago
I have just now learned about exe.dev and it looks awesome.

I really hate that modern development means not having persistent disk. I’m glad there are new options coming out which let you do this in and easier way than managing my own EC2 instances!

HumanOstrich•1d ago
Not really. One of the primary features of sprites.dev that I don't see anywhere on exe.dev is a fast way to create and restore checkpoints, like a git repo for your entire VM.

This is needed for sandboxes if you don't want to throw them away and start over when something goes wrong.

With sprites.dev you can create an additional checkpoint and then turn Claude Code (or your preferred agent) loose to do anything. Even if it burns down the sandbox you can just restore a checkpoint in about a second.

skybrian•20h ago
Yes that’s certainly a great feature and they don’t have it currently. For what it’s worth, they do have a teaser about “Persistent disks with some really interesting work coming soon.”

https://blog.exe.dev/meet-exe.dev

crawshaw•10h ago
[exe.dev co-founder here] If you are curious, we have a `clone` command coming soon for sub-section creation of a new VM out of an existing VM. This is our first pass at checkpointing, rather than introducing an independent `snapshot` noun, you can keep a VM around as the snapshot.

We realize that is not going to cover all the business cases we have been discussing with customers and plan to introduce a snapshot concept (in particular for rewinding the state of a VM to an automatic backup), but we have a lot of FS work underway before we can launch it. There are some other things we want out of our VMs that we cannot do using conventional cloud techniques, so we have code to write.

tptacek•7h ago
Exe.dev is very cool.
simonw•1d ago
I'm really excited about https://sprites.dev/ - it hits two of my favourite problems at once:

1. Developer environment sandboxes. This is a cheap and convenient way to run Claude Code / Codex CLI / etc in YOLO mode in a persistent sandboxed VM with a restricted blast radius if something goes wrong.

2. Sandbox API. Fly now have a product that lets me make a simple JSON API call to run untrusted code in a new sandbox. There's even snapshotting support so I can roll back to a known state after running that code.

I wrote more a bunch more about this here: https://simonwillison.net/2026/Jan/9/sprites-dev/

realty_geek•16h ago
I have found container-use to be super useful for this.

https://container-use.com/quickstart

BTW Simon, I was super happy when I heard on Theo's podcast that he will be encouraging you to monetise your work more. I'm super appreciative of your work and I'm pretty convinced that the more you profit from it, the better the universe will be!!!

dang•10h ago
I know you know this, as you posted it, but readers might want to look at this related thread:

Fly's Sprites.dev addresses dev environment sandboxes and API sandboxes together - https://news.ycombinator.com/item?id=46561089 - Jan 2026 (10 comments)

indigodaddy•1d ago
So this is neat and useful and I think will/should get traction.

So let's say sprite is my building/dev ground floor. I get my thing/app to where I want it, but at the end of the day I think my thing/app is so awesome that it should be a production app for the whole world, and, I want to actually deploy it on fly, say.

Have you guys thought about that workflow, and what it might take to push button/migrate a sprite app over to fly?

Also, any plans for GPU sprites?

tptacek•1d ago
It depends on which Fly person you talk to. If you talk to Kurt he'll try to sell you on his crazy dream of how all software is going to be malleable and "prod" doesn't mean anything anymore. If you ask me: tell Claude to make a Dockerfile of the current state of your Sprite, and then deploy it as a Fly Machine. It's a good question, and we're working out how the transition from Sprite to Fly Machine works, but that's how I'd do it today.

I don't think we're going to do anything new with GPUs any time soon.

memset•1d ago
Could you clarify what this actually is?

Would I think of this as an EC2 instance which automatically and quickly scales to zero, with pricing only for resources consumed? (CPU and RAM when up, and disk all the time?)

simonw•1d ago
Yeah that's about right.

It's a fast starting and fast pausing persistent VM, with a ton of built in developer tools (including a preconfigured Claude Code) and an extra JSON API for executing commands within it so you can treat it as a sandbox.

You may find my writeup here useful: https://simonwillison.net/2026/Jan/9/sprites-dev/

dtkav•1d ago
fly.io is doing really good work. I've super enjoyed building our product on their platform. I love fly-replay combined with super fast start-up.

I've been thinking a lot about how to run agents (and skills) securely while giving them a lot of powerful capabilities.

