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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
590•klaussilveira•11h ago•170 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
896•xnx•16h ago•544 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
93•matheusalmeida•1d ago•22 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
20•helloplanets•4d ago•13 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
26•videotopia•4d ago•0 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
200•isitcontent•11h ago•24 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
199•dmpetrov•11h ago•91 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
312•vecti•13h ago•136 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
353•aktau•17h ago•176 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
22•romes•4d ago•2 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
354•ostacke•17h ago•92 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
458•todsacerdoti•19h ago•229 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
7•bikenaga•3d ago•1 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
80•quibono•4d ago•18 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
256•eljojo•14h ago•154 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
53•kmm•4d ago•3 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
390•lstoll•17h ago•263 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
231•i5heu•14h ago•177 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
120•SerCe•7h ago•98 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
136•vmatsiiako•16h ago•59 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
68•phreda4•10h ago•12 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
12•neogoose•4h ago•7 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
25•gmays•6h ago•7 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
44•gfortaine•9h ago•13 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
271•surprisetalk•3d ago•37 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1043•cdrnsf•20h ago•431 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
171•limoce•3d ago•90 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
60•rescrv•19h ago•22 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
89•antves•1d ago•64 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
14•denuoweb•1d ago•2 comments
Open in hackernews

Show HN: What if AI agents had Zodiac personalities?

https://github.com/baturyilmaz/what-if-ai-agents-had-zodiac-personalities
29•arbayi•3w ago
A fun game for playing moral dilemmas with friends. I gave 12 AI agents zodiac personalities (not that I believe in them) using the same LLM with different personality prompts.

Comments

fcpguru•3w ago
this is fantastic. Really interesting to see which signs decided what.
nospice•3w ago
I somehow assumed this was going to be about the Zodiac killer and was really confused.
keyle•3w ago
That is a fun experiment which can be interesting applied to all sorts of things.

Imagine being captain of a ship and using the same AI with different profiles as background. E.g. what's your opinion on data based on a geologist profile, vs. a profile based on some other profession...

whattheheckheck•3w ago
There's a lot of papers on society of mind experiments to look into
VinLucero•3w ago
Any ones you recommend?
DonHopkins•3w ago
Minsky's key works on this:

"K-lines: A Theory of Memory" (1980) -- Cognitive Science. Names as activation vectors that reactivate entire constellations of knowledge.

https://www.sciencedirect.com/science/article/abs/pii/S03640...

https://en.wikipedia.org/wiki/K-line_(artificial_intelligenc...

"Society of Mind" (1986) -- The full theory. Intelligence as emergent property of many simple agents.

https://www.simonandschuster.com/books/Society-Of-Mind/Marvi...

https://archive.org/details/societyofmind0000marv/mode/2up

"The Emotion Machine" (2006) -- Extends Society of Mind to emotions as "ways of thinking."

https://en.wikipedia.org/wiki/The_Emotion_Machine

"The question is not whether intelligent machines can have any emotions, but whether machines can be intelligent without any emotions." -- Marvin Minsky

https://philopedia.org/thinkers/marvin-lee-minsky/

For LLM multi-agent work:

"Generative Agents: Interactive Simulacra of Human Behavior" (Park et al., Stanford, 2023)

https://arxiv.org/abs/2304.03442

The connection keyle is making -- same LLM, different professional profiles -- is exactly Minsky's insight. The profile IS a K-line: "geologist" activates {rock strata, deep time, fieldwork, skepticism...}

I wrote up how this applies to LLMs, including The Sims zodiac signs (1997: zero code, perceived as "too influential"):

Sims Astrology: https://github.com/SimHacker/moollm/blob/main/designs/sims-a...

Society of Mind: https://github.com/SimHacker/moollm/blob/main/skills/society...

K-Lines https://github.com/SimHacker/moollm/blob/main/skills/k-lines...

Adversarial Comittee: https://github.com/SimHacker/moollm/blob/main/skills/adversa...

The punchline: one voice is the wrong number of voices.

When you ask a single LLM "Should I take this client?", you get the statistical center of all possible viewpoints -- hedged, cautious, anodyne. The centroid of the cloud, not the shape of the cloud.