I recently used their macaroons library to turn arbitrary API keys (e.g. for stripe's API) into macaroons. I route requests for an upstream host (like stripe) through Envoy as a mitm proxy which injects the real creds after verifying the macaroon.

It is such a powerful pattern. I'm always worried about leaking sensitive keys through prompt injection attacks (or just sending them to anthropic), but in this model you can attenuate the keys (both capabilities & validity window) client side. The Envoy proxy lives inside my flycast network so it can't be accessed externally.

It would be so cool if fly built something like this into sprites.dev (though I can see how it would be spooky to have fly install their own certs for stripe, etc...)

tptacek•1d ago
If you read Ben Toews work on the tokenizer you have a good sense of where I want Sprites to go with key leaks and prompt injection:

https://fly.io/blog/tokenized-tokens/

dtkav•1d ago
Awesome stuff! Thanks for the reply.

Tokenizer is an explicit proxy though right?

My use case is very similar, but I wanted a transparent proxy so I could run unmodified scripts. It is a tricky design decision though.

I also mount a little fuse filesystem that mints macaroon on read (with a shorter lifetime, probably inspired by y'all but i forget from where).

I work on realtime collaboration of markdown files (currently in Obsidian), which has become a shared-context substrate for agents, skills, etc.. Our own company workspace has skills that have scoped access to fly, stripe, gmail, etc. We're definitely drinking the file-over-app personal-software-for-teams Kool-Aid, so the problem space for us includes access control and auditing.

Love your work :)

tptacek•14h ago
We have enough control over the execution environment in a Sprite (unlike a Fly Machine, where the implied Linux contract we have with our users gets in the way) that we can trivially hide explicit proxies.

We can also attach Macaroons to Fly Machines and Sprites for configurable ambient privileges, something I've wanted us to expose as a feature for a very long time.

dtkav•11h ago
Awesome, i look forward to that. I think that could be a major differentiator for sprites. I wish i could work on that problem at fly.io scale.

What is the contract with sprites? Is it just built-with-linux but not promising Linux? Or is it more like a machine but y'all control the container image?

tptacek•11h ago
There's no "formal" contract in either place but people running on Fly Machines expect that there's nothing at all between them and the kernel, and we don't have that expectation in Sprites; we can do whatever we want. :)

I don't want to get too far into the rest of the details only because I'm writing this up for next week. They're not that interesting technically, but they're a really big deal for us in other ways.

dtkav•10h ago
Great, i look forward to reading it.
CGamesPlay•7h ago
Did you write up anything about this? Is this off the shelf behavior for Envoy or did you create this API yourself?
dtkav•7h ago
I can open source it next week when i get a chance.
nextaccountic•1d ago
How exactly can code agents make use of this? You install claude code inside a Sprite and run it there? Do you also need to put all your codebase in this sprite?
tptacek•1d ago
Claude Code is already in the Sprite; just create one and type "claude". But they have an API and Claude (or Gemini or Codex) can use them remotely too. They're disposable computers. Use them however you want.
indigodaddy•3h ago
Will you guys get mad if I try to do something like transcription with a tiny model on a sprite?
hashim-warren•13h ago
You can use git to pull down code from a remote repo
qhwudbebd•1d ago
AFAIK fly.io run firecracker and cloud-hypervisor VMs. This seems to have a copy-on-write filesystem underneath.

Given their principled take on only trusting full-VM boundaries, I doubt they moved any of the storage stack into the untrusted VM.

So maybe a virtio-block device passing through discard to some underlying CoW storage stack, or maybe virtio-fs if it's running on ch instead of fc? Would be interesting to hear more about the underlying design choices and trade-offs.

Edit: from their website, "Since it's just ext4, you won't run into weird edge cases like you might with NFS or FUSE mounts. You can happily use shared memory files, for example, so you can run SQLite in all its modes." So it's a virtio block device supporting discard that's exposed to the VM. Interesting; fc doesn't support virtio discard passthrough, and support for ch is still in progress...

tptacek•16h ago
I have a post coming next week about the guts of this thing, but I'm curious why you think we'd avoid running the storage stack inside the VM. From my perspective that's safer than running it outside the VM.
wmf•10h ago
Safer from what? It depends whether you're protecting the infra or the data.
tptacek•10h ago
They're closely linked; protecting the infra is protecting the data.
qhwudbebd•9h ago
My impression is that you (very reasonably) treat anything inside the VM as untrusted. If you want trusted rollback, presumably that implies that the VM can't have any ability to tamper with the snapshot?

But maybe you have parts of the stack that don't need to be trusted inside the VM somehow? Looking forward to the article.

a_lanfranco•1d ago
sprites.dev looks very interesting to me. Is there a way to set up a limit to how much scaling a sprite can get, or to set a spending limit? I wouldn't want to spin something up, and then be surprised by an unexpectedly high bill.
mwcampbell•1d ago
I want something like this, but running on my own box. I now have a Linux box with plenty of RAM and storage under my desk. (It happens to be an NVIDIA DGX Spark, but I'm not really interested in passing the GPU through to these sandboxed VMs; I know that's not practical anyway.) Maybe I'll see if I can hack together a local solution like this using Firecracker.
indigodaddy•20h ago
Maybe bend smolvm to your needs?
tptacek•17h ago
That's coming. It's what Jerome has been working on these past few months.
jamietanna•22h ago
Unsure if it's an intended typo: `rm -rf $HMOE/bin`
CGamesPlay•18h ago
I ran the command to check and it erased /bin and now my sprite is busted. But I was able to restore from a checkpoint and it's all good.
mrkurt•16h ago
Intended typo so you can see restore happen ;)
CGamesPlay•18h ago
I spun one up, started a server on port 8080, ran `sprite url`, it gave me a URL, that URL just has `{ "error": "unauthorized" }`. How am I supposed to access it?
mrkurt•18h ago
sprite url update --auth public

It requires your api token by default.

CGamesPlay•18h ago
Oh, thanks, that works. ([edit] rewrote this whole post) I guess I need to install my own tunneling into the VM to do web development on it, but that's not so bad. The lack of regional support is crippling, because whatever region you put me in is ~200ms from me and the typing lag is terrible.

I'd love to adopt this for all my development (which I currently do using rented cloud instances, so I'm pretty comfortable with the remote development paradigm). I'm especially excited about the snapshot/clone pattern, and have (this past week) been researching solutions for exactly this problem.

Hope you launch multiple regions for this ASAP. Will be watching.

mrkurt•16h ago
If you `sprite console` to it, it'll forward any ports you open to localhost. You can tunnel almost everything through the CLI with the `sprite proxy` command.
indigodaddy•14h ago
Do we handle our own certs or do you have a proxy in front of the sprites that can do auto ssl stuff?
tptacek•14h ago
We handle all the SSL stuff. Sprites run on the same Anycast network with the same control plane as Fly Machines, which are built for srs bzns.
sheepscreek•18h ago
> Claude is a hyper-productive five-year-old savant. It’s uncannily smart, wants to stick its finger in every available electrical socket, and works best when you find a way to let it zap itself.

This alone was worth the upvote!

psanford•17h ago
What is the criteria for a sprite being "idle"? Is it no network activity or is it cpu based?
simonw•10h ago
Looks like it's no network activity for 30 seconds.
mrkurt•9h ago
It stays awake if you have an open connection (like sprite console) or an exec session if running and producing stdout.

You can specify a max exec time for a process when you launch it via the API.

psanford•13h ago
Playing around with this for a small amount of time, it is very neat but also there are a bunch of things that are unclear / undocumented (I assume the documentation is coming so I'm not faulting them for it not being there yet).

Some things that are unclear:

- How should I auth to github? sprite console doesn't use ssh (afaik) so I guess not agent forwarding?

- What on machine api's are available? Can I use the fly oidc provider[1]? There's a /.sprite/api.sock but curl'ing /v1/tokens/oidc gets a 404.

- How much is it going to cost me? I know there is pricing but its hard to figure out what actual usage would be like. Also I don't see any usage info in the webui right now.

[1]: https://fly.io/blog/oidc-cloud-roles/

psanford•13h ago
To follow up on this a bit, something that I really want is a way to build and launch apps from an llm really easily. I am imagining and environment with a database, object storage, and a publicly reachable webserver. I think this could be that with OIDC auth to an s3 bucket and litestream.

I was previously thinking about doing the same thing on my homeserver with tailscale to expose the web interface publicly and tailscale oidc auth to an s3 bucket for object storage.

mrkurt•8h ago
I have a Sprite with an auth token to an isolated Sprite org, it works really well for this.