An adversarial comittee with Maya would say: "Trap. Their scope creep is a red flag." Frankie would say: "The opportunity! The growth!" Vic would say: "Show me the financials."

A single voice smooths all these into one bland answer. Adversarial committees force the LLM to explore the actual distribution of perspectives.

MOOLLM Manifesto: https://github.com/SimHacker/moollm/blob/main/designs/MOOLLM...

MOOLLM Eval Incarnate Framework: https://github.com/SimHacker/moollm/blob/main/designs/MOOLLM...

brickbrd•3w ago
[flagged]
dang•3w ago
"Please don't post shallow dismissals, especially of other people's work. A good critical comment teaches us something."

"Don't be curmudgeonly. Thoughtful criticism is fine, but please don't be rigidly or generically negative."

https://news.ycombinator.com/newsguidelines.html

DonHopkins•3w ago
Astrillogical Signs are powerful tools for fooling and manipulating people and LLMs, so they do have practical applications! ;)

Timothy Leary used his own Interpersonal Circumplex to break out of jail!

https://github.com/SimHacker/moollm/tree/main/skills/mind-mi...

deadbabe•3w ago
I don’t see the point of using zodiacs. Might as well use any kind of personality test like Myers-Briggs.
Terr_•3w ago
I imagine the best way to do this will be whatever quickly evokes a large amount of highly-correlated tokens for the kind of fictional character the user wants to see in the story.

In other words, the completeness or scientific rigor of the original categorization and naming is irrelevant, compared to its consistency and presence in the training data.

In some cases, the most straightforward approach might be to name a particularly popular character by name.

visarga•3w ago
A related trick - if you want to teach your agent a specific kind of behavior, and want this behavior to be calibrated and safe, what you can do is:

1. enumerate the actions (policies) your agent takes, collected from prior runs

2. infer the states that correspond to each of these policies, make a state atlas (similar to the zodiac here)

3. infer the maximally discriminative features that can identify the state from current context

4. label a few examples and train a small policy model that predicts your action from those state features

I think LLMs should be used more often like this - as feature extractors for toy models, which can be used like tools. This way you can encode arbitrary logic in a small tool model that does not depend on the biases of the base model. For example this setup could power a "skill" to reliably implement your policy.

The trick here is that you carefully identify states that predict policy reliably, and features that distinguish between states, instead of using embeddings or pure LLM reasoning. You can decouple the logic from the feature extraction, and have it calibrated to your goals.

All 4 steps can be done by a coding agent with your supervision and zero coding. It's LLM as generic feature extractor with small models sitting on top.

AndyNemmity•3w ago
I use Hacker News commenters.

There was someone a while ago who made a funny post about the type of Hacker News commenters. So I have 5 of them that will review things, and ended up being way more effective than I ever imagined they'd be.

│ contrarian-provocateur-roaster │ Challenge premises, explore alternatives │ "Have you considered..."

│ enthusiastic-newcomer-roaster │ Accessibility, onboarding friction │ "Wait, how do I even..."

│ pragmatic-builder-roaster │ Operational reality, production concerns │ "This won't survive 3AM pages" │

│ skeptical-senior-roaster │ Long-term maintenance, sustainability │ "Who maintains this in 2 years?" │

│ well-actually-pedant-roaster │ Terminology precision, verifiability │ "Technically, that's not..." │

p1nkpineapple•3w ago
This sounds great :D feel like sharing the prompt?
AndyNemmity•3w ago
Here is one of the agents. I prefer large agents, so you can tweak it to your purposes. It also calls some of my skills and other pieces, but it will give you the "gist" of it.

https://gist.github.com/notque/e57cb975a3df7780824ce4085a59a...

gwern•3w ago
I think my take away is that you are seeing mostly mode-collapse here. There is a high consistency across all of the supposedly different personalities (higher than the naive count would indicate - remember the stochastic nature of responses will inflate the number of 'different' responses, since OP doesn't say anything about sampling a large number of times to get the true response).
DonHopkins•3w ago
You are right about mode-collapse -- and that observation is exactly what makes this interesting.

In my other comment here, I described The Sims' zodiac from 1997: Will Wright computed signs from personality via Euclidean distance to archetypal vectors, displayed them cosmetically, and wrote zero behavioral code. The zodiac affected nothing. Yet testers reported bugs: "The zodiac influence is too strong! Tune it down!"