SQLite works great for my apps. I haven't needed object storage yet, storing files on disk is enough.

fideloper•11h ago
i believe the .sprite dir has some stuff to help claude answer those questions. haven’t done it myself but my friend said he was able to get claude to set it all up for him (yolo mode helps) including connecting to github.
tptacek•9h ago
Don't think of this as in any way connected to the Fly Machines API. For now, just take it on its own terms. We'll have an open-source local version of it relatively soon, if that clarifies anything.
johnfn•10h ago
Wow, this looks absolutely fantastic. Can't wait to take it for a spin. I'm actually surprised it isn't seeing more traction here!

In particular, I'm really excited about the extremely fast start up time and checkpointing. I'm curious if anyone knows any alternatives in this space?

stogot•9h ago
> I have kids. They have devices. I wanted some control over them. So I did what many of you would do in my situation: I vibe-coded an MDM.

Wait, what?

abelanger•9h ago
This is seriously cool - it's exactly the DX and API I've been waiting for from sandboxed execution providers.

I'd love to be able to configure the base image/VM in a way that doesn't bundle coding tools or anything else I don't need, and comes with some other binaries installed (I'm more interested in using this as an API for a sandbox use-case I have). Is there a way to do this at the moment / is this on the roadmap?

Another option would be configuring the sprite via checkpoint and then cloning the checkpoint from a base sprite, but I don't see this option anywhere either.

indigodaddy•3h ago
Yes! It would be kinda cool to have the ability to docker-deploy (think the fly method even -- just to get your sprite on its feet the way YOU want it) a base sprite image and then just go from there in the normal sprite way from then on.
setheron•8h ago
On one hand it sounds cool. On the other, I feel like I missed it.

Is this just a fancy VPS like digital ocean with, https endpoint, snapshot and restore?

(Same thing goes for exe.dev)

tptacek•8h ago
Yes, plus:

* Near-instant creation

* Automatic spin-down scale-to-zero, so you're not paying for it when it's not in use.

If you're using these like we are internally, you've got like 2 dozen of them sitting around in the background sleeping. They're BIC disposable computers. "When in doubt just make another one."

setheron•8h ago
I see.

Also "containers" always had the option to attach durable storage via bind mounts.

I still get confused by the "this isn't containers" but it's kind of similar.

Maybe I am just too caught up in semantics.

A VPS that is instant to boot, super simple automatic routing and https proxy, with snapshot and durable is a win regardless.

tptacek•7h ago
"Containers" are that, and fast, in part because they share kernels, so there's no serious rebooting happening. But the consequence of that design is you share a kernel with untrusted cotenants.

And then there's just the idea of being able to pull these out of the sky literally whenever you want one. If you want to try something new out real quick, it makes no sense to figure out which of your existing Sprites to use. Just make a new one. If you're a little OCD, like I am, every once in awhile you can go prune, if you really care.

rendaw•5h ago
The post says "hardware isolated" but below in the sandbox it says firecracker, which I thought were supposed to be a secure way to run containers from multiple tenants on a single host. Also I thought Fly machines were already using firecracker.

I'm having trouble understanding the difference to Fly machines. If you spin up a Debian container on a machine with a persistent volume, doesn't that have everything this does? Is this about providing a layer of useful configuration/management software on top?

tptacek•5h ago
Subtle to explain. I'll explain better later this week. For now though, just know: every Sprite is under the hood a KVM VM.
karmajunkie•4h ago
something that isn’t clear to me: what’s the billing when i’m not actively using a sprite? does that go to zero as well, or am i still being billed for storage?
csomar•4h ago
If it's similar to cloudflare, then it should be usage based. That is you only pay for what is active. (ie: if you are running a task that is waiting on network for 1 hour, you don't pay for cpu but your app is loaded and you are paying for memory). So if your app is dormant (not using cpu or memory), you only pay for the storage you are using.
karmajunkie•4h ago
yeah reading further into the docs it looks like that’s the model. storage is pretty cheap, $.00068/gb-hr, so a 100GB disk runs you about 1.6 cents per day.
tptacek•4h ago
Note you're paying for what you use, not the capacity currently allocated to your Sprite.
csomar•4h ago
That's roughly what Cloudflare containers are right? (with migrations being the checkpoints?). Cloudflare containers are also nearly instant and have scale-to-zero pricing. The only difference here is the CLI?

Your pricing looks competitive on compute but roughly 4-5 times more expensive on memory and double on storage.

zackify•7h ago
I wonder the same thing. What’s so different than your own vps and using lxd to create a container. Make two bash aliases and wow you can go in and out quickly and recreate it with one command.
tptacek•7h ago
If you have an LXD setup working for your own workloads that's working well for you, that's awesome. Why would we want to talk you out of that? Fundamentally you're getting at the difference between "elastic" cloud services and personal infrastructure. Personal infra is great!

If it helps: Jerome has been working for a couple months on a local, open-source Rust version of Sprites, so you can use the same DX with your own infrastructure. We just think this is the right "shape" for modern sandboxes, wherever you actually run them.

roncesvalles•5h ago
Basically endgame VPS. Instant creation, snapshotting, restore. Actually quite impressive even if you don't buy the whole Claude spiel.
senko•8h ago
I might have missed this in the docs, but is there a way to fork/clone a sprite, or restore a checkpoint into a new one?

Use cases: set up my preferred env in one sprite and use that as a template for others; or fire off a few independent sprites with claude code exploring alternative solutions, then choose a winner and reap the rest.

tptacek•8h ago
It's coming, and it'll make sense how and why next week when I run the "how this shit works" post.

I actually pushed to include it in the launch release. You'd have to ask Kurt why he didn't, but I think the idea is just to get more real-world usage first.

obsoleetorr•8h ago
something simpler I've did, in the same spirit: LXC containers (using Incus) in a VM. LXC containers look and feel like VMs, but are very lightweight. And the VM they all run in provide the hard sandbox.

and when I spin up a new LXC container cloud-init sets it up with the agents and my repos inside

Spivak•7h ago
I'm not really sure I get the value of these being remotely hosted. We're writing code on super powerful machines with hypervisors built in.

My libvirt setup does this right now, I have a little dumb cli I wrote that lets me create, start, stop, save, restore, and destroy preconfigured machines. I use it for testing provisioning scripts and playbooks. You get the full cloud experience by including a cloud-init ISO so you can ssh to it the moment it boots with my key. Didn't realize I was at the frontier of computing paradigms.

Don't get me wrong the interface fly has is super nice but it feels like the endgame isn't remote hosted computers but a nice user-friendly interface (i.e. what docker did) but it's for persistent local VMs.

indigodaddy•3h ago
Sure, but plenty of users don't want to have to do/configure all that locally, sorta like I want shared hosting vs my own VPS as a sort of analogy.
mbm•6h ago
This is amazing. Great job Fly team!
mbm•3h ago
Hmm, so even just doing a simple ls -la on the home dir is occasionally taking ~10s. Other times, it's instant (I'm on a stable 1 Gbps connection).

Have been experiencing intermittent connection drops as well.

siliconc0w•6h ago
It'd cool to create a MCP for this so you can have your agents run persistent code/other agents.

This is a large pain point today if you aren't technical, most of the chat interfaces just let you create frontend only apps.

tptacek•5h ago
You can do this now without an MCP, by auth'ing the `sprite` command inside of a Sprite and telling Claude to go document it for you. You can do things like "make me three versions of this feature on three different Sprites so I can compare them". It is spooky how easy it is to teach agents this stuff.
godzillafarts•5h ago
> When you start a feature branch on your own, do you create an entirely new development environment to do it?

… yes? We have a few wrapper scripts around worktree operations that copy some docker volumes (pg data, bundle cache, etc.) from the base and spins up an entirely new stack on different ports with a host alias. We don’t have to install any deps beyond that because we copied over the ruby gems bundle cache and we’re using Yarn PnP + “zero installs” for client-side deps.

jagged-chisel•4h ago
Wait - you have a repository with a dev environment, and now that you want a new feature branch, you’re creating an entirely new dev environment?

Maybe I’ve been isolated from The World for too long, but this sounds … unhealthy.

adastra22•4h ago
> Stop killing your sandboxes every time you use them.

Fo people do this? I’ve never heard of it.

zaptheimpaler•4h ago
The sprite installer got stuck after "Installed to ..." for me. After waiting a few minutes I just ctrl+ced and looked at what it does after and manually ran "sprite auth setup --token <token>" and that seems to just hang for me.
valinator•4h ago
> There are some important million-person apps, but most of them just destroy civil society, melt our brains, and arrange chauffeurs for individual cheeseburgers.