Your "mode-collapse with stochastic noise" is the same phenomenon measured from the other direction. In The Sims: zero computed difference, perceived personality. In this LLM experiment: minimal computed difference, perceived personality. Same gap.

Will called it the Simulator Effect: players imagine more than you simulate. I would argue mode-collapse IS the Simulator Effect measured from the output side.

But here is where it becomes actionable: one voice is the wrong number of voices.

ChatGPT gives you the statistical center -- mode-collapse to the bland mean. The single answer that offends no one and inspires no one. You can not fix this with better prompting because it is the inevitable result of single-agent inference.

Timothy Leary built MIND MIRROR in 1985 -- psychology software visualizing personality as a circumplex, based on his 1950 PhD dissertation on the Interpersonal Circumplex. The Sims inherited this (neat, outgoing, active, playful, nice). But a personality profile is not an answer. It is a lens.

The wild part: in 1970, Leary took his own test during prison intake, gamed it to get minimum security classification (outdoor work detail), and escaped by climbing a telephone wire over the fence. The system's own tools became instruments of liberation.

https://github.com/SimHacker/moollm/tree/main/skills/mind-mi...

MOOLLM's response: simulate an adversarial committee within the same call. Multiple personas with opposing propensities -- a paranoid realist, an idealist, an evidence prosecutor -- debating via Robert's Rules. Stories that survive cross-examination are more robust than the statistical center.

https://github.com/SimHacker/moollm/tree/main/skills/adversa...

I wrote this up with links into the project:

https://github.com/SimHacker/moollm/blob/main/designs/sims-a...

The bigger project is MOOLLM -- treating the LLM as eval() for a microworld OS. K-lines, prototype-based instantiation, many-voiced deliberation. The question I keep wrestling with: mode-collapse as limitation vs feature. The Sims exploited it. MOOLLM routes around it.

Would value your take on the information-theoretic framing -- particularly whether multi-agent simulation actually increases effective entropy or just redistributes it.

https://github.com/SimHacker/moollm

The MOOLLM Eval Incarnate Framework: Skills are programs. The LLM is eval(). Empathy is the interface. Code. Graphics. Data. One interpreter. Many languages. The Axis of Eval.

https://github.com/SimHacker/moollm/blob/main/designs/MOOLLM...

DonHopkins•3w ago
From the HN discussion of "Motive.c: The Soul of the Sims (1997) (donhopkins.com)":

https://news.ycombinator.com/item?id=14997725

https://www.donhopkins.com/home/images/Sims/

https://news.ycombinator.com/item?id=15002840

DonHopkins on Aug 13, 2017 | parent | context | favorite | on: Motive.c: The Soul of the Sims (1997)

The trick of optimizing games is to off-load as much as the simulation from the computer into the user's brain, which is MUCH more powerful and creative. Implication is more efficient (and richer) than simulation.

During development, when we first added Astrological signs to the characters, there was a discussion about whether we should invent our own original "Sim Zodiac" signs, or use the traditional ones, which have a lot of baggage and history (which some of the designers thought might be a problem).

Will Wright argued that we actually wanted to leverage the baggage and history of the traditional Astrological signs of the Zodiac, so we should just use those and not invent our own.

The way it works is that Will came up with twelve archetypal vectors of personality traits corresponding to each of the twelve Astrological signs, so when you set their personality traits, it looks up the sign with the nearest euclidian distance to the character's personality, and displays that as their sign. But there was absolutely no actual effect on their behavior.

That decision paid off almost instantly and measurably in testing, after we implemented the user interface for showing the Astrological sign in the character creation screen, without writing any code to make their sign affect their behavior: The testers immediately started reporting bugs that their character's sign had too much of an effect on their personality, and claimed that the non-existent effect of astrological signs on behavior needed to be tuned down. But that effect was totally coming from their imagination!

They should call them Astrillogical Signs!

DonHopkins on Aug 13, 2017 [–]

The create-a-sim user interface hid the corresponding astrological sign for the initial all-zero personality you first see before you've spent any points, because that would be insulting to 1/12th of the players (implying [your sign] has zero personality)!

https://www.youtube.com/watch?v=ffzt12tEGpY