All the cool technical stuff aside - this, for me, was the standout line of the article

dangoodmanUT•4h ago
I thought fly.io snapshots weren't guaranteed to stick around? Although I can can't find the docs mentioning it, but i checked within the last few months... maybe they changed it?
tptacek•4h ago
More complicated than that, but with respect to Sprites --- this is a totally new stack.
chrismccord•4h ago
I've been having so much fun working on sprites (and working with sprites) the last the several months. There's some neat parts of the Elixir side of this we're going to open source soon.

Also check out the 5 min demo we put out where I walk thru some sprite basics: https://www.youtube.com/watch?v=7BfTLlwO4hw

tptacek•4h ago
One of the coolest things about this is that Claude in his environment --- without him asking to --- knows how to drive Sprites. If you ask it to run a server, it will register it as a local service so it survives reboots. Without you asking to, it'll checkpoint when it makes big changes. I think this is kind of freaky.

I can't say enough how, if you're using this like Kurt and Chris have been, you have like, a dozen sleeping Sprites in your Sprite list. If you're not doing anything with them, they're not really costing you anything. When you want to do something new, there's no point figuring out which of your existing Sprites to do it on. Just make a new one.

Always having a sane place to run anything I happen to be doing, without making any decisions, it's a weird feeling.

indigodaddy•3h ago
Do we pay a storage penalty for inactive sprites?
tptacek•3h ago
You pay for the storage you actually use (not the raw capacity). If you build, like, a relatively complicated Python web service with some assets, and all the build deps that go with that, you might be on the hook for, like, 90 cents in a month.
indigodaddy•3h ago
Right that makes sense thank you
aostiles•3h ago
This seems cool but maybe not for a production setting requiring concurrency? I just signed up on PAYG which offers 3 concurrent sprites. I only see an option to upgrade to 10 concurrent sprites.
tptacek•3h ago
Without getting into Kurt's galaxy-brained take on the declining importance of "production" in a post-AI world, I'd say: yeah, run prod apps on Fly Machines, for more predictable performance, scaling, and pricing. Do exploratory computing --- "figuring out what you'd run on a Fly Machine" --- in Sprites.
therealwardo•2h ago
I really want to love this, but my experience in the first 20 seconds is unfortunately like some of my other experiences coding against Fly APIs, they're broken.

https://sprites.dev/api has this command:

$ curl -X POST "https://api.sprites.dev/v1/sprites" \ -H "Authorization: Bearer $SPRITES_TOKEN" \ -d '{"name": "my-sprite"}'

which responds with

{"error":"name is required"}

if you use the request body in the full "Create Sprite" documentation at https://sprites.dev/api/sprites#create then it does work.

can I live with some rough edges for some personal workflows that only impact me when things break? sure. however, I was thinking about playing with some CI/CD stuff using sprites that would impact our whole team if things broke and I'm really on the fence because of this experience in the first 20 seconds.

Fly team - please put some black box probes or just better testing on the example you give in the quick start. if you document it, test it.

nextaccountic•2h ago
Can this issue be reported?

I wish more companies had open issue trackers (some proprietary software have issues on Github for example, but, it doesn't need to be Github, just let people discuss issues in the open)

tvink•1h ago
Probably because you didn't include the content type header?
therealwardo•58m ago
yep that would fix it. just needs a little docs change.

a "quick start" really should just work when you copy paste them.

bravura•2h ago
Now, please make it easy to control network egress!
timabdulla•57m ago
This seems cool, but beware that Fly's other products are not exactly models of stability and polish.

API downtime is a semi-frequent occurrence, as are transient API errors and slowness.

I've also had a ticket open with support for weeks due to rampant billing issues. For instance, a destroyed instance still shows up in my usage report as actively accruing billed time, and at a rate faster than is even possible (something like 2 hours for every 1 actual hour that has passed.)

They've released two new products in the AI space, this and Phoenix.new, and my worry is that they are focused on new products over making what they have good and reliable.

dotemacs•56m ago
I saw this headline, saw the tweets and missed what this was about.

Then read Simon Willison's breakdown and got the 'Aha!'.

I like what they've done, played with it and immediately started to plan how I'd try to implement it myself.

I guess this will be the way to go, for development setups instead of using a dedicated machine. Especially when mobile clients are created for Sprites.

yoavsha1•4m ago
I know it's one me for thinking this -- since the domain is fly.io -- but I was really hoping this is some local solution. Not self-hosted, but just local. A thin command line wrapper to something (docker? bubblewrap?) that gave me sort of a containerized "VM" experience for my local machine using CoW.